inkoalawetrust Posted January 10, 2021 9 minutes ago, jval said: The exported sprites are exactly the size of the voxel. 64x64 sprite output means that you have a created a 64x64x64 voxel and export this as a sprite. Also modern source ports can do sprite scaling. Maximum voxel size is 256x256x256, so the biggest sprite you can have is 256x256. If there need for voxel resizing, I can make a macro and post it here... Well could you make a macro that resizes voxels then ? 0 Share this post Link to post
jval Posted January 10, 2021 3 hours ago, inkoalawetrust said: Well could you make a macro that resizes voxels then ? Here it is: https://sourceforge.net/projects/delphidoom-voxel-editor/files/Examples/EXAMPLE03_StretchVoxel.zip/download Usage: There are 2 files inside the archive: - stretchvoxel.voxmacro - stretchvoxel.dll Unzip the file contents in the DD_VOXEL directory. Both of the above files must be placed there. Select the Menu Macros/Run Macro... Locate stretchvoxel.voxmacro and open it. The following form appears: Follow the instructions to create a resized/stretched voxel on disk. If you need further help don't hesitate to ask. The macro and DLL source code: https://sourceforge.net/projects/delphidoom-voxel-editor/files/Examples/EXAMPLE03_StretchVoxel_src.zip/download 1 Share this post Link to post