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Downloadable Textures

Question

Hey everyone

 

So I downloaded the PSX fire skies and I tried to load it into doom builder, and when I go to use the sky, it doesnt show the list of skies in the texture menu.  I downloaded the zip file and saved the wad in my folder then added it to doom builder and I can see the wad in the texture list but it says that it has zero skies.  Any advice?

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Please explain your question with more detail and include which source port you are mapping for.

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So everything else shows up, except the skies? ...but it does have skies in the textures? If so, what are they called?

Edited by everennui

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UDMF APPROACH
Get slade3, add sky texture in your wad, and then create your own first mapinfo.txt via sum text redactor 
Here's template

 

map MAP01 "Your map name here"

{
    levelnum = 1
    next = "MAP02"
    secretnext = "MAP02"
    sky1 = "/Your sky name here/"
    cluster = 1
    par = 30
}
After writing sky name, it will appear.
If you wish to learn more about mapinfo, and all of the nice things u can do with it heres a link
https://doomwiki.org/wiki/MAPINFO

VANILLA/BOOM APPROACH
Get slade3, add your sky texture in wad, and rename it according to your map number, SKY1(In doom, used in KNEE DEEP IN THE DEAD, in doom2 levels 1-11), SKY2(At the shores of hell/ 12-20), or SKY3(Last levels).

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On 9/11/2017 at 0:35 PM, Poohlyash said:

UDMF APPROACH
Get slade3, add sky texture in your wad, and then create your own first mapinfo.txt via sum text redactor 
Here's template

 

map MAP01 "Your map name here"

{
    levelnum = 1
    next = "MAP02"
    secretnext = "MAP02"
    sky1 = "/Your sky name here/"
    cluster = 1
    par = 30
}
After writing sky name, it will appear.
If you wish to learn more about mapinfo, and all of the nice things u can do with it heres a link
https://doomwiki.org/wiki/MAPINFO

VANILLA/BOOM APPROACH
Get slade3, add your sky texture in wad, and rename it according to your map number, SKY1(In doom, used in KNEE DEEP IN THE DEAD, in doom2 levels 1-11), SKY2(At the shores of hell/ 12-20), or SKY3(Last levels).

Thanks for the advice, I will give it a go!

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On 9/11/2017 at 0:35 PM, Poohlyash said:

UDMF APPROACH
Get slade3, add sky texture in your wad, and then create your own first mapinfo.txt via sum text redactor 
Here's template

 

map MAP01 "Your map name here"

{
    levelnum = 1
    next = "MAP02"
    secretnext = "MAP02"
    sky1 = "/Your sky name here/"
    cluster = 1
    par = 30
}
After writing sky name, it will appear.
If you wish to learn more about mapinfo, and all of the nice things u can do with it heres a link
https://doomwiki.org/wiki/MAPINFO

VANILLA/BOOM APPROACH
Get slade3, add your sky texture in wad, and rename it according to your map number, SKY1(In doom, used in KNEE DEEP IN THE DEAD, in doom2 levels 1-11), SKY2(At the shores of hell/ 12-20), or SKY3(Last levels).

Hey guy, I know its been a long time since you answered this question, but I tried your method on a new map I made and it didnt work.  Any advice?

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