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MrCoinOp

[Release] "Droxx" - My first Doom 2 Map

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Hi all!  I've been working on my first Doom 2 Map for about a month now.  I'd love for the Doom Community to download and give it a go!  The design may not be what you're used to since it's a bit of a mash of ideas.  Love to hear your feedback.Screenshot_Doom_20171010_164703.png.dd1b5d03602f676fe561743c09d160b8.png


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Doom2.wad required.

 

Source ports tested:
GZDoom 3.2.0   - All OK
zdoom  2.8.1     - ALL OK
prboom 2.5.0    - Framerate issues 
doomsday2.0.3  - Framerate issues 

 

Best used with software rendering due to old school lighting.

 

Singleplayer only
No Difficulty settings

 

Content:
1.  MAP01 - "DROXX"

Known bugs:
Shading is darker in some areas (such as on walls) in game compared to being viewed in Doom Builder, which shows the shading perfectly.  Not sure what is causing this.
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Download links
https://www.mediafire.com/file/xrsdjm44y3lrajl/droxx.zip

 

Mirror
https://www.dropbox.com/s/a2yupjvxo59i1d9/droxx.zip?dl=0

 

More Screenshots

Spoiler

Screenshot_Doom_20171010_170158.png.326aba047cc10c51172b3909caf6a164.pngScreenshot_Doom_20171010_175855.png.660641a1e0a4ed1322489e7d4981c95e.pngScreenshot_Doom_20171010_175942.png.dbd027c67e9d20197ef4f76d043f62e0.pngScreenshot_Doom_20171010_180118.png.407c82c50ed25b1595768de3a48a3926.pngScreenshot_Doom_20171010_170023.png.045add618920c7421d89e7154311e167.png

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I didn't notice framerate droppings in prboom+ 2.5.1.4 version. I guess, you should jump in that version and see for yourself. I'll record demo today if I find time for it ;)

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22 minutes ago, Myst.Haruko said:

I didn't notice framerate droppings in prboom+ 2.5.1.4 version. I guess, you should jump in that version and see for yourself. I'll record demo today if I find time for it ;)

Cheers for the heads up.  I'll give it a test

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I just played. Not bad but there are some obvious problems and mistakes:

- 1 secret sector at the starting area placed wrong and can't be triggered

- 1 caco that sits in the lava pit can't get out

-  some monsters placed to close to each other; they get stuck

59dd1e57d7e71_secrtplace(320x188).jpg.f29a0a2b4b2e8f92b0e5044a02c6c366.jpg59dd1e5986da3_stck1(320x188).jpg.fc9e5ad7ff1b34f87579488bb4927967.jpg59dd1e5ace2f5_stck2(320x188).jpg.14829fbc32f67a736c134e870038f2e9.jpg

 

Every demo was recorded in prboom 2.5.1.5 -cl9

Pretty nice trap for a curious players : droxx trp.zip

Simple run : droxx tst .zip

 

Good luck, do more!

 

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Here's a demo of AutoDoom (Doom played by computer). Playable with vanilla Doom 2 or compatible ports. I really like how the wad presents itself. I wish the bot didn't get killed by the mancubus…

droxx.lmp.zip

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5 hours ago, Player177 said:

I just played. Not bad but there are some obvious problems and mistakes:

- 1 secret sector at the starting area placed wrong and can't be triggered

- 1 caco that sits in the lava pit can't get out

-  some monsters placed to close to each other; they get stuck

59dd1e57d7e71_secrtplace(320x188).jpg.f29a0a2b4b2e8f92b0e5044a02c6c366.jpg59dd1e5986da3_stck1(320x188).jpg.fc9e5ad7ff1b34f87579488bb4927967.jpg59dd1e5ace2f5_stck2(320x188).jpg.14829fbc32f67a736c134e870038f2e9.jpg

 

Every demo was recorded in prboom 2.5.1.5 -cl9

Pretty nice trap for a curious players : droxx trp.zip

Simple run : droxx tst .zip

 

Good luck, do more!

 

Damn!  I knew people here would find stuff lol.  Next time around ill get people here to test a beta version of a map.  

 

Cheers all for your feedback and lmp files

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After playing the map myself, I can say it's awesome. There are some bugs as mentioned, which need to be fixed, but otherwise I really liked the way you used monsters and textures, combined with the spooky TNT Evilution music.

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I ran into the inescapable pit too in my first run.  was gonna post it but before posting I watched someone else's demo above: they seem to have beaten me to the punch.

 

When I find a way to softlock a map, I always crack a wide grin as if it's a great accomplishment and done something clever :)

I consider it a bigger victory than actually beating the map (which I didn't do yet, i'll get back to it.)

---

PS. here's my second attempt (demo lmp) done in prboom-plus

 

Quite good for a first map.  Seems very influenced by TNT: Evilution.  A bit lengthy for me personally.  Also, some people might complain about some of the detail making movement hard: like accidentally stepping up into a wall instead of remaining on the floor, or partially losing control when running over the chunky dirt in the outdoor courtyard; it's not a real big deal though because the fights were somewhat tame anyways.  Also, most importantly, keep in mind that one man's peeve is another man's fetish.  Don't let anyone get in the way of your Doom fetish.  Mine is platforming.  Others' is grindy slaughtermaps, etc.

 

Have fun.

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8 hours ago, Suitepee said:

https://www.twitch.tv/videos/181504446 (second map played, about an hour into the video)

 

Some decent stuff here overall. Was the most fun out of the 4 wads I played this evening.

 

 

 

 

Cheers for the twitch exposure.  Had a bit of a laugh when people in your chat couldn't really believe this is my very first doom level.  It is indeed!  I DID map for Duke Nukem 3D on the build engine about 16 years ago.  Doom builder and the build engine have the same mapping rules with sectors, etc so I picked up doom builder in about an hour.

 

Lots of little annoyances with the map.  Like health too close to walls and too much sniping from hitscanners, etc.

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6 hours ago, NoisyVelvet said:

I ran into the inescapable pit too in my first run.  was gonna post it but before posting I watched someone else's demo above: they seem to have beaten me to the punch.

 

When I find a way to softlock a map, I always crack a wide grin as if it's a great accomplishment and done something clever :)

I consider it a bigger victory than actually beating the map (which I didn't do yet, i'll get back to it.)

---

PS. here's my second attempt (demo lmp) done in prboom-plus

 

Quite good for a first map.  Seems very influenced by TNT: Evilution.  A bit lengthy for me personally.  Also, some people might complain about some of the detail making movement hard: like accidentally stepping up into a wall instead of remaining on the floor, or partially losing control when running over the chunky dirt in the outdoor courtyard; it's not a real big deal though because the fights were somewhat tame anyways.  Also, most importantly, keep in mind that one man's peeve is another man's fetish.  Don't let anyone get in the way of your Doom fetish.  Mine is platforming.  Others' is grindy slaughtermaps, etc.

 

Have fun.

Cheers.  My biggest mistake with this map was not to do a beta version and let the community test it.  I will next time.  The map is large, even for my taste and I didn't content lock areas, I just kept adding shit lol.

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