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Quantum Dranger

Generalized PSX Lighting

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A small little mod that uses gzdoom's flat lighting to create deep colored sectors like the ones found in the PSX ports of Doom. This works with any mod that doesn't overwrite the GLDEF glows of default doom flats. Feel free to use in other mods as long as credit is given.

 

Screenshots: https://imgur.com/a/mGDxp

 

Download: https://www.mediafire.com/file/82y4290pradlny4/PSXLight.wad

 

 

 

 

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Oh cool, at first I thought it was like the one I have:
 

Glow
{
Flats
{
CEIL1_2
CEIL1_3
CEIL3_4
CEIL3_6
FLAT17
FLAT2
FLAT22
FLOOR1_7
TLITE6_1
TLITE6_4
TLITE6_5
TLITE6_6
BLOOD1
BLOOD2
BLOOD3
FWATER1
FWATER2
FWATER3
FWATER4
GATE1
GATE2
GATE3
GATE4
LAVA1
LAVA2
LAVA3
LAVA4
NUKAGE1
NUKAGE2
NUKAGE3
SLIME01
SLIME02
SLIME03
SLIME04
SLIME05
SLIME06
SLIME07
SLIME08

}

}

Except yours assigns to walls too so it's a fully colored room ala PSX, mine actually works like Doom 64's.

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Now is it creating colored sectors that affects sprites too, or just creating glows for linedefs?

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Gzdoombuilder already has a sector lighting option, and it effects all sprites and items placed.

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Yea but you can only do that on new maps. Something like this can dynamically apply them to any existing maps without editing the maps.

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10 minutes ago, Nevander said:

Yea but you can only do that on new maps. Something like this can dynamically apply them to any existing maps without editing the maps.

^^^^^^^^This

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