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Zanieon

[WIP] Hunter's Moon V3.5.1 (New Map Pack released!)

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Welcome to The Temple Of The Portals, prepare to fight hordes of giant monstrosities of hell for the control of the multiverse, Hunter's Moon is a mod for Zandronum and GZDoom that consists in bring the single-player/cooperative campaign that Quake III Arena never had, the story continues a very, very long time after the Vadrigars and the Eternal Arenas taking the warriors out of the arenas' endless battles to fight for the control of what have locked them there. The Temple Of The Portals is the place where everything connects, it is the universe between the universes, it is a source of unlimited and unimaginable power that even gods wants control it.

 

Characters:
 

Spoiler

You can play with each character that Quake III Arena have, this includes the additional characters from the Team Arena Expansion and even an extra character from Unreal Tournament 3 as well Doomslayer from DOOM (2016), currently theres a total of 29 playable characters:
- Sarge
- Doom
- Crash
- Grunt
- Ranger
- Visor
- Bitterman
- Major
- Razor
- Xaero
- Hunter
- Mynx
- Lucy
- Hossman
- Keel
- Anarki
- Slash
- Bones
- Orbb
- Fritzkrieg
- PI
- Megan
- Morgan
- Doomslayer
- Klesk
- Uriel
- TankJr
- Sorlag
- Tyzen

 

 

Weapons:

 

Spoiler

The weaponry of Hunter's Moon goes beyond the regular found in Quake III Arena, mostly to gives more options on how to kill enemies and provide better damage on them:
    Machine Gun (Quake III Arena)
    Heavy Machine Gun (Quake Live)
    Shotgun (Quake III Arena)
    Cynetik Striker Cannon (New from scratch, model is originally Vorus Plasma Arc from Alien Rage)
    Grenade Launcher (Quake III Arena)
    Rocket Launcher (Quake III Arena)
    Lightning Gun (Quake III Arena)
    Trakion Cannon (New from scratch, model is originally Flak Cannon from Unreal Tournament 3)
    Railgun (Quake III Arena)
    Plasma Gun (Quake III Arena)
    BFG10k (Quake III Arena)
    Dark Matter Gun (Quake 4)
    Chaingun (Quake III Team Arena)
    Nailgun (Quake III Team Arena)


Changelog V3.5.1:
 

Spoiler

Major Changes:

+All characters will start every map with abilities ready to use, to compensate some maps being too hard without them
+Added initial armor stacks for all Warrior and Tank role characters, Scouts will remain without initial armor
+Added extra options to turn on or off certain elements of the Hud
+Added Corrosion Damage-over-Time in Nailgun's projectiles
+Added Weapons pages in the Mod Guide option as introduction to this feature
+Increased Scout role character's forward/backward speed in 10% and strafe speed in 20%
+Changed Tyzen's Ground Strike damage from 1500 to 2500
+Changed Hunter class type from Warrior to Scout


Bugfixes and Minor Changes:

*Optimized some actors to be less resource intensive
*Armor Pieces and Small Health Vials now gives 2 points of each respectively
*Extended Gauntlet's trait of spawning Armor Pieces to dead bodies, gibbing corpses makes them also spawn the Armor Pieces
*Changed the view height of most weapons to look better in first person
*Changed Life Binder special killstreak announcement
*Changed Tyzen portrait
*Changed Explosive Barrel obituary and added its own damage type
*Changed Doomslayer in Berserk mode to recieve normal environmental damage
*Changed Intermission music
*Changed menu sounds to Quake 3 ones
*Fixed Harvester and Summoner managing to affect players inside vehicles
*Fixed Cyberdemon, Baalgar, Asmodeus and Tamers of The Dark being able to be gibbed like a normal monster
*Fixed Slash's ability overriding Crash's invulnerability buff and made the activation sound audible only to herself
*Fixed misleading pickup message of Health Units dropped by Sorlag kills


Stuff reduced/removed:

*Made Lightning Gun's beam thinner for better visibility as well regular hit effect
*Reduced chances of Astral Rages spawning in place of Z-Secs from 1/10th to 1/30th
*Reduced BFG Ultimate ammo consumption from 50 to 25
*Reduced Harvester ghost hand speed from 24 to 16
*Reduced Crash's Unbreakable Will damage from 5000 to 1500

 

Map Pack Trailer:

 

Screenshots:

Spoiler

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Downloads:
Download V3.5.1

 

Download Map Pack V0.4

Note: Load this file after the main mod to prevent GZDoom throwing errors around.


Download Editor Resource R9 Last Updated: December/22.
If you want create maps for Hunter's Moon or want adapt already existing Doom maps for personal use, load this into GZDoom Builder as a additional resource file, it contains the correct monster and weapon replacements to fix the issue with weapons differing from the ammo near them, also the tall monsters stucking on ceiling if the room's height isn't enough for them.

 

Add-ons:

PBR - Add-on V1.1

-Simple add-on for GZDoom which adds back the natural shading of many models to makes them look better nearby dynamic lights.

 

Mod's Discord Server for those interested in it.

Edited by Zanieon : Adding discord server link

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2 hours ago, mypetrobot said:

"This file is currently set to private." on the GZDoom Version download link

It certainly is....

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2 hours ago, mypetrobot said:

"This file is currently set to private." on the GZDoom Version download link

 

Just now, grouchbag said:

It certainly is....

MediaFire fails me again in not enabling download links if i do not allow them TWICE for no reason, fixed.

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Version 2.9.3 has been released! Six additional characters have abilities, changelog and download in first post, enjoy!

 

Edited by Zanieon : removing broken link

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Bump! I know the mod didn't get too much attention here but here i come with the full package this time.

Hope y'all enjoy it!

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On 5/1/2020 at 7:15 PM, Zanieon said:

Bump! I know the mod didn't get too much attention here but here i come with the full package this time.

Woah! This looks cool. Do you mean all the maps/features you planned for this are available now? Like a sort of beta release? 

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Basically that, there's still a ton of stuff i'm planning to include, but it's been 5 years since the last time the Map Pack released and it released poorly at that time, flawed level design to the max and lack of information given to the player (Directions/What to do).

 

So after that moderate-to-bad reception of the previous Map Pack i decided to scrap the two maps which was being stupid and replaced them with new ones that are actually better versions of their former selves, the others are basically very new. Except Rarlocan Main Base which existed in the old Map Pack, but being the third map in the play list many people didn't play it, and it also recieved a couple reworks in this new version.

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Nice! Downloading now. I recently tried Hunters Moon, really like the concept. Though the maps I played were a bit bland, but you can see the idea. Looking forward to the new maps.

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Posted (edited)
On 5/1/2020 at 2:15 PM, Zanieon said:

Bump! I know the mod didn't get too much attention here but here i come with the full package this time.

Hope y'all enjoy it!

And it sucks that it didn't get the attention it deserves here. This stuff is easily as eponymous as Eviternity. I guess the whole mimicking the Q3 Engine in GZDoom and making a single player campaign of Q3 didn't pay out.

 

It looks divine though. One of the few GZDoom projects i would point to if someone would ask are projects that highlight it well.

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Thanks for the words! And i really don't know what happened to this major version release of the mod, it is going pretty low activity not only in here, but also in all other places i divulgated it such as ZDoom forums and ModDB. Well even if you open the trailer video in Youtube you can see it has very few comments and views, which in comparison to the 2015 release of the map pack this is like 1/4th of the attention it got previously (2015 trailer when it was on Youtube it had around 2k views in the first week).

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