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Buckshot

A trip to id software(s).... (August 2017)

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Here are some shots of the Shreveport Lakehouse and surrounding area... which has been remodeled a bit over the years:

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Pics of the downtown Shreveport Softdisk office... it's changed considerably over the years:

 

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Edited by Buckshot

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3 minutes ago, Linguica said:

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Funny that you take a picture of these, since just a month or two ago I found a guy on eBay auctioning what he claimed were the "original Doom master disks" and the labels weren't even remotely similar:

 

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Yup. Lol. I was saying the exact same thing while I was standing there. 

Turns the guy selling them a couple months back had masters of Strategy Guide Authoring copies. Romero cleaned up all the confusion for the guy (he was owner of MajorGeeks website). I messaged the guy from ebay and told him I had doubts they were the original masters, and had him reach out to to get that clarification :)

 

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Random Quakecon 2017 pics (prior, during, and after)

 

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Edited by Buckshot

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Hey Buckshot, consider putting the images in chunks under spoiler tags?

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1 minute ago, Glaice said:

Hey Buckshot, consider putting the images in chunks under spoiler tags?

Yup, I'll go back and edit each one here in a bit to do that.

I'm also working on some of the videos of the id sites, quakecon, etc. When I post those in a bit, I'll try to cleanup the images the best I can.

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Cool! Thanks for sharing this.  Didn't realize the Mastermind model was quite that large.

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8 minutes ago, Ed said:

Cool! Thanks for sharing this.  Didn't realize the Mastermind model was quite that large.

That was honestly a shocker to me, too.

 

Always pictured it considerably smaller. Even the archvile and mancubus were huge.

 

Also, the glass display case extends to the floor below. There was considerable amount more relics and collectibles down below (the cafeteria was directly below us on the next floor down). Not sure why I wasn't allowed to photograph it below, but it was cool nevertheless.

 

Also, under the stairwell was the famous old full-sized archvile cardboard cutout stand that the original id team posed with. It was missing a finger, lol.

Edited by Buckshot

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This is quite nice to see, I have never been to any kind of convention, in my country there is almost never. I've always wanted to go to one, they look so great and epic, especially I would like to go to a massive LAN party, I do not know, everything looks perfect and simple.

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Kinda disappointed that there doesn't seem to be anything Doom 64 related, even though there's Heretic and Hexen in there.

 

Kinda got a boner after seeing that Quake Champions door. Wonder what's going on back there :D

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12 minutes ago, Voros said:

Kinda disappointed that there doesn't seem to be anything Doom 64 related, even though there's Heretic and Hexen in there.

Same about Strife. Guess it's because they weren't published by id.

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24 minutes ago, Voros said:

Kinda disappointed that there doesn't seem to be anything Doom 64 related, even though there's Heretic and Hexen in there.

???

Quote

image.jpg

 

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Nvm. Must've overlooked it :P

 

There should be something Strife related though :P

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39 minutes ago, Voros said:

Kinda disappointed that there doesn't seem to be anything Doom 64 related, even though there's Heretic and Hexen in there.

 

Kinda got a boner after seeing that Quake Champions door. Wonder what's going on back there :D


They did have that DOOM 64 copy pictured above.

Also, DOOM 2016 level design was heavily inspired by DOOM 64. This was confirmed by Jason Oconnell, who stated they literally had a N64 at their desk, reviewing areas, borrowing elements and style. So it played a big role in the latest edition of DOOM.

Also, you'd have been quite disappointed what was behind that close Quake Champions stage hall/door, lol. Just a empty exhibit hall/warehouse where all the competition/staff/equipment was being stored :P

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3 minutes ago, Piper Maru said:

This is way too cool! Thanks for sharing kind sir.


Most welcome, Everybody! Wanted to document some of these areas of id's past and present in their current state.

The most heartbreaking part of the trip was seeing places like the lakehouse, the Softdisk office, the black cube... seems they should be historical sites to preserve gaming history. I know that's probably asking a lot, but still... everything we know and love about the classic id titles all started right there in those buildings. Maybe I'll start a gofundme or kickstarter for their preservation :P

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And for the videos, here ya go:

current id software studios. lobby tour - Richardson, TX


The original Shreveport Lakehouse id headquarters and downtown Shreveport Softdisk offices. I had doubt that the house was the lakehouse at first, but it was later confirmed and found the exact address, which matched this residence. It also matches the pictures posted by Romero some years back, albeit the front porch have been remodeled.

 


Live overview, history and broadcast for the DOOM group I admin on facebook for the id software black cube/suite 666. Excuse the lower res vid, as it was live fb streaming quality. - Mesquite, TX

 


The Black Cube, Suite 666 id software office. Officially "Town East Tower". Higher quality. All angles. - Mesquite, TX 

 


A FB group streaming of Quakecon 2017. I cought Tim Willits at a standstill just long enough for a fist bump during the last couple minutes of this video.



I'll post more high quality walkthroughs and tours of the Quakecon 2017 floor, BYOC and champion events here shortly, but it'll take a while to upload.

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1 hour ago, Revenant100 said:

Was the Revenant model (the Doom 2 one, of course) somewhere that couldn't be filmed?


I believe so, yes. Think it was in one of the offices if I'm not mistaken. 

 

At one point, it was in the case right next to the Tootsie toy shotgun from this image I found posted elsewhere. Can see it from waist down.

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Edited by Buckshot

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The Black Cube is the one featured in the visit to id software during Doom 1 development that Romero shared a couple years ago, yeah?

 

I really like the simple design of the building and the layout of the offices themselves.

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Strife was neither developed nor published by id so it'd make no sense for them to feature it in their display case. Heretic and Hexen on the other hand were both produced and published by id, while Raven did the development. So those at least are relevant.

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