elmle Posted September 14, 2017 (edited) So here is a little something I should have released a long time ago: cybercontrol_lite.zip This wad is based around the gimmick of using cybers to kill other enemies for you, except it was badly designed so on some maps you don't use the gimmick that much. Runs on doom2, can't remember if I used any boom functions but its probably cl9. All the maps were made between february and march of 2016 except for map17 which was made in december. There are 19 maps of varying quality. I have not finished all of them saveless. I have not checked to see if they can be maxed(pretty sure its doable). I did however make a few demos recently so atleast some maps are fine: cybercontrol_demos.zip (prboom) Have fun? Screenshots Edited September 14, 2017 by elmle 15 Share this post Link to post
elmle Posted November 2, 2017 Small update I meant to post a while back: Most of the maps have demos now, 14-17 and 32 are missing maxes/exits. Are you a bad enough dude to beat those maps? 1 Share this post Link to post
Memfis Posted November 17, 2017 Lite? Are you hiding something bigger from us? 0 Share this post Link to post
elmle Posted November 17, 2017 It was supposed to be 32 maps, but I lost the mapping flow and called it done. Full version coming fall 2019. Pre-order now! 1 Share this post Link to post
Maya Posted November 17, 2017 (edited) deleted Edited December 9, 2017 by Spectra 0 Share this post Link to post
Grazza Posted November 17, 2017 (edited) I verified that map07 can be exited using void glide and impse glide. Whether that's of any real use, I'm not sure. Edited November 17, 2017 by Grazza 1 Share this post Link to post
Archi Posted December 9, 2017 Actually one of the most fun wads from this year. 3 Share this post Link to post
RjY Posted December 9, 2017 (edited) Bug: the secret exit is on the wrong map (map16, not map15), meaning its destination is not well-defined. This can be fixed with a simple renumbering of the maps. Existing demos will not be lost -- they can be fixed easily with a hex editor. Edit: Bug: map13: thing 10 (archvile) in sector 171 apparently cannot be killed, the sector never rises or is crushed or whatever. Edited December 9, 2017 by RjY 0 Share this post Link to post
elmle Posted December 23, 2017 ^ Fixing that seems like a lot of work for little reward, its not like anyone is gonna do a d2all max anyway right? :) On a more serious note: The map with the secret exit was originally in the map15 slot but for some unknown reason I moved it. Some time after posting this thread I was running through the maps(for some other unknown reason) and when the secret exit didn't work I was like: Eh, fuck it. Does the fact that the secret exit doesn't work add to the charm of the wad? Maybe...probably not. As for the archvile thing, it was supposed to infinitely ressurrect the mancs and I had no intention of crushing it when I made the map. But I screwed up and made the pit too small without noticing, another "fuck it" moment happened and here we are. Charm? Anybody? I'll let myself out... 0 Share this post Link to post