Do you turn off 'change palette on pain'?

Do you turn off 'change palette on pain'?   39 members have voted

  1. 1. On or off?

    • no i leave it on
      36
    • turn it off!
      3

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playing Stardate 20x7 and ive been absolutely spanked in some of the maps; vision turning so red i cant see a thing which gets quite annoying. i wondered if the majority have it turned on or off.

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No. It feels like an unpleasant but essential part of the game.

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That option exists???

 

New horizon revealed, thanks a bunch. I've always been too lazy to make a WAD with a PLAYPAL that changes all reds to the normal palette, heh.

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4 minutes ago, bzzrak said:

That option exists???

 

New horizon revealed, thanks a bunch. I've always been too lazy to make a WAD with a PLAYPAL that changes all reds to the normal palette, heh.

I wasn't aware of this either!!!!1

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Wait what where how

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For those not using a port with an option to turn it off, but want this feature and don't want to make their own, Mark Klem made a modified PLAYPAL/COLORMAP that you can grab from this wad, for instance.

 

Since you ask, no, personally I don't use this feature, and would consider it a mild cheat. It is also against compet-n rules.

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While I find it occasionally annoying it's also a pretty essential bit of feedback in my opinion. 

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I have it on since it provides essential feedback while taking small amounts of damage. Eating a Cyber rocket and having your screen go full-red is very annoying though. Nothing like being blinded in a situation where you need visual clarity the most to survive.

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I've always had the pain/item screen-flashes at around an 0.5 mark. Generally where you can see the flashes, but they aren't eye-stabbingly bright. Bonus points that it lets you still see through the red when you just ate a rocket.

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I use this in vanilla/prboom/etc - https://doomshack.org/wads/bloodfix.wad

 

Doesn't work in ZDoom based ports sadly, but it makes the blood translucent, so you still see red but it doesn't impair your ability to distinguish things. I really like it.

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Is it compatible with demo recording or would it cause desyncs? Also, what would you load it before or after a PWAD in, say, PRBoom+?

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I leave it on because that's the way the game was designed. If I played more heavy slaughtermaps or something where I was likely to take constant hits and that was clearly outside the parameters of the vanilla engine anyway, I'd consider turning it off for playability though.

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56 minutes ago, Spectre01 said:

Is it compatible with demo recording or would it cause desyncs? Also, what would you load it before or after a PWAD in, say, PRBoom+?

Doesn't effect sync at all, thankfully. I would load it after in case the wad has it's own PLAYPAL which is the lump this modifies

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One option of InkWorks (an ancient but usable palette/colormap modifying utility) is to modify the PLAYPAL in such a way that instead of tinting the screen, being hurt just shifts the palette into a gradient from white to black with red in the middle. It's still very noticeable but much less disorienting. I would like something like that with a modern port.

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I prefer to be guaranteed to notice taking damage, so it's good that the whole screen is affected. The view-obscuring tint certainly stays for too long, but it's tolerable, probably because I'm already used to it.

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20 hours ago, Doomkid said:

I use this in vanilla/prboom/etc - https://doomshack.org/wads/bloodfix.wad

 

Doesn't work in ZDoom based ports sadly, but it makes the blood translucent, so you still see red but it doesn't impair your ability to distinguish things. I really like it.

Uh oh. I named my blood mod the same exact file name. Mine changes blood of some monsters to match their death sprites like the Hell Knight and Cacodemon.

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18 hours ago, Doomkid said:

Doesn't effect sync at all, thankfully. I would load it after in case the wad has it's own PLAYPAL which is the lump this modifies

I assume this only works with wads using the default colour palette? I tried loading it with Stardate 20x7 and all the purple turned to blue.

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When I turn it off, I can't tell how hard I was hit or if I'm low on health or not unless I check my health or mugshot.

When I turn it on, I hate it when the screen turns completely red, blocking my view. At least you can still see something with the Archvile flames, but not this block red.

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Not a single no? Something fishy is going on.

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@Nevander a mod that only changed the demon's blood to be the right color didn't already exist? I'm baffled but if so, thanks for making it. This bloodfix.wad has been around for 5+ years and has been hosted on servers a lot so quite a few people likely already have it, maybe add an underscore or number?

 

@Spectre01 that's correct, every color is edited so it only works (well) with wads that don't change the PLAYPAL, at least not much. Would be great if there was a way to port this effect over to zdoom without the need for a whole new PLAYPAL lump, I really prefer the translucent blood to the opaque blood.

Edited by Doomkid

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I turn it off. Having the screen go red makes it more likely to catch a second hit, so better no red. 

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21 hours ago, Pegg said:

Not a single no? Something fishy is going on.

i did think that after checking yesterday :D

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https://doomshack.org/wads/see_easy.wad

 

This one not only makes the blood translucent but makes the invuln-sphere effect significantly less blinding! I can't take credit for this though, it's ripped from dbz Doom, but I figure it's good enough to warrant being it's own thing. I did this after watching one of rdwpa's vids with nuts.wad, it surprised me too see that it implements a similar effect.

 

Makes things much easier on the ol' sightballs!

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14 hours ago, rehelekretep said:

i did think that after checking yesterday :D

Somehow I noticed only now that there is a poll too. 

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