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Heavy Sound Overlap Glitch Help

Question

So, my weapon is a rapid fire chaingun, but the sounds seem to play late. The spinup and spindown sopunds are fine, but whenever I fire the weapon, it ceases to make any sounds at all, but whenever I stop firing, all of the sound effects layer over each other, sounding like an explosion.

 

eg. I fire 37 times before stopping, and I can hear at least 30 or so firesounds played over each other AFTER I finish firing the weapon.

 

Is this a bug in my programming? Because I honestly don't know what's wrong.

I've uploaded the file so you can try it out for yourselves.

HyperChainGun.zip

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