Doomkid Posted October 2, 2017 (edited) I made this video recently, I hope you guys enjoy it. Let me know what you think! edit: ROFL watch with CC on, the many ways it misunderstands "Dwango" are hilarious Edited October 2, 2017 by Doomkid 18 Share this post Link to post
Memfis Posted October 2, 2017 Nice history lesson. I looked up the DWANGO interface: I wonder what is CPU here? And what is hero\squire\boss\titan? 3 Share this post Link to post
Doomkid Posted October 2, 2017 (edited) I think those were player rankings, it seems to have tracked wins and losses. I'm also curious what CPU refers to - ping, maybe? I doubt it's a measurement of CPU usage but I'm not sure.. Good question! 3 Share this post Link to post
Jaws In Space Posted October 2, 2017 Cool little bit of history Doomkid. Would be nice to see some more history on classic Deathmatch wads & other related stuff. 5 Share this post Link to post
UltimateDoomer1 Posted October 3, 2017 (edited) So many good memories... DWANGO, crashing networks since 1994. Edited October 3, 2017 by UltimateDoomer1 3 Share this post Link to post
fraggle Posted October 3, 2017 I've mentioned in the past, but way back in 2009 I actually tried reverse engineering DWANGO with a view to figuring out the network protocol and writing a server for it. DOSbox has modem emulation that lets you "dial" an IP address, so the idea was to resurrect it in a way that could run over the Internet. I actually made enough progress that I was able to get into the lobby: Unfortunately the SSD on my laptop died and I lost all my progress. Some day I'd like to give this another try, though it's probably a significant project to take on. 11 Share this post Link to post
Deleted_Account Posted October 3, 2017 Great video Doomkid! It reminded me of the good old days where I would death match with my friends and family. Thank for sharing. 1 Share this post Link to post
Doomkid Posted October 3, 2017 6 hours ago, fraggle said: I've mentioned in the past, but way back in 2009 I actually tried reverse engineering DWANGO with a view to figuring out the network protocol and writing a server for it. DOSbox has modem emulation that lets you "dial" an IP address, so the idea was to resurrect it in a way that could run over the Internet. I actually made enough progress that I was able to get into the lobby: Unfortunately the SSD on my laptop died and I lost all my progress. Some day I'd like to give this another try, though it's probably a significant project to take on. I remember being excited by this when you mentioned it a few years ago - I'd love to see it functioning at some point but I know it's a lot of work for a little gain, so I understand if you're pretty much done with it. I just like the idea of a chat lobby and Doom game launcher that all functions from within DOSbox! 0 Share this post Link to post
fraggle Posted October 3, 2017 10 hours ago, Doomkid said: I remember being excited by this when you mentioned it a few years ago - I'd love to see it functioning at some point but I know it's a lot of work for a little gain, so I understand if you're pretty much done with it. I just like the idea of a chat lobby and Doom game launcher that all functions from within DOSbox! I still want to have another try at it at some point, because I think it could be a fun project. But I already have a bunch of other projects to finish first. 2 Share this post Link to post
Mr.Rocket Posted October 4, 2017 @fraggle Man, I'd love to see this happen, it would be totally retro style cool! It just has.. a magic to it. 1 Share this post Link to post
Doomkid Posted October 5, 2017 (edited) Argentum made a comment on the video that I thought was an excellent point which I only very briefly touched on. In the video I mentioned how heat.net and many other alternatives were more accessible and cheaper for the majority of people, but check out how crazy the pricing was: Quote I think it's important to note just how expensive the service was at the time. From their tech support page in early 1997: Subscription rates were $7.95 (USD) per month, giving the player 5 hours per month of playtime on the servers. Players could also buy extra hours: 10 hours for $19.00, 20 hours for $34.00, 40 hours for $59.00 This certainly was a big nail in the coffin. It's not too surprising people were willing to pay those rates when it was still a revolutionary idea, but it was a model that really couldn't have continued to work even if the various other factors that led to Dwango's demise weren't in place. I thought this was interesting and retrospectively it would have been pertinent info to include in the video 0 Share this post Link to post