Slade not showing frames

Alright, so I got myself the newest version of Slade because the one I had started to have problems.  In this new one, when I click on sprite frames, it doesn't show me what they look like in the right-hand window.  Is there a setting I'm supposed to change to fix that, or does it just have issues?  Or should I reinstall?

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Please open the console window and paste its content, because if it fails to initialize OpenGL or fails to load the image or whatever, there should be error messages there.

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16:04:51: SLADE - It's a Doom Editor
16:04:51: Version 3.1.1.5
16:04:51: Written by Simon Judd, 2008-2017
16:04:51: Compiled with wxWidgets 3.1.0 and SFML 2.4
16:04:51: --------------------------------
16:04:51: Windows Version: 6.1
16:04:51: Loading configuration
16:04:51: Loading resources
16:04:52: Loading icons
16:04:52: Loading entry types
16:04:52: Loading text languages
16:04:52: Loading text style sets
16:04:52: Loading colour configuration
16:04:53: Loading base resource
16:04:53: Base resource loaded
16:04:53: SLADE Initialisation OK
16:04:53: Checking for updates...
16:04:53: Latest stable release: v3115 "3.1.1.5"
16:04:53: Latest beta release: v3120_b5 "3.1.2 Beta 5"
16:04:53: Already up-to-date
16:04:57: Opening archive C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3
16:04:57: Warning: No fluidsynth soundfont set, MIDI playback will not work
16:04:58: Opening took 772 ms
16:05:06: Opening archive C:\GZDoom 3.1\brutal19.pk3
16:05:07: Opening took 1215 ms
16:06:37: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:06:38: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:06:40: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:06:40: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:06:43: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:06:43: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:07:29: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:09:05: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:10:20: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:10:29: Opening archive C:\gzdoom\crazystation2.wad
16:10:29: Opening took 545 ms
16:10:41: Opening archive C:\gzdoom\crazystation10.wad
16:10:43: Opening took 2276 ms
16:11:59: Opening archive C:\gzdoom\wolf10.pk3
16:12:00: Opening took 1810 ms
16:12:10: No text matching "impball" found.
16:12:11: No text matching "impball" found.
16:12:11: No text matching "impball" found.
16:12:33: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:12:37: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:12:37: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:15:07: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:16:40: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:20:48: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
16:21:05: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak
20:03:47: Creating backup C:\gzdoom\RabidImp.pk3.bak
20:05:31: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak
20:05:44: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak
20:06:05: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak
20:06:20: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak
20:06:51: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak
20:07:27: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak
20:15:20: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak
20:26:17: Opening archive C:\GZDoom 3.1\RabidPlasmaGun.pk3
20:26:18: Opening took 512 ms
20:27:52: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak
20:28:41: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak
20:28:44: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak
11:52:11: Opening archive C:\GZDoom 3.1\BDJ20.pk3
11:52:14: Opening took 2360 ms
12:01:55: Opening archive C:\GZDoom 3.1\Rabid'sCrap.pk3
12:02:01: Opening took 6258 ms
12:02:33: Opening archive C:\GZDoom 3.1\cosmdoom.wad
12:02:34: Opening took 468 ms
12:09:05: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak
12:12:21: No text matching "player" found.
12:12:21: No text matching "player" found.
12:12:21: No text matching "player" found.
12:12:24: No text matching "player" found.
12:12:24: No text matching "player" found.
12:12:24: No text matching "player" found.
12:13:13: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak
12:13:27: Opening archive C:\GZDoom 3.1\cosmdoom-weapons.wad
12:13:27: Opening took 465 ms
12:16:22: Opening archive C:\GZDoom 3.1\cosmdoom-TNTFix.wad
12:16:23: Opening took 440 ms
12:16:33: Opening archive C:\GZDoom 3.1\cosmdoom-TNTFix.wad
12:16:34: Opening took 426 ms
12:22:19: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak
12:23:05: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak
12:23:38: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak
12:25:31: No text matching "player" found.
12:25:31: No text matching "player" found.
12:25:32: No text matching "player" found.
12:25:37: No text matching "player" found.
12:25:39: No text matching "player" found.
12:25:39: No text matching "player" found.
12:25:40: No text matching "player" found.
12:25:40: No text matching "player" found.
12:25:43: No text matching "player" found.
12:25:43: No text matching "player" found.
12:25:51: No text matching "player" found.
12:25:51: No text matching "player" found.
12:25:53: No text matching "player" found.
12:25:53: No text matching "player" found.
12:25:54: No text matching "player" found.
12:26:14: Opening archive C:\gzdoom-bin-1-8-02(1)\GBADoomTC.pk3
12:26:15: Opening took 484 ms
12:26:53: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak

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Still having an issue.  Anybody...?  I downloaded the latest stable release, because 3.0.1 started randomly crashing, and it's that release that won't show any sprites or textures in the right-hand pane.  Why would that happen?

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I can't tell you.

 

Here's an example of what I get in the console when I click on a graphic lump for the first time in a session:

16:51:12: Initialising OpenGL...
16:51:12: OpenGL Version: 3.1
16:51:12: Max Texture Size: 8192x8192
16:51:12: Checking extensions...
16:51:12: Vertex Buffer Objects supported
16:51:12: Point Sprites supported
16:51:12: Framebuffer Objects supported

 

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That's odd.  What version are you using?

 

Nevermind.  Duh.  It's right there.  Hmm.  My computer must be special.

Edited by rabidrage

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Looks like this is the same issue as this. From what I can tell, SFML fails to create or activate the OpenGL context, so OpenGL doesn't get initialised and you don't see the console log messages. No idea why it wouldn't be working, either an SFML issue or a driver issue.

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