Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0

Question Regarding Animated Textures In Vanilla DooM


DooM 2 has three animated textures that are not in DooM.  These textures are BFALL(1-4), DBRAIN(1-4), and SFALL(1-4).


I have a fuzy recollection that these three animated textures will work in DooM if graphics are provided for them. Unfortunately, it has been so long since I have used vanilla DooM (doom95 since 1996, and source ports since 2000), that I am not sure if this is true.


Can somebody confirm that these three animated textures work in DooM, version 1.666 or higher, if graphics are provided for them?


Share this post

Link to post

3 answers to this question

Recommended Posts

  • 2

If TEXTURE1 entries for at least the first texture and the last texture of the respective animation are provided, the animation will work in vanilla Doom 1 (going from the animation's first texture thru following textures in the TEXTURE1 list up to the animation's last texture and then looping). As long as a custom TEXTURE1 lump defining textures of the respective hardcoded names is provided, it doesn't matter whether the textures are defined to use the same graphic patches as in Doom 2 or different graphic patches.

Edited by scifista42

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now