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jval

DD_VOXEL 1.7 (DelphiDoom's Voxel Editor) (Updated Jan 1, 2021)

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9 minutes ago, jval said:

 

The exported sprites are exactly the size of the voxel. 64x64 sprite output means that you have a created a 64x64x64 voxel and export this as a sprite. Also modern source ports can do sprite scaling. Maximum voxel size is 256x256x256, so the biggest sprite you can have is 256x256. If there need for voxel resizing, I can make a macro and post it here...


Well could you make a macro that resizes voxels then ?

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3 hours ago, inkoalawetrust said:


Well could you make a macro that resizes voxels then ?

 

Here it is: https://sourceforge.net/projects/delphidoom-voxel-editor/files/Examples/EXAMPLE03_StretchVoxel.zip/download

 

Usage:
There are 2 files inside the archive:

- stretchvoxel.voxmacro

- stretchvoxel.dll

Unzip the file contents in the DD_VOXEL directory. Both of the above files must be placed there.

 

Select the Menu Macros/Run Macro...

image.png.61cb99e3356eb681deab61a867b1a308.png

 

Locate stretchvoxel.voxmacro and open it.

The following form appears:

image.png.55f106f884da67429bb61a713a02fbb5.png

 

Follow the instructions to create a resized/stretched voxel on disk. If you need further help don't hesitate to ask.

 

The macro and DLL source code: https://sourceforge.net/projects/delphidoom-voxel-editor/files/Examples/EXAMPLE03_StretchVoxel_src.zip/download

 

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