Hi folks, so I'm making a Doom II style map in GZDoom builder and the map is configured as GZdoom:Doom2(UDMF)
I'm in visual mode and I go to reset a selected wall texture by pressing Shift+R, as you do, but the texture does not reset or even move at all. The notification in the bottom left says 'texture offsets reset' but nothing has changed at all. It works fine in Doombuilder2 but i much prefer to use GZDoombuilder for map building; its just this little glitch is driving me up the wall! LOL
Hi folks, so I'm making a Doom II style map in GZDoom builder and the map is configured as GZdoom:Doom2(UDMF)
I'm in visual mode and I go to reset a selected wall texture by pressing Shift+R, as you do, but the texture does not reset or even move at all. The notification in the bottom left says 'texture offsets reset' but nothing has changed at all. It works fine in Doombuilder2 but i much prefer to use GZDoombuilder for map building; its just this little glitch is driving me up the wall! LOL
Anybody know the solution to this?
Thanks.
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