NaZa Posted November 18, 2017 ANNOUNCEMENT Instead of 6 AM GMT, the second session will be held an hour later, 7 AM GMT. Basically 9 hours from now. 1 Share this post Link to post
BigDickBzzrak Posted November 18, 2017 Damn, missed the today one due to getting quite pissed and going for a 2 hour walk, missing much of the session. Ah well, at least I'm not pissed anymore. I should make it for the tomorrow (well, now today) session though. 1 Share this post Link to post
Forli Posted November 19, 2017 I fixed a small error on my map (and also made it a zip file) 0 Share this post Link to post
NaZa Posted November 19, 2017 THEMES - Birthday cake in a secret (I'll be thankful c:) - No keys - No more than 10 tags used BONUS - a la Downtown (city like) I'm sorry. As I was writing themes my phone died so I had to charge it a bit so it can reboot. Sorry. 1 Share this post Link to post
therektafire Posted November 19, 2017 Oh just in case you were wondering naza those are screenshots from the map I made in the first session, I'm not able to participate in this one 1 Share this post Link to post
baja blast rd. Posted November 19, 2017 9 hours ago, Spie812 said: Alrighty then! Title: Tek Gone Bad Time: 3 hours Music: Title Theme from Journey to Silius (Lunatic intermission music) Theme: No keys (I ended up using way more than 10 tags) The floor was originally supposed to lower twice, but I ran into some serious issues with that. Instead I did something a little different. Only tested with iddqd because I suck at Doom today. Hope you enjoy anyway! tekgnbad.zip Fun little map, pretty well balanced despite lack of "proper" testing. :) FDA: tekgnbad_rd_fda.zip 0 Share this post Link to post
NeedHealth Posted November 19, 2017 Okay so I made a map. It became a spiritual sequel to "Dead yet Dreaming" a k a that 45 second long map. At least I have two hours to expand on ths.... 3 Share this post Link to post
SleepyVelvet Posted November 19, 2017 (edited) Download (v1): noisy_eagless08_v1.zip (see later post for v2) Demo: noisy_eagless08_v1lmp.zip Name: no name Music: no music Sky: green sky from https://www.doomworld.com/idgames/graphics/rottskyp Bugs: my sky is broken, and if i fix the sky then the cc4 textures don't show even when properly loading everything? sky is in Texture1 lump, but requires cc4 tex which also has a Texture1 lump, so they clash instead of merge - it should look fine in final compilation. Time: 3 hours exactly for everything. Should be balanced enough Themes: Cityish; I shoehorned a cake in there too. ignored other two themes and just made a map kinda. (post analysis: i only used 10 tags exactly) Edited November 21, 2017 by NoisyVelvet : demo; sky bug clar. 4 Share this post Link to post
antares031 Posted November 19, 2017 Title: March of Angry Boneheads Version: RC1 Build time: 3 hours, including playtest Themes: Cake in a secret, No keys, No more than 10 tags used (7 in total) Music: "Lava Powerhouse" from Sonic Spinball, sequenced by King Meteor Textures: Quoted from "The Kerberos Complex Texture Pack" by antares031 Sky Box: From "Mek's Box 'o Skies" by Mechadon Click here to download 3 Share this post Link to post
NeedHealth Posted November 19, 2017 (edited) e - new version. note: I changed the name of the map because apperntly I was a walking thesaurus without knowing it. Go figure... Name: Among the soot Time: 3 hours half an hour faffing about. Themes: City + cake Music: Narrow_Sidewalk.mid by Glaice from folder "Original Tracks" in a midi music compilation. v2 added a cake in a secret added music. added multiplayer weapons. added multiplayer monsters. tweaked ammo and health. https://ufile.io/hk58i Edited November 20, 2017 by NeedHealth 2 Share this post Link to post
SleepyVelvet Posted November 19, 2017 demo for anteres map: noisy_eagle8_antares031_rc1.zip damn, that's a good map. nice texturing imo. 1 Share this post Link to post
baja blast rd. Posted November 19, 2017 Did an FDA for antares's map as well: e8a031_rd_fda.zip 1 Share this post Link to post
BigDickBzzrak Posted November 19, 2017 (edited) GET PSYCHED COZ DIS MAP'S GUNA WHOOP YOU'RE A$$ YO Name: Constrained Liberty Themes: all 4! Time: 03:25, bleh. Music: d_e3m3 from rokelek2.wad USES CC4-TEX https://doomshack.org/uploads/ConstrainedLiberty-bzzrak-eagle08.zip (65 kb) EDIT: IMPORTANT UPDATE (tagging @NaZa so that he can see it) (I don't really like updating my speedmaps, but this one was so full of bugs that I just had to.) changes: fixed the exit teleport (forgot to actually give the lines action 97 LOLOLOL); the lift from the water pit works now, thx NoisyVelvet! some inaccessible monsters were moved to a more appropriate place (there was a room that you were supposed to get to, but I cut that part of the map when I realized I was wasting time, but the monsters stayed there); lowered outdoor ceiling height from 768 to 640 (it looked kinda gay, now it's just right TM); added some soundblocking lines (so that the entire population of liberty-ville doesn't camp at your front door); made the crusher in the stone tower work more-or-less (apparently monsters can't trigger generalized switch-activated crushers???); umm probably something else too https://doomshack.org/uploads/ConstrainedLiberty-bzzrak-eagle08-V2.zip Edited November 20, 2017 by bzzrak : update update update!!! download it if you have the buggy version!!! 2 Share this post Link to post
dl_simc Posted November 19, 2017 (edited) I made a map too but I blew up the time limit. Fixing bugs and creating some game play took long. Edited November 19, 2017 by dl_simc : (nodes rebuilt) 1 Share this post Link to post
NaZa Posted November 19, 2017 First 5 hour map, that's an achievement. I'll include it, but please be a bit faster next time. Title, themes, midi? 0 Share this post Link to post
dl_simc Posted November 19, 2017 (edited) Only 4 hours. Started one hour late. But there should be no missing textures and such. title: Day in the office themes: city centre, cake, 10 tags midi, Memento Mori, MAP01 https://www.dropbox.com/s/qswppkze2xhzgti/eagle8_dl_simc_v2_%28new_nodes%29.zip?dl=1 (new nodes) Rebuilt nodes. + Added multiplayer starts, named the wad file properly, adjusted skill levels and texture alignments. Edited November 19, 2017 by dl_simc 2 Share this post Link to post
antares031 Posted November 19, 2017 Here's the updated version of my level. Thanks for the FDA, @NoisyVelvet and @rdwpa ! :) Changelog - Cleaned up the automap with secret and hidden linedefs - Added difficulty settings - Edited the hint to secret area + decorate the cake a little bit more - Adjusted the final combat area March of Angry Boneheads (RC2) 0 Share this post Link to post
NaZa Posted November 19, 2017 Thank you all for the maps! Tomorrow I'll take a day off, relax and eat those cakes in your maps :) I'll publish the compilation till Wednesday. 0 Share this post Link to post
Spie812 Posted November 19, 2017 (edited) FDA for Needhealth's map. The map is pretty solid, but I don't really have any specific comments. needhealthfda.zip 0 Share this post Link to post
NaZa Posted November 19, 2017 (edited) As I was downloading maps, I felt inspired to do a quick run through Eagle's history of mappers, and I found out that 6 mappers made 5 or more maps for these 8 sessions! That's a result in itself. These are: Forli (who made 7 maps), Pinchy, Walter confetti, bzzrak, Surreily and bonnie, the latter two also taking place in the first ever Eagle session, however not taking place ever after the 6th one. 4 Share this post Link to post
NeedHealth Posted November 19, 2017 35 minutes ago, Spie812 said: FDA for Needhealth's map. The map is pretty solid, but I don't really have any specific comments. needhealthfda.zip Thank you ! It certainly didn't feel that solid when I built it. In the next version, I am going to implement some music and an extra weapon in multiplayer. Probably also some extra monsters though I usually forget about it. 0 Share this post Link to post
Suitepee Posted November 19, 2017 55 minutes ago, NaZa said: Thank you all for the maps! Tomorrow I'll take a day off, relax and eat those cakes in your maps :) I'll publish the compilation till Wednesday. Damn you for making me wait for this! 0 Share this post Link to post
SleepyVelvet Posted November 20, 2017 fda dump: noisy_ess08_FDAs.zip (complevel 9) walter - cute and small slaughterly thing. rektefire - pretty shabby. layout was "wolfensteiny". but improvements over the last one. keep it up. bold move to start mapping via speedmapping, and I'm curious to see your slower, more fleshed out attempts for Nova 3. forli - quick and dirty budget speed slaughter. good. spie - hmm good and short and spicy. needhealth - pretty much just good. noisyvelvet - slapdash arcthitecture, floodfilled green concrete wall. i shoved a bunch of monsters into it until it wasn't easy anymore. i think it turned out okay. anteres - those sweet, banding, candycane colored techwall looks good. very visually stimulating. tough start, easy middle, tense but easy ending. bzzrak - janky but fun. I save scummed past the berserk baron cuz i didn't want to replay. I think the pit in the middle is inescapable because I couldn't get out of it (broken lift?). dlsmic - award for best cake goes to DL_SMOMFDc. also i died a lot here, like a lot (see demo). hard map due to scarcity. 7 Share this post Link to post
therektafire Posted November 20, 2017 8 minutes ago, NoisyVelvet said: 0 Share this post Link to post
therektafire Posted November 20, 2017 Quote rektefire - pretty shabby. layout was "wolfensteiny". but improvements over the last one. keep it up. bold move to start mapping via speedmapping, and I'm curious to see your slower, more fleshed out attempts for Nova 3 Actually I didn't technically start out mapping by speedmapping, I made 2 other maps before, my speedmaps are just my first publicly released ones. I had started on a GZDoom centric map which technically is my first but I stopped working on it (for now anyway) when I learned about the speedmapping sessions 1 Share this post Link to post
GarrettChan Posted November 20, 2017 @therektafireIn my port, there are 2 teleporter cages which don't work. The texture on the side of the river steps are not correct. I think due to the time limit of speedmapping sessions, the map is pretty empty again. To be honest, I think Noisy's advice is pretty good, and this map can be a base to re-work into a better one. For now, it lacks everything. 2 Share this post Link to post
NeedHealth Posted November 20, 2017 note: I changed the name of the map because apperntly I was a walking thesaurus without knowing it. Go figure... Name: Among the soot Time: 3 hours half an hour faffing about. Themes: City + cake Music: Narrow_Sidewalk.mid by Glaice from folder "Original Tracks" in a midi music compilation. v2 added a cake in a secret added music. added multiplayer weapons. added multiplayer monsters. tweaked ammo and health. https://ufile.io/hk58i 0 Share this post Link to post
therektafire Posted November 20, 2017 13 hours ago, GarrettChan said: @therektafireIn my port, there are 2 teleporter cages which don't work. The texture on the side of the river steps are not correct. I think due to the time limit of speedmapping sessions, the map is pretty empty again. To be honest, I think Noisy's advice is pretty good, and this map can be a base to re-work into a better one. For now, it lacks everything. Well i am updating it right now as we speak fixing the things you mentioned :) 1 Share this post Link to post
Walter confetti Posted November 20, 2017 wat.zip fixed the the glitchy invisible door and now the reverant plataforms lowers down when you reach the bfg switch. 0 Share this post Link to post