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Tzarge

Beyond the Grave Wolf4SDL TC RELEASED

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After many years and many struggles, Beyond the Grave Version 1.00 is finally complete. Beyond the Grave is a Wolfenstein 3D/Doom based total conversion set in the late 19th century. You play as Sartana, a highly decorated ex-Union soldier and a feared Bounty Hunter, who was left for dead but returned as something otherworldly. Sartana will stop at nothing to get his revenge and discover his true purpose. 

Some of the game's features include: 

- High Res Graphics 

- High Quality Sound & Music 

- 20 highly detailed levels with map sizes ranging from 64x64 - 128x128 

- 10 different weapons with primary and secondary attacks (that work like in Blood)

- Inventory Items 

- A diverse range of enemies with improved AI 


Screenshots:

 

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A ThunderEnema production.

Credits list in the menu. Just unzip and run the exe. Read the “Read This” section for game manual, which includes controls, story, etc. The game uses WASD and mouse but you can configure the controls to the keyboard only setup as well as manipulate the mouse speed and button layouts. 

Download here:

http://www.mediafire.com/file/ynn8ked3go8l577/BTG_V1.00.zip

 

Or on Moddb:

http://www.moddb.com/mods/beyond-the-grave

 

facebook page:

https://m.facebook.com/profile.php?id=132215274189585&ref=content_filter

TEXT file included in the game:

Quote
Spoiler

 

 

INTRODUCTION

Welcome to Beyond the Grave! Beyond the Grave is my first mod/TC. I hope your playing experience is enjoyable!

KNOWN ISSUES

I tried to make this game as glitch-free as possible, but nothing is perfect. Here are some known issues with the game:

QUICKSAVING/QUICKLOADING:Using quicksave and quickload (F8/F9) causes a lot of problems (eg: inventory items are not saved correctly). Use F2 and F3 to save/load.

SOUND ISSUES: Occasionally, the game is known to crash when a sound plays right at the same time a MIDI track loops.     

DISPLAY ISSUES: For some reason, minimizing the game causes the numbers on the HUD dissapear. Try to avoid minimizing the game.

OTHER ISSUES: Occasionally, the attack frames get messed up when restarting a level after dying. Reloading the level or the game seems to fix the issue.

If there are any other problems, please let me know about them so that I can address them in future versions of this game. 

GAME DIFFICULTIES

When you start the game, you are prompted to choose between 4 difficulties. The harder the difficulty, the stronger and more numerous the enemies. You will also notice that the amount of wards (discussed in the items section) you start with differs on each difficulty level.

WHERE'S MY GRAVE?: This difficulty is only recommended for sissies and people with no FPS/PC gaming experience. Note: there is no enemy spawning on this difficulty, which eliminates a lot of the surprise/horror elements in the game.

MAYBE JUST A SIP: This is a slightly better place for the inexperienced to start than the previous (mainly because we won't make fun of you AS MUCH for playing on this difficulty). Enemy spawning is left intact and certain enemies are stronger.

RAVENOUS: This is the recommended difficulty setting. It provides a decent challenge even for experienced players.

EVEN DEATH WILL BLEED: If you are a veteran player, someone who likes a good challenge, a masochist, or someone with suicidal tendencies, then this is a difficulty fit for you. Note: you begin with no wards.       
KEYBOARD CONTROLS

ARROWS     Move/Turn
W&S        Move Forward/Backpedal
A&D       Strafe Left/Right                                            
ALT       Strafe
SHIFT       Run
SPACE       Use door/switch/pushwall
CTRL       Shoot/Attack
X       Alternate Fire/Attack
R       Reload
T       Use Item
F          Kick
C          Cast Infernal Power


1       Fists/Machete
2       Single Action Revolvers
3       Double Action Revolvers
4          High Capacity Revolvers
5       Shotguns
6       Repeating Rifles
7       Heavy Rifle
9&0        Select Item
I       Use Indurating Amulet
BSpace       Use Healing Serum

Tab       Show items and current ratios
U       Toggle Crosshair
M       Show Level Map
P       Capture screenshot
F1       Help
F2       Save game
F3       Load game
F4       Sound menu
F5       Full Screen On/Off
F6       Controls menu
F7       End Game

MOUSE CONTROLS

Button 1      Fire/Attack
Button 2      Alternate Attack
Button 3      Infernal Power
Mousewheel    Select Item

NOTE ABOUT CONTROLS: If you want classic Wolfenstein 3D controls, change 'W' and 'S' in the controls menu to up and down arrows.

THE STORY

In a time and place where chaos, violence, and crime were rampant, two brothers, Sartana and Pike, were renowned and feared. Born as twins in 1840, they had become the most sought after hired guns in the west by the time they were 20. Eventually, their reputation had earned the attention of civil war officers and between 1861 and 1865, they fought for the Union. Together, they racked up quite the body count and both earned medals of honor for valor and devotion by the end of the war.

After the war, the two brothers made their living as bounty hunters. As the two further developed their reputation, Sartana noticed Pike slowly turning into someone he did not recognize. Pike became cruel and ruthless. He didn't just simply kill the men who had bounties on their heads; he would capture them, bind them, and torture them over long periods of time. Eventually, Pike changed his name to Devil Eyes; it was fitting given the fact that Pike enjoyed gazing deeply into the eyes of his victims as the life slowly left their bodies. 

Some years later, news about people being kidnapped in the dead of the night for unknown reasons spread like wildfire. The kidnappings were committed by a mysterious cult, led by a trio called The Unholy Trinity (Jilaiya: The Witch, Droge: The Warlock, and Zagan: The Antipope). Bounties were put in place for various cult members. The rewards were high, so high that Pike became greedy. He no longer wanted to split the rewards, which caused a rift between the two brothers. One night, while Sartana was sleeping, Pike went out on his own in search of the cult.Sartana awoke in shock, knowing that his brother had abandoned him. He was alone. 

After a couple more years of lone bounty hunting, Sartana yearned for the quiet life and made way for North Carolina where much of his family lived at the time. During his trek, an enigmatic hooded lady, seeming to appear from thin air, approached him, claiming to have news of his brother's whereabouts. Sartana was convinced that the woman was lying until she tossed him Pike's prized Colt 45. He knew it was Pike's peacemaker because his initials were chiseled on the side of the gun. 

Sartana asked the lady about Pike's location. She unraveled an ancient-looking map and pointed to an island, uncharted on any conventional map at the time, near the Bermuda Triangle. She called the place Isla de la Sombra (Island of the Shadow). She then gave Sartana directions on where to acquire a boat to get to the island. Sartana then asked the strange lady how she knew where to find him and how she knew about Pike. An impish grin crawled on her pallid face as she said, "my master knows everything; and you and your brother both bear the mark."

Sartana, confused, inquired about the mark. The woman pointed to the birth mark on the back of Sartana's neck and said, "You two were destined to be his left and right hand." She then walked away. Sartana called for her, but his calls fell on deaf ears as the hooded lady disappeared into the pitch black night.

Against his better judgment, Sartana decided to go find his brother. He headed south, amassing food and resources along the way, to the border of Georgia where he got the boat to get to Shadow Island.

After a few days of sailing, the boat crashed into a sandy shore in the middle of the night, waking Sartana from his slumber. He wasn’t sure if he had arrived at his destination or some random island. Regardless, he was weary from sailing and sought rest. 

Sartana moored his boat and stepped foot on the sandy shore, proceeding toward a vast forest in search of a suitable place to camp. As Sartana set up camp, robed hooligans emerged out of nowhere. He was surrounded. 

Sartana instantly reached for his Colt, but before he could get a single shot off, he was knocked out by a massive blow to the back of the head. Sartana awoke the next night in a decrepit vacant room lit by candlelight, stripped of his weapons, bound to an altar, and encircled by dark hooded figures decked out in long voluminous robes as black as night. A tall handsome man in a dusty grey coat and an open crown hat upon his head appeared in the distance, slowly making his way toward Sartana.  It was Pike, except he was not the same.

His skin had an uncanny pallor and his eyes glinted like emeralds frozen in ice. Pike gazed upon his brother. A dire grin slowly formed on his face, revealing tiger-like teeth. Sartana, in a weak voice, asked, "what happened to you Pike?

Pike responded, "Call me Devil Eyes." After that, Devil Eyes unsheathed a silver ritualistic blade and stabbed it deep into his brother's heart. Darkness cloaked Sartana's eyes as death enveloped him in its abysmal grasp.  There was no telling what lied ahead...  

GAME BASICS

COMBAT
The enemies you face will stop at nothing to hurl you back into the grave whence you came, so you'll need to familiarize yourself with your surroundings as well as each weapon in your arsenal (including inventory items as they can be very useful for getting you out of sticky situations). Hiding behind walls and knowing which weapon to use in any given situation can save your unlife. 

Helpful Advice: Using a weapon's alt fire indiscriminately can be fun, but also eats through your ammo very quickly (especially with weapons where the alt fire makes the weapon shoot faster). It is best to use a weapon's alt fire only in situations that call for it.

DOORS
Some doors (such as locked doors) are imbued with magical properties that make them shut automatically for inexplicable reasons. It is a good idea to shut doors as some enemies (like zombies) are too stupid to open them. 

EXPLORATION & SECRETS
The Island of the Shadow is full of areas not easily found. Thorough exploration can lead you to areas that contain treasures, useful trinkets, and weapons that you would only find later in the game. There are also many walls that can be pushed back, either manually or via switch, to reveal secret areas (press the 'use' key to push a wall or access switches).

Helpful Advice: Do you hate strafing against walls while holding the 'use' key to find pushwall secrets? Crystal Balls can save you on time and trouble when it comes to locating secrets. You won't be able to find all of the game's secrets with just Crystal Balls, but you should at least be able to find some.

INFERNAL POWER
Returning from the dead not only made Sartana stronger than ever but also infused within him infernal powers from the other side. These powers have granted him with the ability to emit a fiery stream of death from the windows of his soul. As awesome as this ability can be, it is wise to only use it sparingly as your energy supply is very limited (being overwhelmed by hordes of cultists or boss battles are good situations to use them).   

ITEMS

There are various items that will aid you on your quest. Some items can be used as needed (inventory items) while others will be activated the moment you pick them up and will wear off after an elapsed amount of time.

LIFE ITEMS

Blood Pools: Raises your life by 5 points, up to 100.

Blood Vials: Raises your life by 10 points, up to 100.

Entrails: Raises your life by 15 points, up to 100.

Heart: Raises your life by 25 points, up to 100.

ARMOR ITEMS

Protection Runes: Gives you 5 points of armor, up to 100.

Leather Armor: Gives you 50 points of armor, up 100.

Plated Armor: Gives you 100 points of armor, up to 200 total.

TREASURE

Money Bag: Adds 100 points to your score.

Silver Bullion: Adds 250 points to your score.

Gold Bullion: Adds 500 points to your score.

Treasure Chest: Adds 1000 points to your score.

POWER UPS

Wards: Gives you an additional ward. Wards revitalize you when your life falls to 0. Be warned... once you run out of wards and your life reaches 0, final death awaits you.

Cloak of Protection: Grants user with superhuman resistance to injury, lasts for 45 seconds.

Rage Sphere: Enhances both movement speed and attack speed, lasts for 45 seconds.   

POWER UPS

Baphomet: Makes you invulnerable, lasts for 30 seconds.

Bloodstone: Gives you a 100 point boost to your life, up to 200 total.

Imprisoned Soul: Gives you 300 life points. 

Blaze Orb: Fuels your infernal power.

Dybbuk Box: Maxes out your inventory supply of Poppets.  

INVENTORY ITEMS

Eyes of the Owl: Increases the user's perception by illuminating enemies, making them easier to see. Lasts for 90 seconds.

Life Serum: Gradually raises your life by 50, up to 100.

Indurating Amulet: Gives you 25 points of armor per use, up to 200 armor points total.  

Crystal Ball: Temporarily reveals secrets. 

Book of the Dead: Summons hordes of wraiths that obliterate anything in your path.

Poppet: This unique item temporarily paralyzes your foes. This item is especially useful against fast-moving enemies (executioners, werewolves...)

Infernal Scroll: Summons a ball of fire straight from the depths of hell. Good for obliterating large clusters of lesser enemies or taking down a particularly tough foe.

Keys: Enemies aren't the only things hindering your progress. Apparatuses called locked doors can be a major source of frustration. To conquer these foes, you need keys. There are four different keys: Gold, Red, Blue, and Green.  

WEAPONS

The denizens of Shadow Island all have one common goal: to kill you. In order to prevent them from succeeding, you will need to gather up an arsenal of death-dealing instruments. Most weapons have a primary attack and a secondary attack.

FISTS AND KICKS
You begin your quest armed with only your fists. How could you not? They are attached to you (for the moment). Once you acquire a more competent weapon, you won't be using your fists much... unless you have a death wish. You can also kick your enemies (it is much slower but it deals more damage than your fists). As an added bonus, you can also kick while using other weapons. Press 'F' to kick.  

MACHETE 
A large heavy knife with a broad blade that can be very effective if you can get it between you and your foes. The most wonderful thing about the machete is its ability to maim and dismember. Enemies that fall to your blade almost always die with a part (or parts) of their anatomy missing. 

PEACEMAKER 
An accurate single action revolver that packs a decent punch. It can shoot faster, though less accurately, by fanning the hammer. The peacemaker is probably one of the most versatile weapons in the game and is a favorite among many gunslingers. The main drawback is its tedious reloading process as bullets have to be loaded individually.
Accuracy: Very Good
Power: Good
Speed: Average

FRONTIER 
A double action revolver made by two close friends of yours: Smith and Wesson. This quick-shooter might not be as powerful or as accurate as the peacemaker, but it makes up for it with its speed. Additionally, the weapon's top break mechanism allows for the utilization of a speed loader which makes reloading much quicker.
Accuracy: Good
Power: Average
Speed: Very Good

RAINMAKERS
Incredibly fast-shooting swing-out-cylinder revolvers that have been modified to carry double the ammo capacity of a regular revolver. The Rainmakers are very handy in tight situations, and when used with a Rage Sphere activated you can easily clear a room with these twin brothers.
Accuracy: Average
Power: Poor
Speed: Excellent

BOOMSTICK
The Boomstick is a very reliable ally indeed. It may lack a lot of accuracy, but you aren't using a double-barrel shotgun for accuracy now are you!? This weapon can be fired either one barrel at a time or both at once for maximum damage.
Accuracy: Ugly
Power: Very Ugly
Speed: Poor

THE SAVAGE
The Boomstick's bigger, badder brother. This semi-auto beast will hurl your foes into an early grave with relative ease. Though it deals quite a wallop and can carry more ammo than its double-barrelled brother, reloading this weapon is slow and cumbersome. 
Accuracy: Poor
Power: Excellent 
Speed: Poor

THE RECTIFIER
This fast, high capacity repeater carbine is probably the most well-balanced firearm in your arsenal. It is an ideal weapon for disposing of lesser enemies. 
Accuracy: Very Good
Power: Good
Speed: Very Good

THE REAPER
A powerful repeater carbine that shoots high caliber silver bullets. It is more powerful and slightly more accurate than The Rectifier. Great for wiping out more powerful foes, especially those pesky werewolves.
Accuracy: Excellent
Power: Very Good
Speed: Good

DEVIL'S MULE
This mule doesn't like it when people are laughing. He gets the funny feeling they are laughing at him. Well... they won't be laughing very long when the trigger is pulled. One shot from this monster turns even the hardiest beasts inside out.
Accuracy: Excellent
Power: Turns foes inside out
Speed: Very Poor

CREDITS
        J. Nicholas Lewis(ThunderEnema)
            Project Coordination
            Story/Concept
            Level Design
            Programming
            Sound Editing

        Gerolf
            Graphics
            Sprite and Texture Editing
            Sound Editing

        Jesse Stevens
            Promotional/Title Screen Artwork


        Original Graphics
            ID SOFTWARE
            Raven Software
            Monolith Productions
            Capstone Software
            Apogee Software/3D Realms
            Bethesda Softworks

        Additional Graphics
            Realm667.com
            zDoom forums
            Majik Monkee
            Madwolf
            Reactor
            AReyeP

        Additional Code
            Tricob
            Wolf Skevos-Jones
            AlumiuN
            Chris
            Adam Biser
            Codetech84
            MCS
            Richter Belmont
            Zombie_Plan
            BrotherTank
            WLHack

        Original Sound Sources
            Activision (VtM: Redemption)
            Monolith Productions    
            ID Software
            Raven Software
            Lobotomy Software
            Realm667.com
        
        MIDI Music
            Sierra Games (Phantasmagoria)
            Monolith Productions (Blood)    
            Apogee Software (ROTT)

        OGG/MP3 Music
            "Leader" by Outbreak    
            "Iconoclast" by Icon
            Zombie theme by Fabio Frizzi    

        Additional Sounds
            Wolf Skevos-Jones (TotenkopfSDL)
            Various gun sound libraries

        Additional Music
            RonWolf
            Rodney A. Brubaker
            freemidi.org
            Activision (VtM: Bloodlines)

        Additional Level Design/Maps
            Ack
            Gerolf    
            Richter Belmont
        
        Beta Testers
            Cody Young
            Gerolf    
            Timothy George Wells
            Military
            Sigma64                 


EDITING UTILITIES

Havoc - Havoc's Wolf3d Editor

Chaos Software - ChaosEdit

Bloodshed Software - Dev-C++

Simon Judd and Gez - Slade Doom Editor

Anvil Studio

FL Studio

Sound Forge Audio Studio 10.0


SPECIAL THANKS

Id Software - for creating Wolfenstein 3D, Doom and other great games, and for releasing the Wolf3D source code to the public.

Raven Software - for making Shadow Caster, Heretic I/II, and Hexen I/II.

Monolith Productions - for making the greatest FPS of all time: Blood. 

Ripper and Chaos Software - for creating the Wolf4SDL source port.

Realm667.com & zDoom forums - for providing an extensive supply of sprite/texture resources to use for mods.

BrotherTank, Dean, and RonWolf - for running the Diehard Wolfers Forums.

Gerolf - for going above and beyond to help me create this game.

WSJ - for the reloading code, and for releasing the Castle Totenkopf source code which allowed me to implement enemy bullet tracing in this mod.

AlumiuN - for his advanced sound code which made using higher quality sound effects and music for mods possible.

Tricob - for helping me implement various coding features. 

Jesse Stevens - for making awesome promotional artwork and title screen art.

You - for downloading and playing this game.

If there is anyone I forgot to credit, please don't sue me! 

CONTACTING THE AUTHOR

If you have questions or comments about this game, you can send me an e-mail at one of the following e-mail address: 

chowpow13@aol.com

Zeus024@live.com

 

 

 

THIS IS A STAND ALONE GAME. The entire file downloaded is required in its entirety to run the game. There is no further files necessary to run it and there are no other supported files or programs for it. The EXE is a modified Wolf4SDL EXE.

Edited by Tzarge : to add the text file

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Is this for DooM (in which case, shouldn't this thread be in "Wads & Mods" forum)? Or is this a stand-alone game with its own "IWAD"? What are the minimum system requirements? I was hesitant to download a zip file of indeterminate size, without knowing more about the game. A link to the text file would be great.

 

Incidentally, the art and the theme look fabulous.

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It’s for Wolf4SDL, a Wolfenstein 3D source port. It’s stand-alone and requires no other programs to run. We will have a moddb page up soon with more details. I hope you all will enjoy it.

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1 hour ago, ReX said:

I was hesitant to download a zip file of indeterminate size, without knowing more about the game.

I'm hesitant to download a ZIP file containing an unknown EXE. Is it a SFX archive? Can you provide a ZIP only option?

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I'm uncertain of what you mean. It is a ZIP file from mediafire, containing the game files, the executable to run the game, a text file, and a folder that contains the audio files of the game (which is mandatory for the way the sound system works, and that is what is the large chunk of the file size most likely, and it cannot be deleted once downloaded, as that is the way the sound and music is stored to run in the game). It uses the Wolf4SDL source port for Wolfenstein 3D, and it has been heavily modified, with features not common in Wolfenstein 3d. 

 

I've included the TXT file in the OP. 

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What I mean is, is it the Wolf4SDL EXE (the port's EXE) or is it a new EXE that you use to run the mod? Usually I prefer downloading the source files (WAD, PK3, etc) and then running it with the port that I download manually myself separately.

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It is a modified EXE of Wolf4SDL, and cannot be ran with the plain Wolf4SDL source port because the source code has been manipulated. I’ve updated the post with the Moddb page.

 

it is a stand alone game. The file, in its entirety, is required to run the game. No additional files are supported or necessary to run the game, and no other files or programs are supported to run the game. It is purely stand alone, and the EXE is what is used to run the program, like any other video game. That’s how modding on Wolf4SDL works, it’s not like ECWolf or ZDoom where it runs off the PK3 or WAD files. It instead runs off the Wolfenstein 3D source directly, and the source has been modified, as have the base files, to become a TC. This is how DOS Wolfenstein 3D was modded too. 

 

I hope that that clears up any confusion. 

Edited by Tzarge

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Not to be a pain about it, as I don't care that much personally (others might), but it would be nice if you credit me (and anyone else you got stuff from there) for their Realm667 sprite edits individually rather than only a blanket mention of the site.  The site has a credits tab and there should also be info in the resource WADs themselves.

 

Otherwise, looks like something I'll give a try to.  I tend to be a bit lukewarm about TCs that do a lot of rip-and-remix work, but it looks from the shots like you had a mind towards getting a more cool and consistent mood to it than many of them.  If I like the game I might just be willing to help make some more unique graphics too.

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Ettingrinder, we are working on a more put together credits listing. We had been working on this since 2012 and it was the first mod collaboration that we did together and several resources were used and modified that it was hard to keep up with so many people working on the project together. We will update the credits listing in the text file in a future update, and we will be more efficient in that regard in future projects. However, gerolf plans to do 100% original artwork in future projects with this crew. 

 

6 minutes ago, Spectra said:

Probably this is just me, but I get a crash if I go to the Customize Controls menu.

What exactly happens? I’ve never had this happen before. Do you mean the “use” key or the use item key? 

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Quote

What exactly happens? I’ve never had this happen before. Do you mean the “use” key or the use item key? 

Answer to the second half: I thought the item selection key was the "use" key, but that is the "Space" key.

to the first half:

Spoiler

ctrlcrash.PNG.39556a44bcea555a34dfb972b12c5a89.PNG

I get it, the game doesn't support windowed mode the resolution I chosen.

(I tried 640x400, but I need to use 640x480)

Edited by Spectra : final edit

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Are you wanting keyboard controls?

Like arrow key movement, enter key uses item, space opens doors, etc?

 

try editing the controls again, and see if it happens once more. If so, some are having to run the game in compatibility modes, but we will look into this problem. 

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Okay, that explains it. Yeah the game glitches out pretty bad in windowed mode sometimes. We are working on fixing that and adding more support for other resolutions. The keyboard controls can be configured that way, the only buttons that can’t be changed are the A and D key strafe buttons, but using Alt+ arrow key works still. 

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wolf4sdl mods work fine with a set number of windowed resolutions, but I don't think there's a way to enable mouse turning. 

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Actually, if you run it with the command:

@GRAVE --windowed-mouse 

 

it should enable the mouse while in windowed mode. (This works on plain Wolf4SDL as well)

 

Windowed mode works but it cant be set at other resolutions currently for this game. 

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3 minutes ago, Tzarge said:

Actually, if you run it with the command:

@GRAVE --windowed-mouse 

 

it should enable the mouse while in windowed mode. 

 

I stand corrected on my previous post. I'm remembering now that wolf4sdl mods do allow for mouse turning, but I don't know of any way to disable forward and backward movements. Is there a way for that?

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I think there is a way, but it requires code editing, and from what I remember hearing, disabling the Y axis can affect the sensitivity of the mouse input in Wolfenstein 3D to the point of it being very unresponsive and terrible. I’m not sure if that’s true or not, though. I know the it works fine in ECWolf, but I think it uses the ZDoom mouse input configuration, and AFAIK it’s not possible on Wolf4SDL, but I’ll look further into it.

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3 minutes ago, Tzarge said:

from what I remember hearing, disabling the Y axis can affect the sensitivity of the mouse input in Wolfenstein 3D to the point of it being very unresponsive and terrible

If that's true at all, it sounds like more of a case of a programmer not really knowing what they're doing than something which necessarily has to be the case if done correctly.

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I tried using a program called novert, which disables Y mouse movements, but it doesn't seem to be working. Regardless, I'm remembering now how wolf4sdl mods (along with Blake Stone) have this weird reverse mouse acceleration thing going on, where faster mouse movements equate to slower speeds. So, maybe it's just best to play this along with other Wolfenstein engine projects with a keyboard only. 

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9 minutes ago, ETTiNGRiNDER said:

NOVERT was designed to be used in DOS, so no surprise there if it's not working for a Windows port.

 

I was under the impression that you just needed to use DOS in order to run it and it would run with most program applications, but I was mistaken. 

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