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gzdoom md3 viewmodels


I've been using blender to export md3 files but I'm having trouble aligning them with the player's eyes.


Is there a template or coordinate I can use?



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When you convert a .md3 model remember to set the export direction from Z to Y. This then stands the object upright. As for height allignment, the player's actual hotbox height is 56 units so My guess is about 48 - 50 is where the eyes (camera) will be.

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