Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0

Bridge Question.


So. I know how to make a working 3d bridge, but I am unsatisfied with the "X" pattern that I must use. Can I make a 3d bridge that has a complete texture for the walkable area, versus having the "x" pattern. I hope this is clear, I'm not really sure how to explain. This is the tutorial I used: https://zdoom.org/wiki/Creating_3D_bridges

Share this post

Link to post

3 answers to this question

Recommended Posts

  • 0

If you're using UDMF format, what you are asking is possible.

This is a tutorial for water in UDMF format. You can easily make it a bridge by keeping the type as "1" (Solid) (instead of "2" (Swimmable) like it is @ 0:35 of the video).

Use this one instead.

Edited by everennui

Share this post

Link to post
  • 0

Two questions:


1. What makes you think you need an X-pattern? Just because the tutorial uses one does not mean it's a requirement.

2. That tutorial is OLD and there's better methods now, like real 3D floors with actual textures.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now