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CapnClever

Example map of vanilla features?

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Are you saying there is such a WAD and you just can't find it, or are you asking if such a WAD exists at all?

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are you looking for a wad that demonstrates all vanilla linedef actions, or a wad that demonstrates vanilla editing tricks like instantly raising floors, bleeding sectors, self referencing sectors, etc.?

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19 minutes ago, 40oz said:

are you looking for a wad that demonstrates all vanilla linedef actions, or a wad that demonstrates vanilla editing tricks like instantly raising floors, bleeding sectors, self referencing sectors, etc.?

Only a map that demonstrates what mapping features exist and their most basic usage: linedef actions, sector specials, stuff like that. A wad that shows off tricks (such as SPCIAL2B.WAD) is also quite neat, but not as mundane as what I'm currently looking for.

 

I am not aware of such a wad existing (so far as simple /idgames and internet search engine queries go). If I can't find one I might take the time to build it myself.

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I love the idea of this. That video of boomedit.wad you've linked is mine; have you seen the interactive boomref.txt that it links to? It would be great to have something similar for Vanilla Doom. I wondered if the Unofficial Doom Specs might be an option but it seems that doc doesn't go into a lot of detail about the different linedef types in a way that it would be helpful.

 

I'd second covering both the mundane and special tricks. They could be in separate WADs or in the same WAD.

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What about the map used in Doom Gurus/3d Alchemy to show authors how to make a map.  If I'm remembering right it used almost every feature and action type.   I'm not sure of it's name.     This was D2ARENA.wad on the disc (or ARENA.wad on Gurus)    nevermind, not close to what you're looking for.

Edited by joepallai : finally had chance to see video in 1st post

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On August 27, 2017 at 2:40 PM, bzzrak said:

@uhbooh once mentioned that he was working on something similar. I'm not sure if that went anywhere.

Yeah im still working on that, slowly. I'm redoing the main room a bit.

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