Nautkillius Posted August 31, 2017 -The Rooms- -Works with Doom 2 -GZdoom 2.0.5 -the Wad contains 1 map -The map contains around 3000 monsters -Contains Freelok,Jumping,crouch. -This map, is kind of hard. -I think you won't have lag. -Enjoy, and good luck!The Rooms.7z 3 Share this post Link to post
Voros Posted August 31, 2017 The screenshots don't look very appealing... Seems like you made a bunch of big square/rectangular rooms with doors and just filled them with monsters. 3 Share this post Link to post
pcorf Posted August 31, 2017 That room of shotgunners can easily sort itself out! :D 3 Share this post Link to post
Crunchynut44 Posted August 31, 2017 You're tearing me apart Nautkillius. 11 Share this post Link to post
Roofi Posted August 31, 2017 This is how the layout looks like. Not very interesting , even for a first map. 4 Share this post Link to post
Grain of Salt Posted August 31, 2017 Why does this need GZDoom. Nostril Caverns by TimeOfDeath has a vaguely similar concept. Let's all watch this demo. 6 Share this post Link to post
Ichor Posted August 31, 2017 oh hi shotgun carpet Not too bad for a first map. I have seen far, far worse. For instance, mine. Mine was just a simple room in off kilter angles with a door and and exit and a few cacodemons and a baron or two. Also, most of the textures were missing. And no ammo or health. It was never released, but still... 3 Share this post Link to post
Da Werecat Posted August 31, 2017 I think it just needs to be vacuumed. Too bad the dust bag is limited to 50. I hope you can find a bigger one somewhere. 0 Share this post Link to post
SOSU Posted August 31, 2017 Looks like you have a future in making slaughter maps! 3 Share this post Link to post
baja blast rd. Posted August 31, 2017 Just now, SOSU said: Looks like you have a future in making slaughter maps! No. 7 Share this post Link to post
⇛Marnetmar⇛ Posted August 31, 2017 Just now, rdwpa said: No. I don't see a need in saying something like this while OP is still vulnerable and doesn't know any better. 3 Share this post Link to post
pavera Posted August 31, 2017 45 minutes ago, Marnetstapler said: don't see a need in saying something like this while OP is still vulnerable and doesn't know any better. I think rd's post serves more to defend slaughtermaps against the obvious stigma of "basic layout w/ 100000 monsters in a room" and less to insult the beginner mapper personally. 11 Share this post Link to post
Doomkid Posted August 31, 2017 (edited) I can't tell the difference between this and Chillax Actual post: Really basic first map Nautkillius, but that's not a bad thing, we all start somewhere. Try messing around with different ceiling and floor heights, rounded walls, stairs and such. Building those kinds of things really helps to familiarize you with the mapping process, even if you don't have an idea for a map layout. Good luck! 1 Share this post Link to post
Avoozl Posted August 31, 2017 (edited) Somehow I don't think SOSU intended to promote stigma of slaughtermaps, it seemed more like a vote of confidence. Edited August 31, 2017 by Avoozl 2 Share this post Link to post
Philnemba Posted August 31, 2017 I would like to try this but sadly I can't open 7z files(I hate winzip) Would it be possible to just put in a zip file instead? 0 Share this post Link to post
vita Posted August 31, 2017 (edited) @Philnemba the-rooms.zip And the next time you can use 7-Zip. Edited August 31, 2017 by 38_ViTa_38 2 Share this post Link to post
SOSU Posted August 31, 2017 Actually i believe that someone's "style" shows itself in even someone's first map so i thought that if he puts a lot of monsters in his first map that means that he likes that style of combat and he wants to evolve his style in a "slaughtermap" way,in my former post i neither was joking about the slaughter map stereotype nor was i joking about Nautkillius's map (also most first maps are square rooms with doors and monsters),i was just encouraging Nautkillius to develop his slaughtermap mapping skills 2 Share this post Link to post
DrPengin Posted August 31, 2017 6 hours ago, Crunchynut44 said: You're tearing me apart Nautkillius. I did not hit her. I did NAUT (KILLIUS) 2 Share this post Link to post
Empyre Posted August 31, 2017 The doors need work. You might consider using DOORTRAK on the sides of the door, and it is important to make the sides of the door Lower Unpegged so the texture doesn't move up when the door goes up. Also, the underside of the door has the same ceiling flat as the rooms on either side. You want to choose a plain gray flat that closely matches the texture of the door, like FLAT19 or CRATOP1. You could use a dummy sector (a thin sector in front of the door to look like a doorway) to make the door 128 units tall and the room taller than that. Also, the map is flat, with all the floors and ceilings the same height. Look at maps you like and see how the floors and ceiling are different heights throughout the map. While you at it, also note that there are different textures and flats used through the map. All this criticism is intended to be constructive, to help you improve. 0 Share this post Link to post
Dutch Doomer Posted August 31, 2017 Once there where times I was the happiest man in the world and so excited I created something similar to the map in the first post. The thrill of making your first proper Doom wad, I never get that back. Nowdays I map like a mindless zombie that is still searching for that thrill again, don't think I'll ever find it back. Anyway not too bad for a first effort, no shortage of shells :) Very generous of you to supply the player with more boxes of shells. I wish I was in your shoes now, I want your thrill and excitement :p 2 Share this post Link to post
roadworx Posted August 31, 2017 damn, and here i was getting my hopes up that this was gonna be a wad based off the movie but being a bit more on-topic, you seriously need to be a bit more creative with your enemy placement, instead of just filling an entire room full of enemies. try making a more unique, complex layout and base your enemy placement around that (i.e. ambushes, traps, etc.) 0 Share this post Link to post
Benjogami Posted August 31, 2017 Here's a first attempt demo that plays back in ZDoom 2.8.1. If you watch every second of it with your full attention, I'll forgive you. https://www.dropbox.com/s/16qlt0yi1mrojg1/The Rooms fda.lmp?dl=1 1 Share this post Link to post
Da Werecat Posted August 31, 2017 I watched it in its entirety. What the fuck is wrong with me. Nice tactics though. 1 Share this post Link to post
Bauul Posted August 31, 2017 Well done on your first map. Now start thinking about your second, and think about things like varying floor and ceiling heights and lights. Have a look at real buildings and public spaces: they give you a good idea for how real-life architects make spaces interesting. And, yep, I definitely have breast cancer. 0 Share this post Link to post