TeamTNS Posted September 27, 2017 (edited) This week we have something a little different! As you can see from the screenshots, this year's edition of the Mayhem series brings us twenty-seven Mario themed maps. As they're all quite short, we'll be blasting our way through the entire set in one session. Do join us for this unique WAD! DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom2 or freedoom080 PWADs: mayhem17_maps_v8f; mayhem17res_c5_v2 Maps: 01-25, 31-32 Lives: 1 Players: 25/100 Item Respawn Time: 60 Seconds Player Join Limit: 3 Minutes Date: 28th September 2017 Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts over 6 hours) Get ZDaemon and join in. Edited September 28, 2017 by TeamTNS 3 Share this post Link to post
Marcaek Posted September 27, 2017 I had to make a fix for some audio issues, please redownload the mayhem17res_c5 file! 0 Share this post Link to post
Keyboard_Doomer Posted September 28, 2017 Thanks for the heads-up. The new resource was reuploaded here as mayhem17res_c5_v2.wad to avoid a file mismatch while connecting to the server for the players that already have the previous version on their computer. 0 Share this post Link to post
Alteus Posted September 28, 2017 Those pics look salttastic (<- this is good). 0 Share this post Link to post
Marcaek Posted September 29, 2017 Cool stuff, I assume there were bugs??? 0 Share this post Link to post
Tristan Posted September 29, 2017 (edited) 14 hours ago, Marcaek said: Cool stuff, I assume there were bugs??? We got stuck here on MAP09. When someone enters the arena the entrance gets blocked off. I think someone must have died in there because we had to teleport past (you can see this at 27:17 in valk's video, though he doesn't stick around there for long) MAP12 wasn't the most co-op friendly (lol voodoo dolls), and neither was 31 (puzzles in public server woohoo :P). Nothing that can be done about 31 I guess, but with MAP12 I guess you could have those cliff falls in map12 to use 20-damage floors instead of killing a voodoo doll*. Isn't it possible to have the voodoo doll not show up in co-op? Perhaps you could get around it that way without sacrificing the original intention for SP. Apart from those 3 the session ran pretty smoothly imo. Definitely one of the more memorable WADs we've played, so thanks for that o/ EDIT: I'd like to congratulate @A.Gamma though on building a map that killed 29 marines simultaneously. I think that's a new record! EDIT 2: * Ah I'm dumb, the floors are already damaging - in this case I guess it only needs the dolls set to not appear in co-op if that's possible Edited September 29, 2017 by Eris Falling : i done a stupid 0 Share this post Link to post
valkiriforce Posted September 29, 2017 14 hours ago, Marcaek said: Cool stuff, I assume there were bugs??? I think MAP16 also had a problem with the blue key - only one player could grab it before it became unavailable for the rest of the players. 0 Share this post Link to post
Rosh Fragger Posted September 29, 2017 This was quite a hilarious TNS :D 0 Share this post Link to post
Memfis Posted September 29, 2017 A few more coop (and other) concerns: 06 - as the author mentions, the spinning thingys break after a while. I think I might have an explanation. Read what RjY wrote at the bottom of this page. 12 - the tree textures are not 64 units wide! This leads to visual issues in certain source ports and is a bad practice. 14 - this is obviously horribly cramped for coop but you can improve it a lot by putting player starts in different areas and maybe giving a free shotgun to everyone. 15 - please put some multiplayer only rockets at spawn, there is just not enough. 0 Share this post Link to post
Keyboard_Doomer Posted October 1, 2017 Session statistics for this week: First blood: uyjhm | eaten by a spectre 49 seconds after joining First blood in subsequent rotas: 2nd rota (-fast and 2x damage): fred512 | killed by a zombieman 28 seconds after joining (2x damage and soon afterwards also -fast were turned off during attempts at MAP23.) 3rd rota (total randomization): Hellnight | couldn't dodge a destructor's rocket 42 seconds after joining Peak server population: 40 Overall number of players that connected during the session: 131 Player death counts by obituaries (1st rota/2nd rota/3rd rota): 7 killed themselves. (0/0/7) 18 melted. (4/14/0) 125 died. (56/7/62) 95 mutated. (54/41/0) 6 were squished. (5/1/0) 0 went boom. (0/0/0) 33 should have stood back. (24/6/3) 6 were killed by a zombieman. (0/6/0) 18 were shot by a sergeant. (4/13/1) 34 were perforated by a chaingunner. (6/25/3) 2 were slashed by an imp. (0/2/0) 37 were burned by an imp. (2/35/0) 15 were bit by a demon. (1/14/0) 12 were eaten by a spectre. (1/11/0) 16 were spooked by a lost soul. (2/14/0) 0 got too close to a cacodemon. (0/0/0) 29 were smitten by a cacodemon. (6/23/0) 7 were punched by a revenant. (2/5/0) 136 couldn't evade a revenant's fireball. (36/98/2) 52 were squashed by a mancubus. (8/43/1) 31 let an arachnotron get them. (6/23/2) 5 were gutted by a Hell Knight. (2/3/0) 42 were splayed by a Hell Knight. (1/41/0) 1 was ripped open by a Baron of Hell. (0/1/0) 15 were bruised by a Baron of Hell. (2/11/2) 151 were incinerated by an archvile. (38/98/15) 2 stood in awe of the spider demon. (0/2/0) 116 were splattered by a cyberdemon. (36/74/6) 2 were surprised by the zombie's weaponry. (0/0/2) 3 were mauled by a Mauler Demon. (0/0/3) 0 were charred by a pain soul. (0/0/0) 0 were melted by a pain soul. (0/0/0) 1 suffered psychic trauma from an aracnorb's brainwaves. (0/0/1) 6 were perforated by an Arachnophyte. (0/0/6) 58 couldn't dodge a destructor's rocket. (1/0/57) 1 was terminated by the Badass Cyberdemon. (0/0/1) -------------------------------------------------------------------------------------------------- 1082 deaths overall. (297/611/174) Session lasted for 14 hours and 1 minute and ended in the 3rd rota with the last map played being MAP14. Last finished map was MAP13. top 10 players with most deaths (deaths/joins, death ratio): fred512 112/140, 80.00% Keyboard_Doomer 73/104, 70.19% ACIDONOPHAT 44/51, 86.27% SPAZ 44/69, 63.77% GodAbes 37/41, 90.24% [SUR]Argenis 34/38, 89.47% memfish 33/55, 60.00% Rocket_Girl 31/47, 65.96% zeaz 30/40, 75.00% uyjhm 29/40, 72.50% Damage statistics: NOTE: All of the data here only cover attempts where the map was actually exited. There currently doesn't seem to be a way to get the data for a failed attempt. Damages for 2nd rota here include only the gameplay where both -fast and 2x damage were on. Total damage - top 10 1st rota: 2nd rota (-fast and 2x damage): Ankalagon 86,601 - 27 joins zeaz 77,148 - 16 joins memfish 65,187 - 26 joins Ankalagon 55,917 - 9 joins sid0rv 45,872 - 25 joins memfish 39,074 - 15 joins aprosekin 43,583 - 27 joins AnimaZero 28,042 - 12 joins Hibachi 42,406 - 25 joins Evolution 27,833 - 6 joins AnimaZero 38,654 - 27 joins Keyboard_Doomer 26,823 - 22 joins Keyboard_Doomer 37,323 - 27 joins SPAZ 24,092 - 20 joins ErisFalling 36,713 - 25 joins fred512 16,610 - 15 joins SPAZ 36,251 - 27 joins Vato 16,159 - 11 joins fred512 25,613 - 27 joins ACIDONOPHAT 15,290 - 16 joins Average damage per map - top 10 (Only players with at least 4 joins in a rota included.) 1st rota: 2nd rota (-fast and 2x damage): Ankalagon 3,207 - 27 joins Ankalagon 6,213 - 9 joins memfish 2,507 - 26 joins zeaz 4,822 - 16 joins oswaldcopperpot 2,021 - 4 joins Evolution 4,639 - 6 joins sid0rv 1,835 - 25 joins maidofsquirrels 3,805 - 4 joins Death_god 1,805 - 9 joins valkiriforce 2,969 - 4 joins Hibachi 1,696 - 25 joins memfish 2,605 - 15 joins aprosekin 1,614 - 27 joins AnimaZero 2,337 - 12 joins ErisFalling 1,469 - 25 joins [LA]Looper 2,156 - 6 joins AnimaZero 1,432 - 27 joins Hibachi 1,788 - 4 joins Keyboard_Doomer 1,382 - 27 joins Vato 1,469 - 11 joins Average damage per minute - top 10 (Only players with at least 4 joins and 10 minutes in-game in a rota included.) 1st rota: 2nd rota (-fast and 2x damage): Ankalagon 941.40 - 92 minutes in-game Ankalagon 1662.00 - 33 minutes in-game memfish 900.60 - 72 minutes in-game maidofsquirrels 966.60 - 15 minutes in-game sid0rv 762.60 - 60 minutes in-game Evolution 879.00 - 31 minutes in-game Death_god 732.60 - 22 minutes in-game AnimaZero 796.80 - 35 minutes in-game AnimaZero 573.60 - 67 minutes in-game memfish 760.20 - 51 minutes in-game aprosekin 546.60 - 79 minutes in-game zeaz 564.60 - 136 minutes in-game NiFLHelm 543.00 - 10 minutes in-game [LA]Looper 550.20 - 23 minutes in-game Keyboard_Doomer 537.60 - 69 minutes in-game valkiriforce 549.00 - 21 minutes in-game Hibachi 502.20 - 84 minutes in-game SPAZ 546.00 - 44 minutes in-game ErisFalling 500.40 - 73 minutes in-game Salty 533.40 - 22 minutes in-game 0 Share this post Link to post