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Obsidian

Maskim Xul - what the heck what is this doing on the front page

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I may possibly rework the final boss so it calls KeenDie instead of BrainDie and have some voodoo doll shenanigans to end the map that way. Maybe something to do this weekend. :)

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Oh well, given the nature of MAP04, perhaps I was just as well stuck in the boss pit. :p

 

Any reason why the maps are in a hub, by the way? The result is that in *ZDoom you hear three doors opening (since thanks to the hub nature of the map, you've kept all the keys you picked up in MAP02) while you're in the dark tunnel; instead of getting printed the cultish nonsense.

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...Oh shit, I totally forgot that! I originally had it as a hub to remove the map numbers from the front of the map names in the automap: kind of weird, but that was the only option presented to me. That also had the advantage of seamless transportation between maps, which works for the first and second maps more than the third. :P I don't need the transitions all that much, but is there another way to remove the map numbers in ZDoom?

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https://www.twitch.tv/videos/219621967 = part 1. (maps 1 & 2)

https://www.twitch.tv/videos/219892611 = part 2. (the rest)

 

Ammo starvation was felt after about 10 or so minutes on map 2. The jack-in-the-boxes didn't feel like a good weapon for me, let alone as a plasma gun replacement. Some good ideas in here, and some that didn't work out so well. (particularly disappointed with the Rev swarm on the Grimoire fight in map 2, which could have been a cool fight all about using 'health' as ammo.....thank GOD for the Godsphere, which also made the fight trivial) Excellent visuals and atmosphere throughout.

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ONCE MORE, WITH FEELING!

 

Long story short, I was gonna make a MAP31 for shits and giggles and then decided against it. With any luck this should address pretty much everything.

 

Hey Suitepee, you feel like doing another pla- *Is shot*

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HEY KIDS, DO YA LIKE VIOLENCE!?

 

Link.

 

Yeah, it's been a while: it's like I always say, life has a bad habit of getting in the way of the important stuff. ¯\_(ツ)_/¯ Maybe after almost 4 years I can finally put this thing to rest. Feedback is always appreciated.

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I noticed that Alfonzo linked to this in the Doom Radio post he did (and again, cheers heaps dude! =D), so I figured I should give this a bump. If anyone feels like giving this a shot and leaving feedback before I finally commit this thing to the archives, I'd be mighty grateful. Let's say...one more week? Yeah, that should do it.

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Annnnnd uploaded! After almost 4 years, it's finally done and dusted! I'll supply an archive link on the OP once it clears.

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Cool, congrats on getting this done and dusted :) Thanks for the music request, it was a nice experience writing not-MIDI music for a change.

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Heh, just played this last weekend after many months of seeing it in my "WADS to play\high priority\play these first\OK seriously play these first\" folder. It's good, folks, and absolute must-play for puzzle and/or Lovecraft-aesthetic enthusiasts! If you managed to put off playing it even longer than me, help a Doomer out and give it a spin for 'sid. Maybe you'll even find a new bug or two for him to squash :P

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ONE MORE TIME, FOLKS!

 

I think at this point I am content to call this the final (for reals this time) release of Maskim Xul. I've tweaked here, I've bugfixed there and at this point I think I'm happy enough with this to release it one last time. I'll update the IdGames link sometime before the end of the week.

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Posted (edited)

i've been playing this map for the last 3 or so hours. lovecraftian theme? yea, i think i lost a bit of my sanity.

 

i'm a bit frustrated right now though. so, first i entered a room for a couple of boxes of shells. first like 6 or so reveneant types spawned, then a bunch of those reskinned hellknights that only do the melee and then to top it of two of those baron of hell reskins. i barely survived after countless quickloads. i expected there to be a major reward at the end but apparently it was just the shotgun shells. anyways... apparently i found a secret area a little later that teleported me to a room where tons of monsters are spawning. the game gave me that book item. sort of a bfg but it also damages me. i tried to survive a bit but there's spawning so much shit, i doubt it's possible. so, after like half an hour or so trying i said fuck it, iddqd. i killed every enemy. i explored the entire room but could not figure out how to get the spheres. there's nothing happening either. i don't know how i'm supposed to progress. is this the end? i'd really like to finish the map, even though i don't think i'm able to survive this encounter without godmode. any tips much appreciated.

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Hey there! First off, cheers for giving Maskim Xul a shot. :)

 

Regarding that first area: that part of the map has you searching for a way to raise bars in front of a switch that allows you to escape. Going through that area raises half of the bars and there's a platforming bit close by that raises the other half. Keep looking around that area.

 

As for the secret area, it is both possible to beat without cheating and escapable (I...think that's a word?). Check for a hidden switch: the switch also serves to lower the Megaspheres, which serve as extra ammunition to clear out the room of any stragglers.

 

Hopefully this helps! I will admit that this map isn't the most intuitive of maps to traverse, eheh.

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Posted (edited)

thanks. i gave it a couple more tries without cheats but couldn't bother anymore at some point. so i iddqd'd my way through this sequence and i actually found the hidden switch. obviously the last fucking bookshelve in the room. ;) i continued without cheats. until i reached the archvile segment. that's just mean dude. i have doubts anyone playtested and completed this on ultra violence. i mean, i lost count how many archviles there were. i spamed my way through it with the bfg item (with iddqd of course). even with this weapon it took ages. i'm sure there's some sort of gimmick that solved this encounter but i just said fuck it. more of this nonsense at the boss. iddqd. 

 

at the end there was a room with eyes but nothing happened. are you supposed to wait there until something happens? not very satisfying for an ending. if it was the end. i don't know.

 

aside from this i think the map is a masterpiece of design. although it does have problems with anti-intuitiveness. it's often not clear where to go next. it's a trial and error which can be frustrating. most of the time new enemies or items are spawned, so you know you're heading the right way. but that's not always the case.

 

then there's the difficulty. it was hard till that book segment. it is beatable but my patience ended there. then there was the archevile segment which was just unfair. it's not fun. it's masochistic. you know what can happen? even if you manage to avoid line of sight with the archs, just one hit that elevates you into the air and you're in line of sight which means you're dead. so, it's pretty much an instant kill scenario. even with god mode it took quite a while to kill all of the archviles. so, i don't know. it's not a fun encounter. i think there's not a lot of people who are willing to go through this punishment. to me it was also frustrating, because i managed to get to that point without cheats (almost). i spent a lot of time getting there just to run into a brick wall. i would've put maybe three archviles there and lot's of imps and pinkys. that still would've given you trouble without being completely unfair.

 

so, yea, anyways, i went through it. had a good time, til near the end. it was quite a journey. i completely forgot that the map started with a tech layout. oh boy. a journey indeed. and a unique atmosphere which is very hard to achieve. downsides: hard to maneuver and difficulty spike at the end. (also, bugged ending?)

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Nah, the ending's supposed to be like that: if I let the player go into the stock maps it'd look kinda weird.

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I want to know what tips Mechadon gave you for making "hilariously oversized maps" :)

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Hey uh...I don't even remember what I said hahaha!  Of course please pass on whatever tips I gave, hopefully they are still useful :)

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Heh, I've been linked to it a few times. I actually left a comment on it yesterday, so feel free to read that if you want my thoughts.

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