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AleksB

Weird thing happening in GZDOOM builder...

Question

Hi guys,

 

so Im working on my new hell map and im having some texture problems.  In my outdoor area, I have some pillars that are textured and put at the right hight for what I want, and I finally completed it and i go to play test it to see how it looks, and some of the textures are showing that they are missing.  I keep going back and making sure that I didnt forget to texture something, but I textured everything as it should be and I have checked multiple times and yet I cant figure it out.  Its kinda frustrating since it took me a while to work on it, and i just dont know what the problem is.  I usually use doom builder 2 but made my way to GZDOOM builder so maybe a setting isnt right?  IDK but If anyone can shed some light that would be appreciated.  I will leave some screenshots and a link to the wad for further guidence.  Thanks everyone!

 

https://www.mediafire.com/file/ms9ic9p7vtkr24l/MAP01.wad

 

view of map 2d.jpg

how it should look.jpg

how it should look 2.jpg

how it should look 1.jpg

Screenshot_Doom_20171025_212746.png

Screenshot_Doom_20171025_212758.png

Screenshot_Doom_20171025_212813.png

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Doesn't look like a GZDoom Builder issue, honestly. Are those pillars sectors as opposed to void space? If that's the case, make sure they don't have F_SKY as a ceiling texture - that'll cause the upper sidedef to ignore its texture setting and just be drawn as sky instead.

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11 minutes ago, Arctangent said:

Doesn't look like a GZDoom Builder issue, honestly. Are those pillars sectors as opposed to void space? If that's the case, make sure they don't have F_SKY as a ceiling texture - that'll cause the upper sidedef to ignore its texture setting and just be drawn as sky instead.

Thanks, that fixed it.  I dont know how I let that one slip

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