TeamTNS Posted September 27, 2017 (edited) This week we have something a little different! As you can see from the screenshots, this year's edition of the Mayhem series brings us twenty-seven Mario themed maps. As they're all quite short, we'll be blasting our way through the entire set in one session. Do join us for this unique WAD! DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom2 or freedoom080 PWADs: mayhem17_maps_v8f; mayhem17res_c5_v2 Maps: 01-25, 31-32 Lives: 1 Players: 25/100 Item Respawn Time: 60 Seconds Player Join Limit: 3 Minutes Date: 28th September 2017 Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts over 6 hours) Get ZDaemon and join in. Edited September 28, 2017 by TeamTNS Walter confetti, valkiriforce and Breezeep like this Share this post Link to post
Marcaek Posted September 27, 2017 I had to make a fix for some audio issues, please redownload the mayhem17res_c5 file! Share this post Link to post
Keyboard_Doomer Posted September 28, 2017 Thanks for the heads-up. The new resource was reuploaded here as mayhem17res_c5_v2.wad to avoid a file mismatch while connecting to the server for the players that already have the previous version on their computer. Share this post Link to post
Alteus Posted September 28, 2017 Those pics look salttastic (<- this is good). Share this post Link to post
Marcaek Posted September 29, 2017 Cool stuff, I assume there were bugs??? Share this post Link to post
Eris Falling Posted September 29, 2017 (edited) 14 hours ago, Marcaek said: Cool stuff, I assume there were bugs??? We got stuck here on MAP09. When someone enters the arena the entrance gets blocked off. I think someone must have died in there because we had to teleport past (you can see this at 27:17 in valk's video, though he doesn't stick around there for long) MAP12 wasn't the most co-op friendly (lol voodoo dolls), and neither was 31 (puzzles in public server woohoo :P). Nothing that can be done about 31 I guess, but with MAP12 I guess you could have those cliff falls in map12 to use 20-damage floors instead of killing a voodoo doll*. Isn't it possible to have the voodoo doll not show up in co-op? Perhaps you could get around it that way without sacrificing the original intention for SP. Apart from those 3 the session ran pretty smoothly imo. Definitely one of the more memorable WADs we've played, so thanks for that o/ EDIT: I'd like to congratulate @A.Gamma though on building a map that killed 29 marines simultaneously. I think that's a new record! EDIT 2: * Ah I'm dumb, the floors are already damaging - in this case I guess it only needs the dolls set to not appear in co-op if that's possible Edited September 29, 2017 by Eris Falling : i done a stupid Share this post Link to post
valkiriforce Posted September 29, 2017 14 hours ago, Marcaek said: Cool stuff, I assume there were bugs??? I think MAP16 also had a problem with the blue key - only one player could grab it before it became unavailable for the rest of the players. Share this post Link to post
Rosh Fragger Posted September 29, 2017 This was quite a hilarious TNS :D Share this post Link to post
Memfis Posted September 29, 2017 A few more coop (and other) concerns: 06 - as the author mentions, the spinning thingys break after a while. I think I might have an explanation. Read what RjY wrote at the bottom of this page. 12 - the tree textures are not 64 units wide! This leads to visual issues in certain source ports and is a bad practice. 14 - this is obviously horribly cramped for coop but you can improve it a lot by putting player starts in different areas and maybe giving a free shotgun to everyone. 15 - please put some multiplayer only rockets at spawn, there is just not enough. Share this post Link to post
Keyboard_Doomer Posted October 1, 2017 Session statistics for this week: First blood: uyjhm | eaten by a spectre 49 seconds after joining First blood in subsequent rotas: 2nd rota (-fast and 2x damage): fred512 | killed by a zombieman 28 seconds after joining (2x damage and soon afterwards also -fast were turned off during attempts at MAP23.) 3rd rota (total randomization): Hellnight | couldn't dodge a destructor's rocket 42 seconds after joining Peak server population: 40 Overall number of players that connected during the session: 131 Player death counts by obituaries (1st rota/2nd rota/3rd rota): 7 killed themselves. (0/0/7) 18 melted. (4/14/0) 125 died. (56/7/62) 95 mutated. (54/41/0) 6 were squished. (5/1/0) 0 went boom. (0/0/0) 33 should have stood back. (24/6/3) 6 were killed by a zombieman. (0/6/0) 18 were shot by a sergeant. (4/13/1) 34 were perforated by a chaingunner. (6/25/3) 2 were slashed by an imp. (0/2/0) 37 were burned by an imp. (2/35/0) 15 were bit by a demon. (1/14/0) 12 were eaten by a spectre. (1/11/0) 16 were spooked by a lost soul. (2/14/0) 0 got too close to a cacodemon. (0/0/0) 29 were smitten by a cacodemon. (6/23/0) 7 were punched by a revenant. (2/5/0) 136 couldn't evade a revenant's fireball. (36/98/2) 52 were squashed by a mancubus. (8/43/1) 31 let an arachnotron get them. (6/23/2) 5 were gutted by a Hell Knight. (2/3/0) 42 were splayed by a Hell Knight. (1/41/0) 1 was ripped open by a Baron of Hell. (0/1/0) 15 were bruised by a Baron of Hell. (2/11/2) 151 were incinerated by an archvile. (38/98/15) 2 stood in awe of the spider demon. (0/2/0) 116 were splattered by a cyberdemon. (36/74/6) 2 were surprised by the zombie's weaponry. (0/0/2) 3 were mauled by a Mauler Demon. (0/0/3) 0 were charred by a pain soul. (0/0/0) 0 were melted by a pain soul. (0/0/0) 1 suffered psychic trauma from an aracnorb's brainwaves. (0/0/1) 6 were perforated by an Arachnophyte. (0/0/6) 58 couldn't dodge a destructor's rocket. (1/0/57) 1 was terminated by the Badass Cyberdemon. (0/0/1) -------------------------------------------------------------------------------------------------- 1082 deaths overall. (297/611/174) Session lasted for 14 hours and 1 minute and ended in the 3rd rota with the last map played being MAP14. Last finished map was MAP13. top 10 players with most deaths (deaths/joins, death ratio): fred512 112/140, 80.00% Keyboard_Doomer 73/104, 70.19% ACIDONOPHAT 44/51, 86.27% SPAZ 44/69, 63.77% GodAbes 37/41, 90.24% [SUR]Argenis 34/38, 89.47% memfish 33/55, 60.00% Rocket_Girl 31/47, 65.96% zeaz 30/40, 75.00% uyjhm 29/40, 72.50% Damage statistics: NOTE: All of the data here only cover attempts where the map was actually exited. There currently doesn't seem to be a way to get the data for a failed attempt. Damages for 2nd rota here include only the gameplay where both -fast and 2x damage were on. Total damage - top 10 1st rota: 2nd rota (-fast and 2x damage): Ankalagon 86,601 - 27 joins zeaz 77,148 - 16 joins memfish 65,187 - 26 joins Ankalagon 55,917 - 9 joins sid0rv 45,872 - 25 joins memfish 39,074 - 15 joins aprosekin 43,583 - 27 joins AnimaZero 28,042 - 12 joins Hibachi 42,406 - 25 joins Evolution 27,833 - 6 joins AnimaZero 38,654 - 27 joins Keyboard_Doomer 26,823 - 22 joins Keyboard_Doomer 37,323 - 27 joins SPAZ 24,092 - 20 joins ErisFalling 36,713 - 25 joins fred512 16,610 - 15 joins SPAZ 36,251 - 27 joins Vato 16,159 - 11 joins fred512 25,613 - 27 joins ACIDONOPHAT 15,290 - 16 joins Average damage per map - top 10 (Only players with at least 4 joins in a rota included.) 1st rota: 2nd rota (-fast and 2x damage): Ankalagon 3,207 - 27 joins Ankalagon 6,213 - 9 joins memfish 2,507 - 26 joins zeaz 4,822 - 16 joins oswaldcopperpot 2,021 - 4 joins Evolution 4,639 - 6 joins sid0rv 1,835 - 25 joins maidofsquirrels 3,805 - 4 joins Death_god 1,805 - 9 joins valkiriforce 2,969 - 4 joins Hibachi 1,696 - 25 joins memfish 2,605 - 15 joins aprosekin 1,614 - 27 joins AnimaZero 2,337 - 12 joins ErisFalling 1,469 - 25 joins [LA]Looper 2,156 - 6 joins AnimaZero 1,432 - 27 joins Hibachi 1,788 - 4 joins Keyboard_Doomer 1,382 - 27 joins Vato 1,469 - 11 joins Average damage per minute - top 10 (Only players with at least 4 joins and 10 minutes in-game in a rota included.) 1st rota: 2nd rota (-fast and 2x damage): Ankalagon 941.40 - 92 minutes in-game Ankalagon 1662.00 - 33 minutes in-game memfish 900.60 - 72 minutes in-game maidofsquirrels 966.60 - 15 minutes in-game sid0rv 762.60 - 60 minutes in-game Evolution 879.00 - 31 minutes in-game Death_god 732.60 - 22 minutes in-game AnimaZero 796.80 - 35 minutes in-game AnimaZero 573.60 - 67 minutes in-game memfish 760.20 - 51 minutes in-game aprosekin 546.60 - 79 minutes in-game zeaz 564.60 - 136 minutes in-game NiFLHelm 543.00 - 10 minutes in-game [LA]Looper 550.20 - 23 minutes in-game Keyboard_Doomer 537.60 - 69 minutes in-game valkiriforce 549.00 - 21 minutes in-game Hibachi 502.20 - 84 minutes in-game SPAZ 546.00 - 44 minutes in-game ErisFalling 500.40 - 73 minutes in-game Salty 533.40 - 22 minutes in-game Share this post Link to post