I have an ACTOR that inherits the Health as seen in the decorate below. What I want to happen is after "picking up" then item, the sprite to change to a different frame and remain that way without the actor deleting itself... Eg drinking a glass and putting the empty one down.
Spoiler
ACTOR Dinner2 : Health 32188
{
Game Doom
Radius 16
Height 56
-SOLID
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
Inventory.Amount 2
Inventory.MaxAmount 200
Inventory.PickupMessage "$GOTHTHBONUS"
I have an ACTOR that inherits the Health as seen in the decorate below. What I want to happen is after "picking up" then item, the sprite to change to a different frame and remain that way without the actor deleting itself... Eg drinking a glass and putting the empty one down.
ACTOR Dinner2 : Health 32188
{
Game Doom
Radius 16
Height 56
-SOLID
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
Inventory.Amount 2
Inventory.MaxAmount 200
Inventory.PickupMessage "$GOTHTHBONUS"
States
{
Spawn:
ORGS A -1
Stop
Pickup:
ORGS B 0
stop
}
}
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