hardcore_gamer Posted November 14, 2017 I am trying to use projected lights to create more realistic lightning, but unlike normal lights projected lights don't appear to lighten up what is behind them which means that the actual light source (the item on the map which the light is intended to appear like it's coming from) is still dark! It looks very odd/ugly. How can I make it so that the light source behind the projected light lights up also? I am using DarkRadiant. 0 Share this post Link to post
Arl Posted November 15, 2017 How about using a normal light with short range to lit the emitter independently of the projected light? 0 Share this post Link to post