Arl Posted November 7, 2017 (edited) Hi, I was practicing and experimenting with shaders in Blender, and since I was using Doom 3 models I thought about sharing it here, for whoever's interest. In order to separe and better representate things like metal and flesh I made some additional textures and masks for the models, since PBR (Physically-based rendering) demans more than the set of textures Doom 3 engine uses. Spoiler - Spoiler - Spoiler Due to Cycles being a ray-traced rendering enviroment, there are lots of shadow issues with low poly models such as these, in a game engine like Unreal Engine 4 this would not happend, maybe I'll make some test in UE4 sometime. Well, that's it, I'll post again here if I make another "experimentation". 5 Share this post Link to post
hardcore_gamer Posted November 12, 2017 You should give them completely new and more realistic looking textures. That would be awesome. 0 Share this post Link to post