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superchargecacodemons800

Worst map in The Plutonia Experiment

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Well of Souls disappoints me the most. I just don't see what's supposed to be intuitive about the invisible bridge. That doesn't stop anyone from figuring it out, but it took me a few deaths to realize. Rest of the map is fine; I've always liked the odd staircase. Plutonia hits a nice minimum map quality despite some annoying bits in maps here and there.

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My personal least favorite is Map 29. I don't care for city maps at all, and one this complicated, especially for a 100% Kills, Items, and Secrets player, makes the map a chore for me to play through.

 

Overall, I think the worst map is Map 16. Even though that one can be kinda forgiven because it's right after Go 2 It or The Twilight, which are IMO Plutonia's hardest maps (that and Caged). Even though Map 16's design isn't that good either. If we ignore 16 because of that, worst map overall is Bunker. You can SO easily miss kills in that map it's not even funny. Sewers is also bad IMO because it's just filled with nothing. There is barely any enemies for a map that large. Also too many rockets in 1 map. Makes the map a piece of cake. Also, the archvile at the end. If you don't one shot him when he spawns with the BFG it's almost impossible to kill him without taking damage.

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For me it's going to be The Sewers, not necessarily because it's bad, but rather because it simply is an uninteresting level and definitely not as architecturally beautiful like most of Plutonia. But hey, sewers I guess.

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Map28 the sewers is p boring and I'd vote it the worst plutonia map. Good old standard design... sewers map = draw 100 tunnels, much fun. If map28 is fun and 'exploratory' you might as well load up some of Tom Hall's etch a sketch doodles er I mean maps and go 'immerse' yourself in that world.

 

Pretty sad how even the contenders for plutonia's worst map are better than like all of tnt.wad on average. hmm haha

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Posted (edited)

Someone should make a modern version of Hunted, where monsters can pursue you much better, so you really feel hunted.

 

I love the invisible bridge from Well of Souls; reminds me of Indiana Jones and the Last Crusade.

 

If there's a level that I dislike, it's MAP32. I guess the E3M9 joke didn't work this time for me.

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Posted (edited)

MAP25. I always thought that level was as if the halves of two potential levels were awkwardly glued together. The aesthetics before and after the hell noble room never really matched all that well.

 

If there’s any other thing I dislike about Plutonia, it’s the invisible bridges. I found their presentation in MAP02 to be lacklustre and confusing. MAP03 in co-op presents the concept better with a Cyberdemon standing on it. On top of that, invisible bridges were never used in any of the later maps, making their usage come off as contrived.

 

@printz How about MAP11 of Plutonia 2? Or maybe E1M8 of Double Impact?

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Three particular maps stand out as worst for me.

 

Map 3 - Aztec

The curve corridors screwed with my movement. Cramped curved corridors were always my DooM pet peeve. The entire map has poor level design, especially with the torch invisible bridge.

 

Map 28 - The Sewers

Looooong elevator, a secret with six super shotguns & plasma rifles (The hell???), last area with the arch-vile has no hiding area & an odd 'invisible' BFG inside the yellow key area.

The overall map has uninteresting & ugly design to itself.

 

Map 29 - Odyssey of Noises

While it has nice concept of the map, placing monsters so further away from you when you can't even hit them (behind Cyberdemon), is one of the worst things a mapper can do, especially for the completionists.

 

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I don't really like Plutonia but The Twilight (MAP15 slot) in particular really slotted me one, I really don't like it and was "The Twilight" of nothing but my god damn patience.

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28 or 31.  Cyberden sucks, I'm surprised I'm not seeing it mentioned more here.

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1 hour ago, Cynical said:

28 or 31.  Cyberden sucks, I'm surprised I'm not seeing it mentioned more here.

31 can at least become fun with a mod that has powerful cyberdemons (unless you go full snipe thru the windows (coward)). 28 sees less of an improvement like that.

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MAP06: Baron's Lair. Because there are no barons. We were fooled around.

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