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Arl

Toying with D3 models and PBR.

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Hi, I was practicing and experimenting with shaders in Blender, and since I was using Doom 3 models I thought about sharing it here, for whoever's interest.

 

In order to separe and better representate things like metal and flesh I made some additional textures and masks for the models, since PBR (Physically-based rendering) demans more than the set of textures Doom 3 engine uses.


 

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MJqbbon.jpg

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RqJRZod.jpg

 

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SDSUgLT.jpg

Fp0IN04.jpg

 

 

 

Due to Cycles being a ray-traced rendering enviroment, there are lots of shadow issues with low poly models such as these, in a game engine like Unreal Engine 4 this would not happend, maybe I'll make some test in UE4 sometime.

 

 

Well, that's it, I'll post again here if I make another "experimentation".

 

 

 

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