The DWIronman League dies to: End Game & End Point

OP and season standings spreadsheet updated. We are closing in on the Endtimes.

 

Demon of the Well remains the only player with a real chance of unseating the league favorite following his narrow victory in Osiris, last month, although if we're only factoring outright victories into consideration then the game is already done and dusted. Spare a thought for Veinen, in any case, who has been pipped at the post by DotW on both of the occasions he's managed to best Bloodite. Further down the ladder we have Dime and SSGmaster, who have all but surrendered their assault on the top ten with some bad luck and bad form, respectively, the sensational end to Dime's run in Unholy Realms' map17 typifying His Canadian Excellence.

 

Keen to see how this year plays out. One wonders if RjY would have been close to the mark with showings in January and February, or if his keen preparation will bring him all the way to the end of the season without a single death in tow.

Share this post


Link to post
4 hours ago, Alfonzo said:

OP and season standings spreadsheet updated.

aww, no obituary for me yet :(

Share this post


Link to post

Endgame - Dead on map05 (Pop up baron was unexpected)

Endpoint - Dead on Map04 (Innevitable really)

 

I liked both of these, a good amount of old school charm to these and the difficulty wasn't too bad (Just my awful play as usual).

endcb.zip

Share this post


Link to post

Scouted Endpoint for 10 minutes before recording.  Died on map 1 in my scouting attempt.  Useful intelligence involved finding the SSG and foreknowledge of the key room which i fully exploit when recording.  Endgame was completely blind and with -nomusic.

 

  Cheated death for quite a while on Endpoint.  Had low health scares on every map and several times I deserved to die but survived through dumb luck.  Finally comes to an end on map 5.  I reluctantly pick up a soulsphere thinking I'm going through a one-way passage.  It doesn't save me from the gangbeating which ends my run.

 

  Highlights of End Game include low ammo situation in the middle of map 3,taking a beating from "that" trap on map 4, and being near death for a stretch of map 5.  Got lost for a while trying to find the last key.  Took an extended break after finishing map 5.  Map 6 went well for the most part.  Got some favorable infights going without injury and I believe I kept my health above 70 until the fatal missteps.  Decided near the end to tediously pick off the cyberdemons rather than hop onto an unknown teleporter and risk it dropping me off right in front of one.  Found out the hard way that they had a line of fire into the camping spot I picked.  Survived the first hit then decided I would recover my health with the berserk i had preserved.  The berserk in the line of sight of those same cybers?  They said "you're mine, marine"  one rocket per word.

 

PrBoom+ 2.5.1.4  -complevel 2  The pace of both demos is glacial with a running time of over 90 minutes each.

dwiron_endings_cnr.zip

Edited by Crusader No Regret
1 person likes this

Posted (edited)

Share this post


Link to post

Endgame - Survived in ~1h21
Endpoint - Survived in ~1h44

I've played Endpoint once, back when it was released. It's clearly not Eternal's magnum opus, but it does have its memorable moments. Had low health right from the beginning, but thankfully the secrets weren't too hard to find and helped me regain control.
Map 03 cost me a lot of time due to a pesky ghost Baron that haunted me for quite a while, heh. :)

As for Endgame, I didn't know much about it until I watched parts of Eris' video. Pretty good wad but it would've benefitted from a map slot rearrangement I think - map 07 felt tame after 06, and after two gothic maps it didn't really fit in thematically-wise. It has nice lighting effects though.
The Cyberdemon chase in map 05 was quite thrilling, too, even though it could have been made more dangerous.

Endpoint-Ironman-Survived1h44-wh.zip

Endgame-Ironman-Survived1h21-wh.zip

2 people like this

Share this post


Link to post

Hi all! This is my first ironman submission...

 

Endgame: Died in map 5, 139/200 monsters dead, and about 50 minutes in.

Endpoint: Died in map 2, 108/165 monsters dead, and about 10 minutes in.

 

I had done practice runs of both, just so I wouldn't have to turn in embarrassingly short demos. Maybe I'll have a decent blind attempt next month.... I hope.

 

Endgame: Nicely designed levels, pretty easy. I only died 'cuz I'm bad at Doom. I find the techbase themes to be overused and uninspiring; but we're not here to enjoy the scenery, right?

 

Endpoint: Nicely designed levels, pretty hard. I actually died several times in map 1 during practice runs. I finally made it to map 2, so I decided that was enough practice. I played this on Twitch yesterday, but I somehow goofed up the demo recording, so I had to re-play. This time I mad it pretty far into map 2, so not gonna complain. These first two levels have too many hitscanners and not enough health for my lack of Doom skills. :-\

 

Both demos can be downloaded here.

1 person likes this

Share this post


Link to post

Survived both wads in 2H38 but with one problem: I forgot to show the compatibility for End Point. I would understand if my submission of End Point is rejected because of that (even if it's too bad :( ).
 


End Point start at 1:15
So yeah, a huge amount of luck for me this month (especialy map 2 of End Point). I never played them before so this is 2H38 of pure blindness.

Share this post


Link to post

Public announcements - In November I'll pull out all the stops and go aggressive. Alfonzo, you should keep that in mind and select an impossible WAD haha

1 person likes this

Share this post


Link to post

I don't have much time to play Doom anymore, but this got me intrigued. I don't understand a few things, though:

 

-How you make sure that a player doesn't do several runs and posts only a successful/surviving one?

 

-What if a player remembers a lot of details about the maps from previous playthroughs? Isn't that an unfair advantage?

 

-What about advanced functions like 5.1 sound and dynamic lighting in modern ports? In my experience, they help a lot to avoid some hazards. Back in my TNS days, I remember that some people even suspected I cheat, because I was able to hear and instinctively turn around to a precise angle when some threat appeared behind me (a monster closet, usually).

Share this post


Link to post

Unless your playing against a particular person (like suit and mutt) the only prize is your personal enjoyment

1 person likes this

Share this post


Link to post

So proud of myself for making it to map 8 of Endgame. Not through map 8, of course. Meant to do this totally blind but gradually started to remember that I had played the set in the middle of a big Jan Van der Veken binge last year. Great map set. Somehow the levels have you feeling lost a lot, but at the same time you keep progressing with relatively little downtime. Sequencing is way weird, though. The progression from maps 1-6 is great. Map 07 is great on its own but feels out of place theme- and difficulty-wise. And the less said about Map08 the better.

 

After a decent showing on Endgame, I was stoked to dominate Endpoint. Even peeked at SSGMaster's video. Yeah.......didn't go so well. Died in a silly Map02 HK trap while panicking, despite approaching it with absurd and ultimately counterproductive caution.

ends-ironman-bigolbilly.zip

Edited by Big Ol Billy
2 people like this

Share this post


Link to post

responding to caleb's questions:

 

1. Peer pressure, for the most part.  It's not that serious a competition so there is very little material gain for cheating.

2. Advance knowledge is a-OK.  Again, not serious enough an event to worry about unfair advantages.

3. No hardcoded cheats or features beyond what is possible in the intended port.

Share this post


Link to post
10 hours ago, Crusader No Regret said:

3. No hardcoded cheats or features beyond what is possible in the intended port.

I actually read the rules (compatibility settings etc.) before asking, but this looked like gray area to me. So theoretically, if someone plays in GZdoom, they should disable both dynamic lights and 5.1 sound since they're not supported in Prboom+ or even GLboom+. Sounds reasonable.

Share this post


Link to post

Nothing wrong with using GZDoom itself, just set the compatibility in settings before starting a run. Dynamic lights could be an advantage in dark areas so maybe those wouldn't be allowed.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now