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Doomkid

Idiots guide to GLdefs? (Changing fireball glow color in OpenGL)

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Just wondering if anyone can help me out with this. I've changed the Mancubus fireball sprite from orange to blue, however when using openGL mode, the glow from the fireball is of course still orange. I was reading about GLdefs, but I can't really wrap my head around it - any chance someone could break it down a bit for me? I've changed the color of a few projectiles and edited a few other objects as well. Most importantly, I want to use a method that will not prevent the wad from being run in software versions of ZDoom without bugs/crashes.

 

Any help is greatly appreciated!

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5 hours ago, Doomkid said:

I was reading about GLdefs, but I can't really wrap my head around it - any chance someone could break it down a bit for me?

What you want sounds simple enough to be doable analogously to the example on the page. Anything not clear about the example?

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