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SBARINFO : Going into Automap kills CompleteBorder

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So when working on Quake Stuff Ultra, I managed to shrink the HUD to half its size by increasing the resolution to 640x400, and everything seems fine, until I activated the AutoMap, and then there is a gap 160x48 px wide on either side of my statusbar that won't go away no matter what I do. The interesting thing is that this problem does not exist in Zandronum 3.0, but it manifests itself in GZDoom 3.x.


Is there any way to fix this?


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Try "CompleteBorder true" and make sure "Height" and "fullscreenoffsets" aren't used together.

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