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DooM_RO

Ion Fury, a new Build Engine game out now.

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35 minutes ago, esselfortium said:

Censored versions of Duke, Blood, and Shadow Warrior were all widely distributed in the 90s...

 

I've never heard of censored Blood. What did they change? The name?

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Just now, incel said:

 

I've never heard of censored Blood. What did they change? The name?

They removed the blood. 😂

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It would seem someone needs a Blood™ transfusion then.

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2 minutes ago, esselfortium said:

They removed the blood. 😂

 

Oh.

without blood.png

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On 8/18/2019 at 12:10 PM, Linguica said:

Let's not bring the current online drama into this thread.

 

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I really like the character design of Shelly in this one, she's got that cute fun office girl look mixed with a "has killed, will kill" tough look and a cheeky/quirky attitude backed by furious anger.

 

They're a contradictory mix of traits but I think they make a very appealing character, better than Lo Wang at least who's trait is to be legit just a an insufferable cock.

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At least shelly can down multiple bottles of jacks without any problems compared to duke drinking one cheap can of beer and suddenly becoming shitfaced. 

 

Plus by the fact she can lug a chaingun arm from a mech around with her without any augmentation is just total badassery. 

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I'm really enjoying this. I hope we see some community mods and maps for it. 

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4 hours ago, Jon said:

I'm really enjoying this. I hope we see some community mods and maps for it. 

Looks like there are already some being worked on :)

 

 

 

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This might be kinda weird, but are Shelly's "death" status bar portraits sort of upsetting to anybody else playing this game? I get the game is violent, but seeing her face explode horribly every time I get killed just sort of makes me a bit uncomfortable. Even Doomguy / Quakeguy / BJ's death portraits aren't that gruesome.

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1 hour ago, Pavera said:

This might be kinda weird, but are Shelly's "death" status bar portraits sort of upsetting to anybody else playing this game? I get the game is violent, but seeing her face explode horribly every time I get killed just sort of makes me a bit uncomfortable. Even Doomguy / Quakeguy / BJ's death portraits aren't that gruesome.

They were on one of the consoles

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3 minutes ago, Jon said:

They were on one of the consoles

 

Yup, PSX Doom at least had an explosive Doomguy face. I think it triggered when the player was gibbed. It could be a reference to that since Ion Fury already has other references to Doom.

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Jag Doom has gib frames at the original resolution. There's a mod for ZDoom that adds them in. 

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Love the game so far, mostly for the level design.  The enemies and weapons are ... quirky, I guess is the best way to describe them.

 

On the technical stuff, I have bad stuttering unless I turn off vsync, after which it runs perfectly fine.  Yes I'd prefer no tearing, but run at 120fps the tearing isn't horrible.

 

Negative side: I HATE the way the weapon sprite swings side to side as you move the camera viewpoint.  It feels laggy and awful.  I haven't played the old BUILD games in a few years but I don't remember that behaviour?

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17 minutes ago, grahf said:

On the technical stuff, I have bad stuttering unless I turn off vsync, after which it runs perfectly fine.  Yes I'd prefer no tearing, but run at 120fps the tearing isn't horrible.

 

Inherited from the regular eduke32 most likely. VSync in eduke32 is garbage for many users, including yours truly.

 

I usually just turn it off and cap the framerate to 60 instead.

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Posted (edited)

This is a great game and I'm having a lot of fun with it! However, I'm a bit disappointed with the reload and headshot mechanics. They add nothing to an oldschool game like this, except for making the combat clunky or convoluted. I guess these features were added to appeal Brutal Doom fans, which is an awful idea imo. I'm definitely more inclined to Dusk or REKKR in that regard.


That said, it's still very enjoyable. Visuals are amazing, level design is outstanding so far and the tracker soundtrack is cool as hell. I'm glad to see a new build engine game after all these years.

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53 minutes ago, Noiser said:

and the tracker soundtrack is cool as hell. 

Yeah the music is awesome, worth a shout out for sure.  BTW it appears to be on all streaming platforms - Spotify, Google Play etc.

 

On the other hand I found the enemy speech very repetitive.  And not distinctive.  In good FPS games it's pretty easy to identify enemy by sound.  Maybe with enough playtime in Ion Fury it's possible.  But initially, not likely.

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On 8/22/2019 at 9:34 AM, Pavera said:

This might be kinda weird, but are Shelly's "death" status bar portraits sort of upsetting to anybody else playing this game? I get the game is violent, but seeing her face explode horribly every time I get killed just sort of makes me a bit uncomfortable. Even Doomguy / Quakeguy / BJ's death portraits aren't that gruesome.

 

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I'm really enjoying this game as well, the movement and the gunplay feel spot on. The later levels are a bit less interesting since they are mostly similar looking labs/bases, the city levels felt way more impressive. I found 49% of the secrets on my first playthrough and I'm giving it another go on highest difficulty right now.

 

Good music too, it fits the levels quite nicely and certain tracks make me want to just jump all over the place as I gib enemies.

 

It also inspired me to give build mapping a go, all I can say is that Doombuilder has spoiled me when it comes to ease of use.

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Posted (edited)
On 8/21/2019 at 2:07 PM, esselfortium said:

Censored versions of Duke, Blood, and Shadow Warrior were all widely distributed in the 90s due to requirements of major retailers like Walmart

I had no idea about that. Interesting. I mean, Walmart and K-Mart sold edited CD's and what not so why not games? ;) 

 

On 8/21/2019 at 2:07 PM, esselfortium said:

Updated releases of DOOM.WAD removed the swastika that was originally in E1M4. I guess John Romero "bent the knee" in 1993 or whatever.

Haha! True. I forgot about that as well as i (just like most people probably do) usually just play The Ultimate Doom v1.9.

 

Anyway's i haven't bought Ion Fury yet but it does look really damn fun. All of the video reviews i've watched have seemed to be pretty positive about it. I just hope that the game is actually balanced decently (even on the lower difficulties) and that it isn't just an over-detailed Shadow Warrior. To me Shadow Warrior had some real balance issues imo.

 

And yeah, fuck the drama. I'm glad it's pretty much died down (or so i think?). So all in all i probably will buy this game sometime soon when i'm feeling up to it and give it a shot. It definitely looks to good to pass up, especially since i'm a pretty big Duke Nukem fan.

Edited by CyberDreams

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Posted (edited)

Didn't like it. Too generic. Too many hitscaners, those flying and crawling swarms of little buggers are irritating AF. Levels feel too large for their own good – shooting at some fucks at the other end of the dark street is not fun at all. Oh, yeah, and constant spawn all around you (you walk in the room, kill everyone, push a button, turn over – the room is full of "cloaks" again). Overall, very disappointed.

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It's the Hexen/Quake 2 problem all over again. In theory I like the hub system. In practice I don't.

 

 

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Whacking the head spiders with the stun rod is very satisfying. The little unique weapon specific deaths are a lovely touch 

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Slightly off-topic, but did someone make the Doomguy's face explode after the fact, or was that an id creation that was unused?

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I don't think any id employee's said anything on it, but it's probably after the fact. Jaguar Doom and PSX Doom have separate animations for it.

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