Dreamskull Posted October 23, 2022 Run Omega 297 with Omega Beast along with your choice of Brutal Doom in a ZDL on TNT Map 27 0 Share this post Link to post
Dreamskull Posted October 23, 2022 Once again - I personally used Brutal Doom v20b Jrmyxd Arsenal v4 to balance this map. 0 Share this post Link to post
Dreamskull Posted October 23, 2022 (edited) Here is the finished MAP - You can do single player OR 4 player coop Edited March 17, 2023 by Dreamskull 1 Share this post Link to post
NaliSeed Posted October 24, 2022 8 hours ago, Dreamskull said: Here is the finished MAP - You can do single player OR 4 player coop Lol, nice profile pic 😂 1 Share this post Link to post
Dreamskull Posted October 27, 2022 (edited) Anything to say before I try to follow the rules and upload to IDGames? Feel free to share this map. I know you guys didn't like the old version, but I'm satisfied with the new one. 0 Share this post Link to post
Dreamskull Posted November 20, 2022 (edited) I just made the bar. I got the IDGames verify email. Its going in. Here is the zip. Omega_297.zip The Official Hotfix is in. Edited March 17, 2023 by Dreamskull 0 Share this post Link to post
Anarkzie Posted November 28, 2022 This thread makes me feel sad. I can see you're quite passionate about the level you made but I think the reason people are not playing it or at least have not completed it and left comments is that it has a lot of basic design issues. It's too big, enemies are just sort of hanging around and there's almost no texture variety. I can see that other people left similar comments before, pre remake and you went away for four years and came back with something that has the same issues. I would leave this map alone now, it's complete and move on to another project. Maybe get involved in a community project, make something with smaller corridors. 2 Share this post Link to post
Dreamskull Posted November 28, 2022 (edited) On 11/28/2022 at 1:15 AM, Anarkzie said: This thread makes me feel sad. I can see you're quite passionate about the level you made but I think the reason people are not playing it or at least have not completed it and left comments is that it has a lot of basic design issues. It's too big, enemies are just sort of hanging around and there's almost no texture variety. I can see that other people left similar comments before, pre remake and you went away for four years and came back with something that has the same issues. I would leave this map alone now, it's complete and move on to another project. Maybe get involved in a community project, make something with smaller corridors. Doomworld is full of assholes. The real problems were fixed painstakingly. Its good now, they cant even complain - Now they say nothing, which is almost worse. Its fine. I got it done and up to standard. Slaughtermap dudes will absolutely love it. Thats what matters most. Im satisfied with it. Found a ceiling tile error. I feel like punching a wall. Got 1.1 Edited November 29, 2022 by Dreamskull 0 Share this post Link to post
Dreamskull Posted November 28, 2022 (edited) I would appreciate it if you guys started using the official thread instead of the prototype thread. Its served purpose, but this was for testing. Edited November 28, 2022 by Dreamskull 0 Share this post Link to post