mArt1And00m3r11339 Posted December 21, 2017 (edited) On 12/20/2017 at 10:33 AM, Lingyan203 said: Awesome Timothy! Do all the slaughter maps that you made require GZDoom or can they work with PrBoom+? Some levels that I design work well with Boom and some require a ZDoom-driven source port. Here's one of my levels that works well with Boom. The level below is titled "Dark Energy." If you would like to try and UV Max it, I'd love to see it. I'll have to have some feedback in terms of glitches (such as animation not working, missing textures, etc.) before the demo takes place. http://www.mediafire.com/file/068mwesf7cp0vd4/DE.zip Edited December 24, 2017 by mArt1And00m3r11339 0 Share this post Link to post
mArt1And00m3r11339 Posted December 21, 2017 I have a large slaughter level that also works well with Boom (in the new version, other versions did not work). http://www.mediafire.com/file/ap2yq409f9543se/IR.zip 0 Share this post Link to post
Lingyan203 Posted January 2, 2018 Hey guys, my run of my map is now out! I'm gonna try and get the wad uploaded to idgames as soon as I can. Except the server keeps timing out on me whenever I try to upload it. Hopefully it'll go through soon. Also, the video described above is a UV Max demo I recorded for it. Hopefully this will get approved to DSDA soon :) Enjoy! 1 Share this post Link to post
Reisal Posted January 2, 2018 Lingyan, do you happen to have any other completed map projects that are more manageable in terms of map size and monster quantity? 0 Share this post Link to post
Lingyan203 Posted January 2, 2018 2 hours ago, Glaice said: Lingyan, do you happen to have any other completed map projects that are more manageable in terms of map size and monster quantity? Nope. This is the only map I've released so far. If I start a megawad maybe I'll make the early levels more manageable, but the later levels will be a bit more slaughterish. 0 Share this post Link to post
mArt1And00m3r11339 Posted January 3, 2018 5 hours ago, Glaice said: Lingyan, do you happen to have any other completed map projects that are more manageable in terms of map size and monster quantity? You could try playing the level with Boom, since it handles slaughter levels better than ZDoom-driven engines do. 0 Share this post Link to post
mArt1And00m3r11339 Posted January 4, 2018 On 1/2/2018 at 3:59 PM, Glaice said: Lingyan, do you happen to have any other completed map projects that are more manageable in terms of map size and monster quantity? Here's something you will definitely get a kick out of. http://www.mediafire.com/file/cp3j6rj3ipb3dly/Eyeball.zip 0 Share this post Link to post
Lingyan203 Posted January 8, 2018 Hey guys! The wad has now been uploaded to /idgames! https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tausig10 0 Share this post Link to post
lirui1001 Posted January 9, 2018 A random UV Max run. Tau Sigma Phi's 10th Anniversary UV Max in 35:08-tausig10-3508.zip 1 Share this post Link to post