Mega Map - Omega 97

Omega 97 is a mega map that replaces the original MAP27 from Doom 2.

 

Please run this map using Zandronum with the following file loadout.

 

1- Omega 97 (Link Below)

http://www.mediafire.com/file/wzw3i9wpcjnnq8k/Omega_97.wad

 

2- Jrmyxd Arsenal v4.pk3

3- DoomMetalVol4.wad

(These can be found elsewhere)

 

PLEASE LOAD ALL FILES TOGETHER TO GET INTENDED EXPERIENCE!

 

There are few minor errors present within this map that prevent it working with other modifications.

I would love to find and fix these errors, but I'm afraid its beyond me. This is my very first map.

 

It was designed in mind for four players, but its entirely possible to complete it alone.

There are a variety of pathways available to maximize replayability as well as custom monsters.

This map is huge and this map is challenging. You have been warned fair and square.

 

Omega 97.PNG

Edited by Dreamskull
Added a picture
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Posted (edited)

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If anyone wants to critique my map, feel free to do so! I'd like to get your honest opinions about it. No worries!

 

Also, I hereby give permission to anyone in this fine community to use this map's assets in any way they see fit. 

Edited by Dreamskull
Clarification
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Posted (edited)

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I see a fidget spinner in that screenshot.

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Its a coincidence; honest! That's just the exit of the level.

Edited by Dreamskull
I doubt you'll even make it that far...

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I lost interest at one point, so here's my summary upto that point.

1. the texturing is jarring and not very creative.
2. huge areas.
3. lack of labelling (eg yellow door looks like a normal door)
4. attempts to provide challenge to the player by using lots of enemies.
5. dull music kills the experience.
6. too repetitive to compensate the the long playtime.
7. flat progression.

The architecture seems kinda neat though.

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Thankye!

Edited by Dreamskull
Punctuation!

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1 minute ago, Dreamskull said:

What's TimeOfDeath?

A Author of map ESP.Wad

 

 

Unbenannt.png

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Oh, that actually looks pretty badass! Wow!

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I don't like this map. It has too many open spaces, for a map filled with hitscanners. There is no texture variety, and they are not alignet at all. Sorry but you got to know your limits and make a map suitable for your skills, rather than start with the biggest map ever created, with little to no fun included. 

 

Also, don't use wolfenstein ss monster, ever. 

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Hmm... What's your opinion on the Evil Marine replacement used in Brutal Doom and others like it?

Edited by Dreamskull
I actually like the Evil Marine!
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Posted (edited)

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I can't wait to see what Cheshire Sphinx has to say! 

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Sorry, been super busy with RL stuff. I'll comment tonight if I possibly can!

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On 8/30/2017 at 7:30 AM, Cheshire Sphinx said:

Sorry, been super busy with RL stuff. I'll comment tonight if I possibly can!

Are you actually going to do what you said you were going to do?

Edited by Dreamskull
I am disappointed.

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It should be noted that people ought to take it upon themselves to load all 3 recommended files together to get the intended experience. 

Edited by Dreamskull
Most everyone in this thread didn't bother to load the files together.

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