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Paul977

Making correct level names (intermission screen)

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I'm using BitmapFontWriter to create level names but the graphics are turning out big compared to the ones of doom/doom 2 and other pwads.... 

Someone knows the parameters & the font to use, to make them as the same as the doom/doom 2 intermission level names ?

 

Thanks in advance

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Use the big Doom font and make sure to only use capital letters as the first letters of words and otherwise use non-capital letters. Also, you need to edit the pictures generated by BitmapFontWriter in another graphic editor to cut away unnecessary transparent borders.

Edited by scifista42

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Hey @scifista42 I did like you explained but it didn't work : / . I'd have to not use the capital letters to have name in the correct way. I post two screenshots to show the result:

 

5CC8IF3.png

 

wkK2gkm.png

 

Seems like there are some lines between the level name and the word FINISHED compared to the doom 2 correct screenshot, I don't get how to remove them

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Nevermind the capital letters, I forgot that Doom only uses them in menu graphics, not intermission graphics.

 

Your screenshot looks like you didn't do the second thing I said. To clarify, select a rectangle containing only the text and not any transparent pixels around it, and cut the picture's actual size down so that only the selection will remain.

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5 hours ago, scifista42 said:

Your screenshot looks like you didn't do the second thing I said. To clarify, select a rectangle containing only the text and not any transparent pixels around it, and cut the picture's actual size down so that only the selection will remain.

 

I attached the .bmp file of the level name here. Can you tell me if this is correct ? 

 

Thanks

Night.zip

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No, your graphic contains a single row of transparent pixels above the letters and another row of transparent pixels below the letters.

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