Clay Posted August 30, 2017 (edited) Hello all. I have been working on this mod for about 3 weeks and wondering what you guys think of my style and such. It needs some/lots of fine-touching and a little resource placement changes and I going to add different then vanilla music. --Before I continue doing this the way I am, I would like some end-user feedback and criticism.-- --I am really just looking for criticism for the look and feel of levels 3-4, I have worked lots on them-- I have only tested it with GZDoom. You will need a Doom2 IWAD. I designed it to be open with: -Brutalv20b.pk3 -The DHTP. - http://www.moddb.com/mods/brutal-doom/addons/dhtp-alterations DOWNLOAD LINK(Updated): https://drive.google.com/open?id=0B552QrTYpMdudUhFNFhRdVBvVk0 ATM you MUST use the brutalv20b.pk3 or will find there is "no player class defined". I cannot speak to what it would look like without the DHTP as I have not yet tried it. You could run it without but here would be an awkward mix of high and low res textures. NOTES: -Ignore the clusterdef(intermission) messages, they are incomplete. -There are 5 levels and no exit or EndGameX for the final level. 7 Levels in Total -Also on the final level there are not many resources (feel free to cheat). - I recommend "Hurt Me Plenty" but that is just me. Thanks in advance for any help and I hope you enjoy my WAD as much I have enjoyed making it. Cheers. PS: Thanks to everyone who has helped get this far. Spoiler CREDITS: Brutal Doom v20b: by Sergeant_Mark_IV Resource Contributors" Mike12, Captain Toenail, Revilution, David G., Eriance, Perkristian, Dr. Doctor, Crucux Duo, DoomNukem, JoeyTD, Das_M, Pa1nki113r, Jekyll Grim Payne. v20b Beta Testing team: Marcin Oprzadek/Martinoz, OccultWarwolf666, Gilded, wretchedspawn, HairyHog, Robin "NailGrind" Halliday,, Doom Space Marine, JonouchiJoestar, TastySnax, Doctor Nick, DeathHeadsSkull, Peter "Supermarauder" Phethean, Austin Glan, Anthony Preis, Erx, theundeadsoldier, Justin (COTC) Hill, Fiorello1, Outrageous Videos, Iain 'Guy from Mt. Erebus' Lockhart, , Doomguy5th, Capt. StarFox, , SikSlayer, LordCeno, Alexis Bousiges, , Braunschweiger™, Reverend Hammer, Hellstorm Archon, JULKIssLoGAN, Jason Lopez-Ota, Charles "Maxigose" Phethean, Husarious, Engendro Venereo, Mooooooooooooo, TreAn, Michael Lusty-Smith, MaciejMaciejewski, Anthony "Ace-101" Nemitz, RobSpratt, Old_Glory_1776, Med1evil98, Pockgor Kroskni, GhettoButta, Cybermarine, Miguel371xd, HigorHuann, Fusions, Neskormi, Levente Lukacs, Agh07BR, JinnX, M4cron, Lozkho, Urizen, David Bellis, JRMYXD, mekanchest, Armyghy, TheDoomGuy.MG, KevDOOMER, Brutal Doomguy, Blasboy97, supra107, Mr. Goth, "lordsudo", Mephisto, AnthRaXXX, Ph0b0SS, goldsteed. ------------------------------------------------------------- SMASHER SHOTGUN Sprite & Decorate: Submitted: Captain Toenail Decorate: Captain Toenail Sprites: ID Software, Monolith Productions, JoeyTD Sounds: ID Software Sprite Edit: Captain Toenail Idea Base: Striker shotgun ------------------------------- PRYO DEMON Sprite & Decorate: Submitted: Maelstrom Decorate: Maelstrom GLDEFs: Dreadopp, Sandypaper (Brightmaps) Sounds: Id Software, Monolith Games Sprites: Id Software Sprite Edit: Eriance, Maelstrom Idea Base: Archon of Hell by Eriance ------------------------------- TERMINATOR Sprite & Decorate: Decorate: Vader GLDEFs: Dreadopp, Sandypaper (Brightmaps) Sounds: Id Software, Blizzard Entertainment, Vader Sprites: Vader, Eriance (cannon base) -------------------------------- HAEDEXEBUS: Submitted: Ozymandias81 Decorate: DeVloek, Ozymandias81 GLDefs: Ozymandias81 Sounds: 3DRealms, FreeRadical Design, Eriance Sprites: yuraofthehairfan, zrrion the insect, Eriance Sprite Edit: Ozymandias81 Idea Base: An hellish simple variant Volacubi-like monster for Doom -------------------------------- OVERLORD: Decorate: Eriance, Blue Shadow, MagicWazard GLDefs: Eriance, Dreadopp, Ghastly Dragon, Keksdose, MagicWazard Sounds: Eriance Sprites: Eriance Edited September 20, 2017 by DemonusDefunctus : Update 3 Share this post Link to post
Clay Posted September 1, 2017 Just out of curiosity, is there I reason I have yet to receive any feedback or suggestion? Have I violated some rules? GZDoom and brutal too specific? 0 Share this post Link to post
Deadwing Posted September 1, 2017 I can only speak for myself, but I'm not really found of Brutal Doom gameplay, I like more classic Doom stuff. The screenshots look good, though! 1 Share this post Link to post
Clay Posted September 1, 2017 I want to make it an option but have to understand player classes well enough. 0 Share this post Link to post
Clay Posted September 1, 2017 (edited) Okay for any modders or people who know about the key config...just delete clearplayerclass and it will run without brutalv20.pk3. I still highly recommend using the DHTP. EDIT: nvm Now there is a problem with the weapons. Edited September 1, 2017 by DemonusDefunctus : Foot in mouth 0 Share this post Link to post
Clay Posted September 1, 2017 OK delete the keyconfig file its self...duh. No as challenging (or at all) without the brutal doom changes. At least its till pretty. 0 Share this post Link to post
rodster Posted September 1, 2017 Looks great from the screenshots, gonna try it if i find some time. 0 Share this post Link to post
Koros Posted September 1, 2017 I just played around with it for about a good 20 mins. I really love the doom 2 level redesign. Looking forward to seeing this completed. By the way, what are you naming this? "For Testing" isn't a very fitting name. 0 Share this post Link to post
Clay Posted September 1, 2017 HAHA Not a good name indeed. I was actually consider doing a community sort of vote. I have glossed over things like Red Doom. Doom Red River..or something. The basic story is that a bastard and hated son of the devil has taken over hell and wish to avenge the father that never acknowledged him. He threatens to again bring hell to earth unless the doom slayer is provided for execution at gladium. 0 Share this post Link to post
Voros Posted September 1, 2017 All I need is Ketchup and a smooth weapons mod like Perkristian's smooth weapon anims or VGA's BlackOps mod. That's my Brutal Doom. I really don't want to download Brutal Doom again just to try out a new WIP mod. I could just open up your mod and fix things myself, but eh. I'll download this when a "clean" version is available. 0 Share this post Link to post
Clay Posted September 1, 2017 Well is isn't finished and removing the KEYCONFIG launches and plays fine. Thanks for the feedback though. It was always my intention to make it play well without BD. 0 Share this post Link to post
Koros Posted September 2, 2017 (edited) Found an issue with map 02. Near the exit. I find myself thoroughly enjoying this map set, I do hope to see you finish this. 1 Share this post Link to post
Clay Posted September 2, 2017 (edited) Those were captured marines from brutal doom. I was playing around with BD stuff and must have saved it in there. You should not see it again. How is the difficulty/play style so far? Thanks for trying it out man. Edited September 2, 2017 by DemonusDefunctus : Grammer/Spelling 0 Share this post Link to post
Koros Posted September 2, 2017 1 hour ago, DemonusDefunctus said: How is the difficulty/play style so far? Thanks for trying it out man. I feel its pretty balanced seeing as how I didn't have too much of a difficult time with my playthoughs. (play on UV difficulty) Then again, I am a rather decent doom player to begin with. Looking forward to future progress with this map set. 0 Share this post Link to post
rodster Posted September 3, 2017 (edited) I played this with Brutal Doom and on Realism Mode difficulty (I just like the fact that I can kill monsters with a few shots on this difficulty :D ). I liked this WAD a lot! I would love to see the finished version of it :) A few things I have noticed: Spoiler Map02 The Beneath: The exit door has a fence, I found that weird :D Map03 Masons Quarters: This little empty room, which opens when I hit the switch. I am not sure of its purpose. It's possible to walk through those two fences. Map06 His Personal Villa: Some door key indicators there would be nice, although I didn't really need them. Edited September 3, 2017 by rodster : I was fiddling around with the screenshots and somehow couldn't upload them, and I noticed that I mixed up Black Metal and Realism Mode :D 0 Share this post Link to post
Clay Posted September 3, 2017 2 minutes ago, rodster said: I played this with Brutal Doom and on Black Metal difficulty (I just like the fact that I can kill monsters with a few shots on this difficulty :D ). I liked this WAD a lot! I would love to see the finished version of it :) A few things I have noticed: Hide contents On Map02: The exit door has a fence, I found that weird :D It seems that level two needed some attention. I have fixed both issues mentioned in this thread. I am glad you liked it. I really enjoy doing this! You also may or may not notice some weak bosses..that was for testing and will be much more difficult in the final version. Everyone feel free to report any and ALL bug or issues you run into. I would really like my fist WAD to be perfect. 1 Share this post Link to post
Clay Posted September 3, 2017 Question for advanced users. I was playing around with 3d floors and have some good concepts in mind. Am I right in assuming that using 3d floors would force the end user to use GZDoom/ZDoom? 0 Share this post Link to post
Clay Posted September 3, 2017 7 minutes ago, Myst.Haruko said: Yes, you're right. Hmm....The presents me with a problem.....troubling indeed. 0 Share this post Link to post
Clay Posted September 3, 2017 58 minutes ago, rodster said: I played this with Brutal Doom and on Realism Mode difficulty (I just like the fact that I can kill monsters with a few shots on this difficulty :D ). I liked this WAD a lot! I would love to see the finished version of it :) A few things I have noticed: Reveal hidden contents Map02 The Beneath: The exit door has a fence, I found that weird :D Map03 Masons Quarters: This little empty room, which opens when I hit the switch. I am not sure of its purpose. It's possible to walk through those two fences. Map06 His Personal Villa: Some door key indicators there would be nice, although I didn't really need them. Fixed. 1: No more cage 2: Empty room is for an ambush> i have yet to decide which monster for each difficulty. Also it is activated before the switch press. 3: No more passable cages. :D 4: Not long after posting this wad test, I got rid of that door entirely. Thanks for your feedback! 1 Share this post Link to post
Reisal Posted September 4, 2017 I'll wait for the "clean" version as well. 0 Share this post Link to post
Clay Posted September 19, 2017 (edited) I believe I am getting very close to release and I am ready for some feedback. Anything AT ALL that is wrong, please tell me. You do not "Need" Brutal doom to run and play. Most of the reason I am asking for criticism on this is that The combat difficulty is very different from Vanilla to Mark's mod and I would like so feedback/suggestions on How I could make the more vanilla combat balanced for the player. I hope you enjoy playing my Wad and I look forward to your suggestion/feedback. There are 7 maps starting at MAP01. https://drive.google.com/open?id=0B552QrTYpMdudUhFNFhRdVBvVk0 Spoiler INSERT BOTH Chandeliers.pk3 and BeastsandWeapons.pk3 into your load order / .ini They are both need to play without errors. IWAD - Doom2 SourcePort - GZDoom - 3D Floors, decorate, etc are used Jumping/crouching - YES Difficulty settings - YES Custom weapons - YES - Slot 8 when picked up. *Doom in Doom Format* -Use a widescreen setting or the Clusterdef messages will look awful. - I recommenced Also loading with the DHTP found here: http://www.moddb.com/mods/brutal-doom/addons/dhtp-alterations - I personally recommend using the Brutalv20b.pk3 as the combat is designed with that in mind. But it will load and play with DOOM2.WAD but I cannot guarantee balanced combat difficulty. - I recommend you use openGL renderer. There are torches and such with dynamic lighting and canot guarantee great visibility in some parts without them. Edited September 19, 2017 by DemonusDefunctus 0 Share this post Link to post