Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
TeamTNS

ZDaemon Thursday Night Survival #322 - Oscillation

Recommended Posts

TNS322.png

 

Oscillation is a freshly released Boom-compatible mapset. The early maps are easy but the wad gets progressively harder escalating into a true challenge. Hope to see you there!

 

DMFLAGS: 1174487140 / 806496256 / 0
Skill: Ultra Violence
IWAD: doom2 or freedoom080
PWADs: Oscillation
Maps: 01-09
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes

 

Date: 12th October 2017

 

Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts over 6 hours)

 

Get ZDaemon and join in.

Share this post


Link to post

Don't forget to enable monsters falling off ledges at least for Map04, otherwise the trap in the pool won't work. Learned this the hard way...

Share this post


Link to post

Session statistics for this week:

 

First blood:
MalwareCore | in MAP02, should have stood back 47 seconds after joining

 

First blood in subsequent rotas:
2nd rota (-fast and 2x damage): Death_god | killed by a zombieman 27 seconds after joining
3rd rota (random damage): [SDA]Flambeau | killed by a zombieman 13 seconds after joining
(-fast and 2x damage was still enabled for the first 2 maps in the 3rd rota)
4th rota (popcorn rota): AUTOTERROR | killed himself 7 seconds after joining

 

Peak server population:
35

 

Overall number of players that connected during the session:
110

 

Player death counts by obituaries (1st rota/2nd rota/3rd rota/4th rota):
        135 killed themselves. (0/0/0/135)
        5 died. (4/0/0/1)
        14 mutated. (4/8/2/0)
        5 were squished. (3/1/0/1)
        1 went boom. (1/0/0/0)
        23 should have stood back. (9/2/9/3)
        12 were killed by a zombieman. (0/3/6/3)
        24 were shot by a sergeant. (0/11/10/3)
        52 were perforated by a chaingunner. (2/20/21/9)
        2 were slashed by an imp. (1/1/0/0)
        58 were burned by an imp. (1/43/11/3)
        2 were bit by a demon. (0/2/0/0)
        0 were eaten by a spectre. (0/0/0/0)
        0 were spooked by a lost soul. (0/0/0/0)
        0 got too close to a cacodemon. (0/0/0/0)
        13 were smitten by a cacodemon. (2/10/1/0)
        6 were punched by a revenant. (0/2/4/0)
        73 couldn't evade a revenant's fireball. (8/45/17/3)
        23 were squashed by a mancubus. (1/18/4/0)
        23 let an arachnotron get them. (2/11/9/1)
        4 were gutted by a Hell Knight. (0/4/0/0)
        51 were splayed by a Hell Knight. (7/27/16/1)
        3 were ripped open by a Baron of Hell. (0/0/3/0)
        8 were bruised by a Baron of Hell. (1/2/5/0)
        62 were incinerated by an archvile. (14/35/12/1)
        0 stood in awe of the spider demon. (0/0/0/0)
        29 were splattered by a cyberdemon. (9/15/5/0)
        1 couldn't dodge a destructor's rocket. (0/0/1/0)
        -------------------------------------------------------------------------------
        629 deaths overall. (69/260/136/164)


Session lasted for 10 hours and 3 minutes and ended in the 4th rota with the last map played being MAP05. Last finished map was MAP04.


top 10(+1) players with most deaths (deaths/joins, death ratio):
Keyboard_Doomer  40/52, 76.92%
uyjhm            37/44, 84.09%
SPAZ             34/43, 79.07%
ErisFalling      27/35, 77.14%
[SUR]Argenis     26/27, 96.30%
Alfonzo          25/29, 86.21%
fred512          25/42, 59.52%
zeaz             23/42, 54.76%
rhinoduck        21/23, 91.30%
AnimaZero        21/31, 67.74%
memfis           21/31, 67.74%

 

Damage statistics:


NOTE: All of the data here only cover attempts where the map was actually exited. There currently doesn't seem to be a way to get the data for a failed attempt.
Total damage - top 10

1st rota:                              2nd rota (-fast and 2x damage):        3rd rota (random damage):
memfis          104,359 - 9 joins      memfis          113,027 - 9 joins      ErisFalling     146,051 - 4 joins
Ankalagon        97,992 - 4 joins      aprosekin       112,141 - 9 joins      zeaz            101,984 - 8 joins
aprosekin        66,824 - 9 joins      zeaz             67,932 - 9 joins      fred512          56,832 - 7 joins
sid0rv           61,001 - 9 joins      Revenant100      43,758 - 8 joins      Alfonzo          50,823 - 9 joins
Death_god        60,754 - 9 joins      AnimaZero        36,321 - 9 joins      rhinoduck        47,591 - 4 joins
Keyboard_Doomer  46,196 - 9 joins      Greymoran        29,314 - 1 joins      Keyboard_Doomer  45,755 - 9 joins
fred512          38,829 - 9 joins      fred512          27,084 - 8 joins      kullein          43,882 - 6 joins
ErisFalling      31,753 - 9 joins      Ankalagon        18,478 - 7 joins      xdemon555        40,183 - 1 join
OttomanTurks     31,545 - 8 joins      SPAZ             17,055 - 9 joins      uyjhm            32,066 - 4 joins
zeaz             31,481 - 8 joins      maidofsquirrels  13,947 - 5 joins      canman           26,079 - 4 joins


Average damage per map - top 10
(Only players with at least 4 joins in a rota included.)

1st rota:                             2nd rota (-fast and 2x damage):       3rd rota (random damage):
Ankalagon       24,498 - 4 joins      memfis          12,559 - 9 joins      ErisFalling     36,513 - 4 joins
memfis          11,595 - 9 joins      aprosekin       12,460 - 9 joins      zeaz            12,748 - 8 joins
aprosekin        7,425 - 9 joins      zeaz             7,548 - 9 joins      rhinoduck       11,898 - 4 joins
sid0rv           6,778 - 9 joins      Revenant100      5,470 - 8 joins      fred512          8,119 - 7 joins
Death_god        6,750 - 9 joins      AnimaZero        4,036 - 9 joins      uyjhm            8,017 - 4 joins
Keyboard_Doomer  5,133 - 9 joins      fred512          3,386 - 8 joins      kullein          7,314 - 6 joins
fred512          4,314 - 9 joins      maidofsquirrels  2,789 - 5 joins      canman           6,520 - 4 joins
OttomanTurks     3,943 - 8 joins      Ankalagon        2,640 - 7 joins      Alfonzo          5,647 - 9 joins
zeaz             3,935 - 8 joins      Bardur           2,464 - 5 joins      Keyboard_Doomer  5,084 - 9 joins
dallas4eever     3,803 - 5 joins      SPAZ             1,895 - 9 joins      memfis           3,369 - 5 joins


Average damage per minute - top 10
(Only players with at least 4 joins and 10 min in-game in a rota included.)

1st rota:                                      2nd rota (-fast and 2x damage):                3rd rota (random damage):
Ankalagon        4102.80 - 23 min in-game      memfis          1862.40 -  60 min in-game      ErisFalling      3512.40 - 41 min in-game
memfis           2997.60 - 34 min in-game      aprosekin       1071.00 - 104 min in-game      rhinoduck        1932.00 - 24 min in-game
sid0rv           1906.20 - 32 min in-game      zeaz             902.40 -  75 min in-game      fred512          1729.20 - 32 min in-game
aprosekin        1764.00 - 37 min in-game      AnimaZero        812.40 -  44 min in-game      zeaz             1627.80 - 62 min in-game
Death_god        1727.40 - 35 min in-game      SPAZ             792.00 -  21 min in-game      Alfonzo          1438.80 - 35 min in-game
Keyboard_Doomer  1261.20 - 36 min in-game      Revenant100      662.40 -  66 min in-game      uyjhm            1393.20 - 23 min in-game
dallas4eever     1254.00 - 15 min in-game      Ankalagon        571.20 -  32 min in-game      kullein          1164.00 - 37 min in-game
ErisFalling      1030.20 - 30 min in-game      maidofsquirrels  487.20 -  28 min in-game      Keyboard_Doomer  1071.00 - 42 min in-game
Revenant100      1020.60 - 25 min in-game      Bardur           482.40 -  25 min in-game      canman            851.40 - 30 min in-game
AnimaZero        1007.40 - 28 min in-game      GiantPumpkin     465.60 -  10 min in-game      tetragrammaton    559.20 - 26 min in-game


 

Share this post


Link to post

Oh man look at that 3rd rota damage report. Doubt we'll ever see that again.

So, how long did Popcorn MAP01 take? :P

Share this post


Link to post
14 hours ago, Eris Falling said:

So, how long did Popcorn MAP01 take? :P

 

Apparently over an hour and a half.... and we barely finished after giving away full ammo (without backpack, though).

 

Turns out without 20 players in-game multiplying the number of monsters in an already ammo tight map doesn't work that well. Who knew?

 

Next time we should combine popcorn rota with random damage. Safely disposing of large groups of bombers with your own body during 0% or love works very well.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×