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Hi!

Can anyone set up a scrip for this texture (see picture)? I want it to work like the one in the original Hexen game. I am sure you know what I mean (including zcommon.acs) You know, you need to have all the gems/crystals before an event happends.

/Per  

Planet1.png

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You'd need to do an inventory check against all the gems. If the player has them all, change the texture, else do whatever.

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21 hours ago, Nevander said:

You'd need to do an inventory check against all the gems. If the player has them all, change the texture, else do whatever.

Thanks! I used "use puzzle" (I did not see that one at first) then I did what you teached me in the other thread, counting gems and it worked. Thanks again for all help!

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