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NaZa

Eagle Speedmapping Sessions 8 - Memesis (BETA COMPILAT)

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Hey @Suitepee what is your usual streaming schedule? I keep wanting to watch your streams but missing them... :( This was particularly annoying when it came to the last Pigeon and Eagle streams since I wanted to talk about my maps

 

Oh and the time seems pretty good to me, will probably be able to participate, maybe I will be able to make a (good) map that takes more than 1 minute to beat this time 😓...

Edited by therektafire

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Just to clarify - most of you are good with GMT, so sessions will be 6 pm GMT, Saturday and 6 AM GMT, Sunday. Basically two-day sessions for Europeans heh. 

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Prepare thy flesh to be absolutely consumed by my insane linedef magic bada$$ery

 

as always

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Quick update - I'll hold on for ANIMATED and SWITCHES for now - no custom switches or animated textures. You may use cc4-tex switches or animated textures if you really want to (WFALL comes to mind), but SW1COMM is also very versatile :) 
 

The reason for that is because I'm still kinda fresh in compiling this stuff and I don't want to get it all wrong in a session. I can compile textures now which is a huge success, but I'll practice a bit before I allow switches and anims.

 

I hope you undestand. 

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Damn. They're way easier to manage than textures, please look into it. 

(I can compile those for ya as I'm gonna end up compiling everything anyway heheheheh if you can't) :] <3

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14 hours ago, NaZa said:

Quick update - I'll hold on for ANIMATED and SWITCHES for now - no custom switches or animated textures. You may use cc4-tex switches or animated textures if you really want to (WFALL comes to mind), but SW1COMM is also very versatile :) 
 

The reason for that is because I'm still kinda fresh in compiling this stuff and I don't want to get it all wrong in a session. I can compile textures now which is a huge success, but I'll practice a bit before I allow switches and anims.

 

I hope you undestand. 

We can also using the old doom switches lumps, right?

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If by that you mean UDoom lumps, sure. They're in cc4-tex.wad I think. 

 

You can use animated textures and switches from cc4-tex.wad but don't use any other just yet. 

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On 07/11/2017 at 9:52 AM, NaZa said:

Just to clarify - most of you are good with GMT, so sessions will be 6 pm GMT, Saturday and 6 AM GMT, Sunday. Basically two-day sessions for Europeans heh. 

So, five minutes? It has just passed 17:55 GMT.

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Yes, exactly five minutes. 

 

Because I'm about to leave, I'll give the themes now. I hope they're a bit better than last time, heh. 

 

THEMES
- Birthday cake in a secret (I'll be thankful c:) 
- No keys
- No more than 10 tags used

 

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here we go:

 

wat.zip

Title: Boxy layouts are unbeatable

Themes: No doors, < 10 tags

Build time: 1 hour and half, including removing the first layout draft and rebooting 2 times my laptop because the keyboard started acting weirdly after testing it.

New Music: Rise of the triad by Lee Jackson

New Textures: Yes, from here (malice textures)

 

Test this thing better than i can do, enjoy and feedback is highly appreciated, have fun!

Edited by Walter confetti

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Well here is my map. There is some good news and bad news. The good news is that everything works like it should this time (I think), all the switches animate, the exit works, nothing gets stuck anywhere. The bad news is I got to thing placement last which is kind of an issue since A) there is very little ammo on the map, again, and B) I designed the areas for somewhat larger scale encounters and there aren't very many enemies in a couple of areas right now so you just get to look at a mostly flat cave room 😁 And of course I spent all the time I had to work on it today and can't update it tomorrow so if there are any problems they will just be stuck there for the time being... Basically I am just putting this up to show I did get through with it mostly lol

 

 

 

Name: Winter's Timidity

Build time: 2 hours

Themes: no keys, 10 tags, will probably add birthday cake secret when I get the chance

 

Cc4-tex is used in this map but as an external resource. Also no new music just yet

 

 

winterstimidity.zip

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I was watching a stream while making this and I also got interrupted multiple times including an anoying update that forced me to reboot the computer, the result is a barely playable complete mess of a map but you can add it to the wad if you think that it's better than nothing.

 

Title: Memess

Time: No idea, I started when the session began but I can't have spent more than 90 minutes actually mapping and testing, so 2 hours maybe?

Music: sparkman's theme (megaman 3)

Themes: All 3

 

http://www.mediafire.com/file/bkkcfa2962b7g5a/SPDMP8.zip

Edited by Forli

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Alrighty then!

M7XOH15.png

Title: Tek Gone Bad

Time: 3 hours

Music: Title Theme from Journey to Silius (Lunatic intermission music)

Theme: No keys (I ended up using way more than 10 tags) v2: Cake!

 

The floor was originally supposed to lower twice, but I ran into some serious issues with that. Instead I did something a little different. Only tested with iddqd because I suck at Doom today. Hope you enjoy anyway!

 

V2: Minor fixes and added a cake. Demo compatibility probably not lost (rdwpa's works fine).

V3: The cake linedefs were tagged as a door for some reason.

 

tekgnbad.zip

Edited by Spie812 : Reason for edit

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9 minutes ago, Forli said:

download link?

I'm dumb. Just a second.

e: added to original post

Edited by Spie812

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