Shadowman Posted November 6, 2017 (edited) Hello! Hellfire III (old name - Hellfire: School) is completed. Wad contains 9 maps: maps 1-4 on urban themes, maps 5 - 9 on hellish themes. The format is boom, I recommend prboom-plus, complevel 9. The story is this: initially the monsters captured the native school of Doomguy, and he must restore order. And what awaits Doomguy after school - see, playing this wad. Direct link: http://darkwatcher.freevar.com/DoomWads/Boom/Hellfir3/hellfir3.zip On idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hellfir3 Have a nice game! Screens: Edited March 12, 2019 by Shadowman : wad was updated 14 Share this post Link to post
Merry Widow Posted November 6, 2017 Your wads are always beautiful!Am downloading & will play later.Thank you! :D 0 Share this post Link to post
Shadowman Posted March 11, 2019 The wad was updated to 9 maps. Information - in the first post. 2 Share this post Link to post
riderr3 Posted March 11, 2019 Very nice. Hellfire 1 is the one of the first custom WADs which I've played and I have a nostalgic memories about it. 1 Share this post Link to post
gaspe Posted March 11, 2019 New maps, cool! I actually forgot about this wad, now I can keep up with the series. It was very interesting to see your evolution with this realistic style in the previous wads. 1 Share this post Link to post
Shadowman Posted March 12, 2019 (edited) Hellfire III on idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hellfir3 1 Share this post Link to post
NuMetalManiak Posted March 12, 2019 Cool stuff, played through the whole thing and noticed that these levels are quite short, which I like. Gotta say those trees on MAP03 were quite annoying to get around but the setting of the whole thing was kinda cool. MAP04 was very neat. 0 Share this post Link to post
Grazza Posted March 13, 2019 (edited) LOL at the music from Nitemare 3D. BTW, it would be worth mentioning in the text-file that it requires Boom features (-complevel 9). I had to come to this thread to discover that. Edited March 13, 2019 by Grazza 0 Share this post Link to post
meapineapple Posted March 13, 2019 (edited) I recorded my playthrough of map 1 and part of map 2. Partway through map 2 I ended up fighting a bunch of cacodemons shortly after picking up the red key, and when I died after almost exhausting my ammo I lost my patience with the wad and quit. The maps are gorgeous and there is fantastic attention to detail. This is seriously one of the best-looking wads I've played. But... The gameplay is atrocious, at least in the first two maps. It's pretty to look at but, for me, it was no fun at all to play. The monster placement wasn't fun, the health and ammo balance wasn't fun, the cramped layout wasn't fun. It's very easy to get lost, especially in the indoor environments, because there's so little distinction from one area to the next. The interiors are horribly cramped and it's a headache trying not to get hit by enemies when there's hardly anywhere to dodge to. And the dodging difficulty might have been less of an issue if there was more health, but the map seemed awfully stingy on the health pickups for how much seemingly unavoidable hitscan damage there was. Also, the lighting really got on my nerves. Who uses the glow or blink from zero lighting settings on entire rooms? It hurt my eyes and made it very difficult to navigate those rooms. 2 Share this post Link to post
Shadowman Posted March 15, 2019 Thank you for the video. By the way, in the very first room you missed the secret :) Yes, on ultra-violence you need to save ammo and play carefully. But you can put less complexity, if your game skill is not very high. 1 Share this post Link to post