rehelekretep Posted September 23, 2017 playing Stardate 20x7 and ive been absolutely spanked in some of the maps; vision turning so red i cant see a thing which gets quite annoying. i wondered if the majority have it turned on or off. 1 Share this post Link to post
Memfis Posted September 23, 2017 No. It feels like an unpleasant but essential part of the game. 6 Share this post Link to post
BigDickBzzrak Posted September 23, 2017 That option exists??? New horizon revealed, thanks a bunch. I've always been too lazy to make a WAD with a PLAYPAL that changes all reds to the normal palette, heh. 0 Share this post Link to post
Deleted_Account Posted September 23, 2017 4 minutes ago, bzzrak said: That option exists??? New horizon revealed, thanks a bunch. I've always been too lazy to make a WAD with a PLAYPAL that changes all reds to the normal palette, heh. I wasn't aware of this either!!!!1 1 Share this post Link to post
Grazza Posted September 23, 2017 For those not using a port with an option to turn it off, but want this feature and don't want to make their own, Mark Klem made a modified PLAYPAL/COLORMAP that you can grab from this wad, for instance. Since you ask, no, personally I don't use this feature, and would consider it a mild cheat. It is also against compet-n rules. 4 Share this post Link to post
pnptcn Posted September 23, 2017 While I find it occasionally annoying it's also a pretty essential bit of feedback in my opinion. 0 Share this post Link to post
Spectre01 Posted September 23, 2017 I have it on since it provides essential feedback while taking small amounts of damage. Eating a Cyber rocket and having your screen go full-red is very annoying though. Nothing like being blinded in a situation where you need visual clarity the most to survive. 0 Share this post Link to post
AdirBlaz Posted September 23, 2017 I've always had the pain/item screen-flashes at around an 0.5 mark. Generally where you can see the flashes, but they aren't eye-stabbingly bright. Bonus points that it lets you still see through the red when you just ate a rocket. 0 Share this post Link to post
rehelekretep Posted September 24, 2017 oh can you adjust them on g/zdoom? 0 Share this post Link to post
Doomkid Posted September 24, 2017 I use this in vanilla/prboom/etc - https://doomshack.org/wads/bloodfix.wad Doesn't work in ZDoom based ports sadly, but it makes the blood translucent, so you still see red but it doesn't impair your ability to distinguish things. I really like it. 0 Share this post Link to post
Spectre01 Posted September 24, 2017 Is it compatible with demo recording or would it cause desyncs? Also, what would you load it before or after a PWAD in, say, PRBoom+? 0 Share this post Link to post
Cipher Posted September 24, 2017 I leave it on because that's the way the game was designed. If I played more heavy slaughtermaps or something where I was likely to take constant hits and that was clearly outside the parameters of the vanilla engine anyway, I'd consider turning it off for playability though. 1 Share this post Link to post
Doomkid Posted September 24, 2017 56 minutes ago, Spectre01 said: Is it compatible with demo recording or would it cause desyncs? Also, what would you load it before or after a PWAD in, say, PRBoom+? Doesn't effect sync at all, thankfully. I would load it after in case the wad has it's own PLAYPAL which is the lump this modifies 0 Share this post Link to post
Scypek2 Posted September 24, 2017 One option of InkWorks (an ancient but usable palette/colormap modifying utility) is to modify the PLAYPAL in such a way that instead of tinting the screen, being hurt just shifts the palette into a gradient from white to black with red in the middle. It's still very noticeable but much less disorienting. I would like something like that with a modern port. 2 Share this post Link to post
scifista42 Posted September 24, 2017 I prefer to be guaranteed to notice taking damage, so it's good that the whole screen is affected. The view-obscuring tint certainly stays for too long, but it's tolerable, probably because I'm already used to it. 1 Share this post Link to post
Nevander Posted September 24, 2017 20 hours ago, Doomkid said: I use this in vanilla/prboom/etc - https://doomshack.org/wads/bloodfix.wad Doesn't work in ZDoom based ports sadly, but it makes the blood translucent, so you still see red but it doesn't impair your ability to distinguish things. I really like it. Uh oh. I named my blood mod the same exact file name. Mine changes blood of some monsters to match their death sprites like the Hell Knight and Cacodemon. 0 Share this post Link to post
Spectre01 Posted September 24, 2017 18 hours ago, Doomkid said: Doesn't effect sync at all, thankfully. I would load it after in case the wad has it's own PLAYPAL which is the lump this modifies I assume this only works with wads using the default colour palette? I tried loading it with Stardate 20x7 and all the purple turned to blue. 1 Share this post Link to post
Voros Posted September 24, 2017 When I turn it off, I can't tell how hard I was hit or if I'm low on health or not unless I check my health or mugshot. When I turn it on, I hate it when the screen turns completely red, blocking my view. At least you can still see something with the Archvile flames, but not this block red. 0 Share this post Link to post
Pegg Posted September 25, 2017 Not a single no? Something fishy is going on. 1 Share this post Link to post
Doomkid Posted September 25, 2017 (edited) @Nevander a mod that only changed the demon's blood to be the right color didn't already exist? I'm baffled but if so, thanks for making it. This bloodfix.wad has been around for 5+ years and has been hosted on servers a lot so quite a few people likely already have it, maybe add an underscore or number? @Spectre01 that's correct, every color is edited so it only works (well) with wads that don't change the PLAYPAL, at least not much. Would be great if there was a way to port this effect over to zdoom without the need for a whole new PLAYPAL lump, I really prefer the translucent blood to the opaque blood. Edited September 25, 2017 by Doomkid 0 Share this post Link to post
Pirx Posted September 25, 2017 I turn it off. Having the screen go red makes it more likely to catch a second hit, so better no red. 0 Share this post Link to post
rehelekretep Posted September 25, 2017 21 hours ago, Pegg said: Not a single no? Something fishy is going on. i did think that after checking yesterday :D 0 Share this post Link to post
Doomkid Posted September 26, 2017 https://doomshack.org/wads/see_easy.wad This one not only makes the blood translucent but makes the invuln-sphere effect significantly less blinding! I can't take credit for this though, it's ripped from dbz Doom, but I figure it's good enough to warrant being it's own thing. I did this after watching one of rdwpa's vids with nuts.wad, it surprised me too see that it implements a similar effect. Makes things much easier on the ol' sightballs! 1 Share this post Link to post
Pirx Posted September 26, 2017 14 hours ago, rehelekretep said: i did think that after checking yesterday :D Somehow I noticed only now that there is a poll too. 0 Share this post Link to post