So I have this idea in my head for part of a level I'm doing. I want to have dead monsters everywhere in a level, and then have an event (preferably in ACS) that will resurrect these monsters Archvile style so that the player will have to fight them.
Problem is, I cannot seem to get the Thing_Raise effect to work on monster corpses -- I'm doing a test-map and trying to make it so that when the player picks up the chaingun in the map, the dead imps in front of him will resurrect and go after him, but so far, this has not happened. I've tagged all the dead imps with the same tag, but it's not working. I think the main culprit of this problem is the fact that the monster corpses are a decoration, while an actual dead resurrectable monster is another Thing entirely. So, how do I pull this off?
So I have this idea in my head for part of a level I'm doing. I want to have dead monsters everywhere in a level, and then have an event (preferably in ACS) that will resurrect these monsters Archvile style so that the player will have to fight them.
Problem is, I cannot seem to get the Thing_Raise effect to work on monster corpses -- I'm doing a test-map and trying to make it so that when the player picks up the chaingun in the map, the dead imps in front of him will resurrect and go after him, but so far, this has not happened. I've tagged all the dead imps with the same tag, but it's not working. I think the main culprit of this problem is the fact that the monster corpses are a decoration, while an actual dead resurrectable monster is another Thing entirely. So, how do I pull this off?
Edited by DravencourShare this post
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