rabidrage Posted October 30, 2017 I'd like to set it up so that you're vulnerable to BFG spray/tracers the same way you're vulnerable to a rocket blast. What's the easiest way to set that up? 0 Share this post Link to post
Edward850 Posted October 30, 2017 (edited) You don't. BFG tracers emit from the player in the first place, they can't logically hit the player with being 100% worthless. Further reading: Essentially, if you wanted to change that, you'd first need to change the key function of the BFG. Edited October 30, 2017 by Edward850 1 Share this post Link to post
rabidrage Posted October 30, 2017 I don't know if it would be worthless. It's kind of the nuclear option if it hurts monsters as well. It just forces you to strategize when you can afford to use it. If it's impossible, is there an easy way to make the BFG potentially hurt the player when in a certain proximity to where it hits? It does so in Complex Doom, but I can't find the code that causes it. 0 Share this post Link to post
Edward850 Posted October 30, 2017 Just now, rabidrage said: I don't know if it would be worthless. It's kind of the nuclear option if it hurts monsters as well. It just forces you to strategize when you can afford to use it. It would turn the player into mulch before it hit any monster. 0 Share this post Link to post
rabidrage Posted October 30, 2017 Well, useless or not, I'm looking for a way to do at least something similar. A proximity-based effect that can damage the player if they're too close to where the BFG ball hits. 0 Share this post Link to post
Dravencour Posted October 30, 2017 Is there a reason you can't just treat the BFG ball as doing splash damage like a rocket launcher? 0 Share this post Link to post
Nevander Posted October 30, 2017 You could fire a BFG-like projectile, and then fire out a shit ton of new explosive projectiles in a cone that do splash damage. 0 Share this post Link to post
rabidrage Posted October 31, 2017 Okay, so I was looking for the easiest way to do it, and I found it. I added A_Explode to the death animation. Simple and effective. 0 Share this post Link to post