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WARDUST

SmoothDoom WARDUST sprites

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http://www.moddb.com/mods/smoothdoom-wardustsprites/addons

 

2euk3d1.jpg

119c9k6.png

11gktv5.png

 

Smoothdoom is a cool mod for zdoom port. You can learn more about it and download the original here (you need it for the mod): https://forum.zdoom.org/viewtopic.php?f=19&t=45550
This modification i'm uploading consist in some edits on some sprites (zombies basically) make it they less bloody/Zombie and more militar.

Zombie guy: Removed bloody marks, added black boots
Two handkerchief variations instead of decapited an unmouthed ones

Shotgun Guy: Gloves and boots, Green Camo or black instead of blood
handkerchief variation instead of helmet version

Chaingun guy: GreenCamo and white armour, black boots (red pads, hair and eyes)
Cacodemon: Versionated alternative dead

Soul: Blackbluish for play with the translucency maxed (goshtly)

Arachno: WhiteYellow blood (sprite inmpacts are not edited)
 

Current version v4.

 

In the new pack theres two files. A pk3 with GLdefs edited for glowing lost souls (thanks to Empyre) and new brightmaps for the custom sprites (Soldiers, Sarges, Pinkys, Imps and lostsoul).

The only way the brightmaps are working for me, it's include it in another brightmaps defs file, outside the smoothdoom pk3.

 

Regards!

 

 

Regards!

Edited by WARDUST

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18 hours ago, Empyre said:

I really like those lost soul sprites. May I use them (giving you credit, of course)?

of course! ;-)

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22 hours ago, Moktar said:

Dat lost soul looks amazing...

really dificult to see. I like the small but significant changes in the graphics/gameplay. The only thing i miss it's the glow from the lost souls, something i want to investigate, and, if someone can help on this...

 

Thanks for the comments guys!

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I uploaded a new version v5.

 

New version v5.

In the new pack theres two files. A pk3 with GLdefs edited for glowing lost souls (thanks to Empyre) and new brightmaps for the custom sprites.

The only way the brightmaps are working for me, it's include it in another brithmaps defs file.
Added brightmaps to Imps, Pinky, Zombie v1 and v2, Sarge Guy v2, LostSoul

Corrected Arachnotron sprite. Added some color effect in blood puffs

 

Regards!

 

Edited by WARDUST

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On 12/3/2018 at 5:18 PM, Bit3s said:

 

 

 

somewhere in my HDD ;-)

Edited by WARDUST

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