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needlemesh

my first map - post your opinions

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so i made my first map for gzdoom

 

author: me

title: night shift

port: gzdoom (tested in gzdoom 3.1.0)

port settings: default compatibility, mouselook - yes, jumping and crouching - yes, dynamic lightning - yes

iwad: doom2.wad

maps replaced: map01

gameplay style: run-and-gun / stealth

difficulty settings: yes (kind of easy even on uv)

 

secrets give access to alternate routes allowing player to complete the map without ever alerting a single monster

however, stealth is not forced so player can shoot his way through

gameplay is somewhat inspired by certain games by ion storm and looking glass studios

very interested in your opninon

 

download link

https://www.mediafire.com/file/secnqwnh76vqxx1/nshift.wad

 

screenshots

Screenshot_Doom_20170919_102348.jpg

Screenshot_Doom_20170919_102418.jpg

Screenshot_Doom_20170919_102449.jpg

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Very, very good for a first map. Aesthetically, it's gorgeous. The secrets are cool, everything works as it's supposed to, etc...

 

However, the gameplay is a pretty big issue. As you said, it's way too easy, it's just not really that interesting. Monster placement is consisted of about 3 enemies and it's never a challenge to face them since you have cover from all of them. The trap on the way back out of the YK area is cool, but it's only 2 imps. Overall, I think if you studied more difficult gameplay more and made the monster placement more interesting, this could be a better map. 

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1 hour ago, bioshockfan90 said:

Very, very good for a first map. Aesthetically, it's gorgeous. The secrets are cool, everything works as it's supposed to, etc...

 

However, the gameplay is a pretty big issue. As you said, it's way too easy, it's just not really that interesting. Monster placement is consisted of about 3 enemies and it's never a challenge to face them since you have cover from all of them. The trap on the way back out of the YK area is cool, but it's only 2 imps. Overall, I think if you studied more difficult gameplay more and made the monster placement more interesting, this could be a better map. 

Thank you very much for playing and sharing thoughts on the map.

 

As for the difficulty, I can see the point and will improve things in an update. Besides, this here is supposed to be the first map in a series I'm planning to make, so challenge will ramp up as maps progress.

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I agree with about everything bioshockfan said, this is a really great first map. I love a map that can handle 3D floors, and the vent section looked cool too.

 

My one big addition that I could make is to work on lighting. Some of the rooms that weren't softly lit by dynamic lights felt extremely bright for an area oriented for stealth. Other than that, that's some really good shit.

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25 minutes ago, Lazorinc said:

I agree with about everything bioshockfan said, this is a really great first map. I love a map that can handle 3D floors, and the vent section looked cool too.

 

My one big addition that I could make is to work on lighting. Some of the rooms that weren't softly lit by dynamic lights felt extremely bright for an area oriented for stealth. Other than that, that's some really good shit.

Thank you. I really appreciate your input.

 

I am currently testing a linedef configutarion that will prevent monsters from detecting a player when he is hiding in the shadows unless the player attacks them. My map02 will feature this as well as patroling monsters. As for this map, stealth here is all about staying out of sight and keeping to the vents.

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This is a very nice first map when looking at it aesthetically, the attention to detail while not going overboard to look ugly, the use of G/ZDoom's features like 3D floors and mirrors adds more to the aesthetics of the map. Being able to complete the map without killing enemies opens an alternate playstyle and I find that welcomed for this map in particular.

 

As bioshockfan mentioned, there really isn't a whole lot with the gameplay as the difficulty mostly consist 2-3 Zombiemen that probably wouldn't even be able to land a hit on you with the occasional shotgunner. While it is nice to go above the original monster count (adding onto the use of G/ZDoom features), that doesn't really change the enemy encounters from being too easy and just not interesting. More interesting monster placement and appropriate use of other monster types can help on the gameplay and the difficulty. Regardless, I still like the map and I appreciate the efforts put into it, it's great being your first map.

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It is really good, man. Incredible work. The stealth gameplay is very unique. Overall, I really enjoyed it. Look forward to your future work, if this is your very first map, then I would say you are very talented, for sure!

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This is your first map? Because wow, this is very nice. Aesthetically looks great, it really gives me a sense of being in a space station or a ship.
It has interesting structures and I find it very fluid despite being so closed.

 

However the gameplay is not exceptional, if your idea is to add this to a larger group of maps, this is great for your MAP01.

 

I tried it with Brutal Doom and it's pretty good, it's not very challenging, although a few marines appeared after the first yellow door that bothered me, they were frustrating because of the closed map.

 

To be your first creation, this is great! Keep up the incredible work!Screenshot_Doom_20170921_201011.png.fbb1ac4d2289d38543afa73d0a488325.png

 

 

Screenshot_Doom_20170921_201025.png.c38e1fca8b4a52800f780ebf73cee31d.png

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I’d like to thank all of you guys for playing my map and giving valuable feedback.

 

I’m currently trying to figure out a way to go full stealth: no weapons for the player, shadows, vents, security cameras, hacking, stealth kills, puzzles. I know it’s not everyone’s cup of tea but it is what I’m really passionate about right now.

 

Map02 will be released when finished along with remixed map01.

 

Again, thanks to everyone.

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Very cool map! Especially for a first map!

Could use a few more baddies. ~ chaingunners, revies, etc.

 

Only thing I can suggest is to make it so the hallways have a bit more space to maneuver. Not just for a little more room for small battles, but future for co-op play as well.

Other than that, damn fine map man!

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Not bad for a first map. As everyone else said, the 3d floors are cool, but IMO there are too many reflective surfaces. It makes the map disorienting, especially when combined with the map's crampedness.

 

The theme of the map is good. It really feels like a space station initially, but IMO the part after the yellow key door looked like some kind of nightclub. Unless, of course, that was the intention. 😃

 

Overall, a great beginner map, but a little cramped and cluttered.

 

 

 

 

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