Memfis Posted October 1, 2017 Whenever I see it I think: "okay, the author forgot to change the texture here". It is pretty much unsalvageable and will forever be associated with lameness. Don't you think so? 3 Share this post Link to post
AD_79 Posted October 1, 2017 STARTAN2, FLOOR0_1, and CEIL1_1 unfortunately all generate a negative response from me because of the reason you described. It's a shame because they're not necessarily bad textures, but I always just associate their presence with "this looks unfinished". 8 Share this post Link to post
Nine Inch Heels Posted October 1, 2017 I'm on the same page as well. When I see these textures it's like: "was this an oversight or was it actually intentional..?" 0 Share this post Link to post
R1ck Posted October 1, 2017 Somewhere in between apparently. But I've never seen someone ingeniously use STARTAN (myself included) 0 Share this post Link to post
Mr.Rocket Posted October 1, 2017 (edited) I'd have to agree on "somewhere in between" as well. An average user that just plays random levels etc. likely won't see anything out of the ordinary. But your average wad author will. This sparks the idea of having a different startup texture to begin with, for example.. a grid texture. I have used the texture actually heh, but only when used with it's family textures. STAR2, STAR3, etc. You might see this in mega5.wad map06. Edited October 1, 2017 by Mr.Rocket 0 Share this post Link to post
Bauul Posted October 1, 2017 Can you change the default textures on GZDB? I'd personally far rather start with the 64 grid orange "missing texture" patch. 1 Share this post Link to post
leodoom85 Posted October 1, 2017 9 minutes ago, Bauul said: Can you change the default textures on GZDB? I'd personally far rather start with the 64 grid orange "missing texture" patch. Nope 0 Share this post Link to post
leodoom85 Posted October 1, 2017 What about STARTAN2 or the other ones? I don't use it and don't like it at all imho... 0 Share this post Link to post
SaladBadger Posted October 1, 2017 I think they're fine when used well, still. Mixing the three together is pretty likely to generate the negative reaction, though. After about a decade, I think I'm cured from seeing ASHWALL2 and CEIL5_2 in this light, the old DB1 defaults. 0 Share this post Link to post
AD_79 Posted October 1, 2017 30 minutes ago, Bauul said: Can you change the default textures on GZDB? I'd personally far rather start with the 64 grid orange "missing texture" patch. I actually recently discovered that there's a tab on the right-hand side called "draw settings" which lets you do that. It looks like this (these of course default to CEIL1_1, FLOOR0_1 and STARTAN2): 15 Share this post Link to post
TootsyBowl Posted October 1, 2017 STARTAN2 or any of the other STAR2 textures are best used in conjunction with the regular STAR texture in order to provide some variety. Why STARTAN was removed from Doom 2 is beyond me. 0 Share this post Link to post
Jimmy Posted October 1, 2017 This is clearly what everyone should adopt instead. 20 Share this post Link to post
Megalyth Posted October 1, 2017 I hated GSTONE1 for a long time for the same reason. 0 Share this post Link to post
Deleted_Account Posted October 1, 2017 Next community project should be titled STARTAN appreciation, where every level uses each of the variations. 6 Share this post Link to post
SOSU Posted October 1, 2017 9 minutes ago, Piper Maru said: Next community project should be titled STARTAN appreciation, where every level uses each of the variations. I had the idea of a CP where everyone just uses that texture and those 2 flats in my "stupid mod idea thread" 2 Share this post Link to post
Dexiaz Posted October 1, 2017 Well, 2 weeks ago I've started a mini-project (it changes only txt files) which one changes every Doom level into unfinished Doom Builder level: It will support also Doom 2, TNT, Plutonia, and some famous megawads. Yes, for me STARTAN textures is ruined forever. 37 Share this post Link to post
Nevander Posted October 1, 2017 We need a community project with this purpose where we can only use those 3 textures. 10 Share this post Link to post
ShoDemo Posted October 1, 2017 STARTAN2 is not ruined. It is a nice texture. I don't think it looks bad. It is the texture that was there for me when I created my first rooms in mapping. It didn't wait like the other textures in the list to be discovered by me. NO!!! It stood there proudly saying: "Welcome to Doom mapping! I am STARTAN2 and I will cover the structures you make, so that you don't have to see those ugly red textures with exclamation marks. Once you figure out how to change textures, you are free to change me. But until then, I will protect you!" Note: I still use STARTAN textures from time to time, if I like how they go with the map I am making. 5 Share this post Link to post
scifista42 Posted October 1, 2017 2 hours ago, SOSU said: I had the idea of a CP where everyone just uses that texture and those 2 flats in my "stupid mod idea thread" 1 hour ago, Nevander said: We need a community project with this purpose where we can only use those 3 textures. Done in 2015, though the limitation was phrased as "primarily" rather than "only" use those textures: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/foolstar 5 Share this post Link to post
Doomkid Posted October 1, 2017 (edited) I still see it used well all the time. If it's in a box-like map with 4 sectors, it's clearly just some lazy crap someone slapped together but that's no fault of the texture itself. If it's used in a way that jives with the rest of the map I don't even notice it's there. 2 Share this post Link to post
Gez Posted October 1, 2017 Only when combined with CEIL1_1, personally. 2 Share this post Link to post
Walter confetti Posted October 1, 2017 I like that texture, if mixed with another tech wall textures... But anyway, I think the same as Gez. 0 Share this post Link to post
Alfonzo Posted October 1, 2017 32 minutes ago, Gez said: Only when combined with CEIL1_1, personally. Tread carefully around these parts, Gez. You know not what power you wield. 4 Share this post Link to post