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Officer D

Unreal meets Doom

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UMD.jpg.3591917874fde5ac5b99a679e3d67d73.jpg

 

Greetings!

Thought I might share this here too, since I posted it on the Doomworld facebook group.

I plan to make this a full single-player campaign for Unreal. The idea is to try and keep the maps close to the originals without too many fancy

Unreal features. E1M1 is pretty much done and ready for playtesting. So if anyone still has his copy of unreal installed or feels like playing it again,

this is a good opportunity to reinstall. Criticism and bug-reports are appreciated.

 

  • Map Type : Singleplayer Campaign
  • Game : Unreal Gold
  • Patch : 227h or higher
  • Build Time : Started October 2017 had a few months break and finished 4 maps +1 intro on March 2018
  • Programs Used: UnrealEd 2.1, Gimp 2.8, ModPlug, Audacity, Slade3, Blender 2.78
  • Game version this was build on : Unreal Gold 227h
  • Download : @moddb

 

Intro

Full level videos:

Spoiler

E1M1 - Hangar

E1M2 - Nuclear Plant

 

 

 

 

Edited by Officer D

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Wow, that's pretty neat! It's nice to see someone messing around with older Unreal for stuff like this. I'm glad this wasn't just another "EPIC GAME REMACKE!!!!" where someone ports a level over to UE4 and it immediately gets on Facebook trending. :V

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lol ikr. UE4 remakes usually end up looking ugly af and having poor mechanics. To be fair, those are mammoth projects and require huge effort and motivation, when building it from scratch (especially when this is coming from 1 person alone). My project however will rely on good old fashion BSP level design, sprite art and Unreal gunplay. It's pretty much a clash of two games. =)

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Why didn't I see this sooner...

Officer D this is pretty freak'n neat stuff, surprised this hasn't been done sooner. 

It kind of reminds me of the days of Afterglow, Roks, Chasm, Doom to Quake TC's etc. 

Why was this not done back then?

Hell of a feat man!

 

 

 

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Thanx! I had a little bit of a setback. I accidentally deleted the intro level >.< However E1M3 is almost completed. Taking a break atm from this project. But as soon as I remade the intro and completed Toxin Refinery, I'll post a ready to play single player campaign beta version of this.

 

As of, why this wasn't done before? I have no idea =)

 

I did however make a E1M1 remake for the UT99 mod Tactical Ops 7 years ago. But nothing close to a TC, it was just a single map and I guess many more like this exists.

Spoiler

 

 

Edited by Officer D

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So after a few months break and that setback indecent with the intro, I have finally made a new one yesterday. However I will not be making a 300+ animated texture again. Anyone who has ever done this with UEd will know what a pain it is to link textures together. So F.... that!

 

Here is the new intro. Any thoughts or criticism is appreciated.

 

Edited by Officer D

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Interesting idea and well done. There is something fitting about Doom/Unreal and Id/Epic that makes them flow together well. 

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As a die-hard Doom fan, and a big fan of Unreal, This is a interesting mashup, and gotta say well done with the work.

 

I do want to bring this up, I actually remember Unreal had a different look back around 1996, according to screenshots like these :

image.png.4e1ede30df8e2e4a1e3be67a4b15516c.pngimage.png.40002231a9ec4aaa6ccba64858d93e35.png

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Interesting pictures. A lot of early development screens look very different from the final product. Possibly this was part of the Tech-Demo.

 

Also, E1M3 is probably at 97% complete. Still need to make the path finding network and one or two trigger systems. Since E1M3 has the secret exit and the project will probably be on hold after I release these 3 maps. I thought I might add a little something special for the secret exit.

 

 

Untitled.jpg

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