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GZDoom Builder freezes on Visual Mode


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You really don't provide us with enough information that would allow us to identify the source of the problem or to fix the problem.

Edited by scifista42

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I think it could be a number of things. Do you have enough ventilation in your case? I THINK you'll have problems if you run a huge bottleneck (I do). What is your display setup? Mine crashes if I use two displays like clockwork.


The best thing I can recommend is getting an older build. That might help.


Are your drivers up to date? 

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I'm not sure if this applies to your dilemna, do you have DirectX 9.0 installed?

On the official GZDoom Builder 1.14 page it states under Required Software

  • DirectX 9.0 Runtime. Notice: required even if you already have DirectX 10, 11 or 12 installed.
Edited by Kappes Buur

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I have encountered the same problem after (almost) two damn years and losing my account.

I'll see if installing DX9 solves it since I formatted my PC recently.

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This time it gave an error screen.



***********SYSTEM INFO***********
OS: Microsoft Windows 7 Ultimate
GPU: Intel(R) HD Graphics
GZDB: R2787

********EXCEPTION DETAILS********
Referência de objeto não definida para uma instância de um objeto.
   em CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.GetSectorData(Sector s) na x:\Source\Plugins\BuilderModes\VisualModes\BaseVisualMode.cs:linha 697
   em CodeImp.DoomBuilder.BuilderModes.BaseVisualSector.GetSectorData() na x:\Source\Plugins\BuilderModes\VisualModes\BaseVisualSector.cs:linha 112
   em CodeImp.DoomBuilder.BuilderModes.BaseVisualSector.Rebuild() na x:\Source\Plugins\BuilderModes\VisualModes\BaseVisualSector.cs:linha 208
   em CodeImp.DoomBuilder.BuilderModes.BaseVisualSector..ctor(BaseVisualMode mode, Sector s) na x:\Source\Plugins\BuilderModes\VisualModes\BaseVisualSector.cs:linha 81
   em CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.CreateVisualSector(Sector s) na x:\Source\Plugins\BuilderModes\VisualModes\BaseVisualMode.cs:linha 395
   em CodeImp.DoomBuilder.VisualModes.VisualMode.ProcessSidedefCulling(Sidedef sd) na x:\Source\Core\VisualModes\VisualMode.cs:linha 635
   em CodeImp.DoomBuilder.VisualModes.VisualMode.DoCulling() na x:\Source\Core\VisualModes\VisualMode.cs:linha 534
   em CodeImp.DoomBuilder.VisualModes.VisualMode.OnProcess(Int64 deltatime) na x:\Source\Core\VisualModes\VisualMode.cs:linha 1132
   em CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.OnProcess(Int64 deltatime) na x:\Source\Plugins\BuilderModes\VisualModes\BaseVisualMode.cs:linha 1193
   em CodeImp.DoomBuilder.Windows.MainForm.processor_Tick(Object sender, EventArgs e) na x:\Source\Core\Windows\MainForm.cs:linha 4241
   em System.Windows.Forms.Timer.OnTick(EventArgs e)
   em System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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wait it went back to normal


what the fuck



Edited by zetsuboupayne

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