Dreamskull Posted August 27, 2017 (edited) Omega 97 is a mega map that replaces the original MAP27 from Doom 2. Please run this map using Zandronum with the following file loadout. 1- Omega 97 (Link Below) (File Removed - Continue to new thread on Page 2) PLEASE LOAD ALL FILES TOGETHER TO GET INTENDED EXPERIENCE! There are few minor errors present within this map that prevent it working with other modifications. I would love to find and fix these errors, but I'm afraid its beyond me. This is my very first map. It was designed in mind for four players, but its entirely possible to complete it alone. There are a variety of pathways available to maximize replayability as well as custom monsters. This map is huge and this map is challenging. You have been warned fair and square. ATTENTION: Skybox issues fix themselves if launched with either Plutonia or TNT rather than Doom2! Edited November 28, 2022 by Dreamskull : Removed a picture 7 Share this post Link to post
Dreamskull Posted August 28, 2017 (edited) If anyone wants to critique my map, feel free to do so! I'd like to get your honest opinions about it. No worries! Also, I hereby give permission to anyone in this fine community to use this map's assets in any way they see fit. 1 Share this post Link to post
Voros Posted August 28, 2017 I see a fidget spinner in that screenshot. 2 Share this post Link to post
Dreamskull Posted August 28, 2017 (edited) Its a coincidence; honest! That's just the exit of the level. Edited October 14, 2017 by Dreamskull : I doubt you'll even make it that far... 0 Share this post Link to post
Voros Posted August 28, 2017 I lost interest at one point, so here's my summary upto that point. 1. the texturing is jarring and not very creative. 2. huge areas. 3. lack of labelling (eg yellow door looks like a normal door) 4. attempts to provide challenge to the player by using lots of enemies. 5. dull music kills the experience. 6. too repetitive to compensate the the long playtime. 7. flat progression. The architecture seems kinda neat though. 0 Share this post Link to post
Dreamskull Posted August 28, 2017 (edited) Thankye! Edited August 28, 2017 by Dreamskull : Punctuation! 0 Share this post Link to post
Cheshire Sphinx Posted August 28, 2017 [Commenting for later posting after I've composed my thoughts.] 0 Share this post Link to post
CrazyDoomguy Posted August 28, 2017 1 minute ago, Dreamskull said: What's TimeOfDeath? A Author of map ESP.Wad 1 Share this post Link to post
Dreamskull Posted August 28, 2017 Oh, that actually looks pretty badass! Wow! 2 Share this post Link to post
NieMaMordy Posted August 28, 2017 I don't like this map. It has too many open spaces, for a map filled with hitscanners. There is no texture variety, and they are not alignet at all. Sorry but you got to know your limits and make a map suitable for your skills, rather than start with the biggest map ever created, with little to no fun included. Also, don't use wolfenstein ss monster, ever. 0 Share this post Link to post
Dreamskull Posted August 28, 2017 (edited) Hmm... What's your opinion on the Evil Marine replacement used in Brutal Doom and others like it? Edited August 28, 2017 by Dreamskull : I actually like the Evil Marine! 1 Share this post Link to post
Dreamskull Posted August 29, 2017 I can't wait to see what Cheshire Sphinx has to say! 0 Share this post Link to post
Cheshire Sphinx Posted August 30, 2017 Sorry, been super busy with RL stuff. I'll comment tonight if I possibly can! 0 Share this post Link to post
Dreamskull Posted September 1, 2017 (edited) On 8/30/2017 at 7:30 AM, Cheshire Sphinx said: Sorry, been super busy with RL stuff. I'll comment tonight if I possibly can! Are you actually going to do what you said you were going to do? Edited October 14, 2017 by Dreamskull : I am disappointed. 0 Share this post Link to post
Dreamskull Posted October 6, 2017 (edited) It should be noted that people ought to take it upon themselves to load all 3 recommended files together to get the intended experience. Edited October 14, 2017 by Dreamskull : Most everyone in this thread didn't bother to load the files together. 0 Share this post Link to post
Dreamskull Posted November 18, 2017 (edited) Has anyone managed to beat this level yet? It'd be a shame if even the strongest doom community couldn't finish it. 0 Share this post Link to post
lirui1001 Posted November 19, 2017 The biggest problem is health. You have to spend minutes finding a medikit. 0 Share this post Link to post
Dreamskull Posted November 19, 2017 (edited) Yeah, you have to pay attention to know where things are. If you load the files correctly, you heal after melee finishers. Edited November 19, 2017 by Dreamskull : The Evil Marines and other custom monsters can be brutal though! 0 Share this post Link to post
Pegleg Posted November 20, 2017 On 11/18/2017 at 4:32 PM, Dreamskull said: Has anyone managed to beat this level yet? It'd be a shame if even the strongest doom community couldn't finish it. Are you trying to troll the Doomworld community? 0 Share this post Link to post
Pegleg Posted November 20, 2017 On 10/6/2017 at 3:34 PM, Dreamskull said: It should be noted that people ought to take it upon themselves to load all 3 recommended files together to get the intended experience. On 8/27/2017 at 6:40 PM, Dreamskull said: 2- Jrmyxd Arsenal v4.pk3 3- DoomMetalVol4.wad (These can be found elsewhere) PLEASE LOAD ALL FILES TOGETHER TO GET INTENDED EXPERIENCE! It might be nice to include those files here or point to a link where one could get them because they are considered vital to the experience. Just saying "These can be found elsewhere" and then complaining when busy people don't go hunt for them doesn't strike me as helpful. 0 Share this post Link to post
Dreamskull Posted November 20, 2017 (edited) About the files... I don't own them or have permission to use them in any official capacity, so its not my call, sorry. I've been prowling around, reading the forum. Things are more flowery than I'm used to elsewhere. I'm not trolling the community. I love the community. I just feel like I got a bad shake. That's all. I've already forfeited my work to this community. I just want to make sure people know that much. Edited November 20, 2017 by Dreamskull : Mixed Feelings 0 Share this post Link to post
Edward850 Posted November 20, 2017 1 hour ago, Dreamskull said: About the files... I don't own them or have permission to use them in any official capacity, so its not my call, sorry. You made a map that requires mods that can't even be publicly linked to? That... Uhh... What You either don't understand that linking to other people's mods is perfectly fine, or you've made the most pointless map ever. 0 Share this post Link to post
Misty Posted November 20, 2017 (edited) My small review. Alright. This map is big. Seriously. It's easy to get lost and no labeled doors makes progress harder. I liked big spaces, but with big spaces there comes hard things like monster/things placement and room detailing. Custom monsters. I'm pretty neutral towards them. I don't know, I won't judge. Monster and things placement. As experienced mappers would say, monster encouters are mostly incidental and combat is also incidental. Way too much hitscanners, they drain life too fast,even if players are far away from them(not much covers to hide from them). Even if map contains 1400 monsters, they're easy to dodge and no pressure is felt due space. Health/ammo/armor stuff are grouped in chunks. Well, also it takes few minutes to find those important things. Also, where's no clue where to search keys and if combine with no labeled doors with keys, it creates big mess. My suggestions. Build smaller maps. Twice, trice smaller than this one. They're more easier to handle and doesn't bore players to death. When you build map,think about how you deliver monsters, besides putting them in room to shoot like dolls. There so many cool ways to create traps - teleporting them from closets, lowering/raising floors and walls, using scripts(if you will go with advanced mapping format). Give very small clues where to search important things like keys/switches and so on. You need learn how to align walls. It's quite simple, try practice that and left hotkeys for that thing. Also, I recommend test things unmodded first and after you balance everything, try with mods. Play more good wads and study them and check how they created interesting pieces. Don't stop create maps, you already made first steps. Now you should continue and don't let criticism to stop you, it's mostly to try help you and see your mistakes from other person view. P.s Wall alignment hotkeys: A key-horizontal alignment(x) A key+Shift key-vertical alignment(y) L-lower unpegged U-upper unpegged Edited November 21, 2017 by Myst.Haruko 2 Share this post Link to post
Pure Hellspawn Posted November 21, 2017 20 hours ago, Dreamskull said: About the files... I don't own them or have permission to use them in any official capacity, so its not my call, sorry. I've been prowling around, reading the forum. Things are more flowery than I'm used to elsewhere. I'm not trolling the community. I love the community. I just feel like I got a bad shake. That's all. I've already forfeited my work to this community. I just want to make sure people know that much. Here, I did the dirty work for you: 2nd File: http://www.moddb.com/mods/brutal-doom/addons/bd-v20b-jrmyxd-arsenal 3rd File:http://www.moddb.com/mods/brutal-doom/downloads/doom-metal-soundtrack-mod-volume-4 (song by SgtMarkIV who is a DW community member) I take it this was meant to be played with Brutal Doom? 2 Share this post Link to post
Dreamskull Posted November 26, 2017 I prefer Jrmyxd's modification, but yes. Thankye for your contribution. 0 Share this post Link to post
Dreamskull Posted February 24, 2018 (edited) I'm going back to remake this level ONE time because this thread got to me. 1 Share this post Link to post
Dreamskull Posted October 23, 2022 (edited) Here you go - its FINISHED (File Removed - Continue to new thread on Page 2) Edited November 20, 2022 by Dreamskull : Official Doom World Upload 3 Share this post Link to post