NaZa Posted November 7, 2017 (edited) I know, megawads are too ambitious, inconsistent, etc etc, but I feel I can actually make this one work. So, who would be up to playtest a vanilla Doom II megawad? I'd need a few people. Thank you in forward. 1 Share this post Link to post
Memfis Posted November 7, 2017 (edited) I can record FDAs on UV in prboom-plus and describe my impressions if the levels aren't annoying. 2 Share this post Link to post
HAK3180 Posted November 7, 2017 Mmmmmmm, vanilla. Yummy. I'd probably be in. Any specific criteria/rules you'd set forth? 1 Share this post Link to post
zerolizer Posted November 8, 2017 I just finished ancient aliens and plutonia, Im looking for a wad to play through. All I have for play is ¨violence¨that im playing with a friend : ) message me if you want! 1 Share this post Link to post
BigDickBzzrak Posted November 8, 2017 17 hours ago, NaZa said: I feel I can actually make this one work. Wasn't Abhorrence supposed to work? :] Anyway, yeah I can test. 1 Share this post Link to post
NaZa Posted November 8, 2017 (edited) Heh. I actually made 3 1/2 levels but the 4th one was too huge and I lost inspiration @bzzrak 0 Share this post Link to post
NaZa Posted November 8, 2017 1 minute ago, Fonze said: Gotta map to need playtesters. Gl! I do have a map finished. 0 Share this post Link to post
bioshockfan90 Posted November 8, 2017 If you can give me a set of levels and keep the flow constant, then I'm in. Will record demos for food. 1 Share this post Link to post
Nevander Posted November 8, 2017 (edited) I started my own megawad too. Kinda lost interest at around 9 maps in. They are relatively solid maps but they suck now in comparison to my current level of mapping ability. I do plan to eventually revisit it, but I doubt mine will be vanilla. I will probably do UDMF format from now own. 1 Share this post Link to post
AleksB Posted November 9, 2017 Id be happy to play test your megawad no problem. Love every chance I get to play doom, so it works out perfect lol 1 Share this post Link to post
Bushpig2dope Posted November 11, 2017 Why do you need to gather so much interest if you already have some made? Just chuck them up and no doubt people will play them 0 Share this post Link to post
NaZa Posted November 12, 2017 (edited) Damn problems struck and I don't know where to put them. Basically I made some CREDITS# textures and put them in the map as midtexes in a secret area. In ZDoom they work fine and show up nicely. In prboom+ they don't show up at all, same goes for Crispy and Chocolate Doom. I was wondering what's wrong with the textures? They're all Doom format and 128x128. I don't want to give people a WAD that has missing features in certain ports :) Edited November 12, 2017 by NaZa 0 Share this post Link to post
AleksB Posted November 14, 2017 On 11/12/2017 at 2:22 PM, NaZa said: Damn problems struck and I don't know where to put them. Basically I made some CREDITS# textures and put them in the map as midtexes in a secret area. In ZDoom they work fine and show up nicely. In prboom+ they don't show up at all, same goes for Crispy and Chocolate Doom. I was wondering what's wrong with the textures? They're all Doom format and 128x128. I don't want to give people a WAD that has missing features in certain ports :) Hmm, not to sure whats the issue. BUt when its fixed, please lemm know so I can do some play testin :) 1 Share this post Link to post