Joe Todd Posted September 4, 2002 How do I get to the secret level in E4M2 of 2002 A Doom Odyssey? I can't see how to get there, even with an editor. Please tell me how. 0 Share this post Link to post
Volte Posted September 4, 2002 It's not secret if we just tell you... why not just warp there? 0 Share this post Link to post
Joe Todd Posted September 4, 2002 Please tell me how!! I'm starving to know!! 0 Share this post Link to post
Fredrik Posted September 4, 2002 Heh, third thread about reaching 2002ADO secret levels? Someone set up a FAQ damnit. 0 Share this post Link to post
Grazza Posted September 4, 2002 Oh come on, the secret map in episode 4 is easy to get to compared with E3M9 and E2M9. You just need to go back to the starting area, and you'll find (if you nose around a bit) a switch that opens a path to the exit you have already seen but couldn't reach. If you really can't find it, let me know your e-mail address and I'll send a nomo demo. PS: If you play the Eternal megawad, I'm not going to try to explain how to solve some of those puzzles - I'd wear out my keyboard... 0 Share this post Link to post
Joe Todd Posted September 4, 2002 But what do I do after I flip the switch? 0 Share this post Link to post
Grazza Posted September 4, 2002 Er, sorry, it's not a switch. It's a teleporter that takes you back to near the secret exit. In reaching that teleport, you have triggered a linedef that causes a walkway to rise. I've got a demo ready to send. It's really crappy though... (I spend 6 whole minutes reaching the secret exit on UV). 0 Share this post Link to post
Fredrik Posted September 4, 2002 It's really crappy though...Oh no! You fail the Compet-n! 0 Share this post Link to post
Grazza Posted September 4, 2002 I made it deliberately crappy as a punishment for anyone who couldn't find the secret exit. 0 Share this post Link to post
Joe Todd Posted September 4, 2002 Wow!! I got there, and E4M9 is cool!! Looks like Wolfenstein-3D, doesn't it? That's why it's called "Secret Wolfenstein Level." But why are the guys still from Doom? Why not add Wolf-3D gaurds, and make it have a World War II type setting (like Wolf-3D?) I mean, there are even decorations from Wolfenstein used on the level, but not gaurds!! 0 Share this post Link to post
Grazza Posted September 4, 2002 Joe Todd said:Wow!! I got there, and E4M9 is cool!! Loks like Wolfenstein-3D, doesn't it? That's why it's called "Secret Wolfenstein Level." But why are the guys still from Doom? Why not add Wolf-3D gaurds, and make it have a World War II type setting (like Wolf-3D?) Probably because this is an Ultimate Doom megawad, so there are no SS guys. BTW, if you remember your Wolf-3D, this will help you find some of the secrets in E4M9. 0 Share this post Link to post
Joe Todd Posted September 4, 2002 But why not just add SS guys? After all, they had to have added Wolf-3D graphics, as those were only in Doom II. I mean, isn't it supposed to look like Wolfenstein? 0 Share this post Link to post
Grazza Posted September 4, 2002 I'm not 100% sure, but I think that while it is quite easy to add extra textures, a monster can only be "added" by replacing one of the existing ones. Other people round here know far far more than me about these things though... 0 Share this post Link to post
The Ultimate DooMer Posted September 4, 2002 AFAIK that's true, new monsters can only replace existing ones, as there are projectiles/shots to deal with, and all the frames for them as well. Plus the speed, damage etc. of the shots, so it's not possible to add new monsters. (otherwise I would have revenants in my Ultimate DooM episode...) 0 Share this post Link to post
Joe Todd Posted September 4, 2002 But why not change an existing Doom guy into as SS soldier, and just let him fight like in Doom 2 Map 31? And not use that guy in other levels in ADO. 0 Share this post Link to post
Grazza Posted September 4, 2002 Ultimate DooMer said:(otherwise I would have revenants in my Ultimate DooM episode...) What a shame. It would have been such fun to fight fast revenants without the SSG. Joe Todd said:But why not change an existing Doom guy into as SS soldier, and just let him fight like in Doom 2 Map 31? And not use that guy in other levels in ADO. They probably wanted to use all the other monsters. If they had been desperate to use SS dudes, then it would have made more sense to make a Doom II megawad (and omit the SSG and the Doom2-only monsters if they had wanted to keep an Ultimate Doom feel). They could also have converted Keen to make it into Stephanie (so, e.g., you get squished if Stephanie dies). Besides, most Doomers seem to find the SS a bit cheesy in anything except a Wolf setting. A Wolf map without them also makes a refreshing change. 0 Share this post Link to post
Joe Todd Posted September 4, 2002 OK, but now I'm having trouble reaching the Dungeon Of Hate from E2M5. Please tell me how to get there. 0 Share this post Link to post
Joe Todd Posted September 4, 2002 Please tell me how!! You've done it twice and you can do it again!! 0 Share this post Link to post
Grazza Posted September 5, 2002 It's kind of complicated. I'm not even sure which bits are for the BFG secret and which are for the secret exit. Have you found the "SEX" area yet? If you pressed everything and have done everything in most parts of the map (you needn't visit the area with the standard exit), then you can get to a switch in an alcove off the big lava area. This opens up the secret exit, which is just behind where you started the map. If you still can't find it, then I have made a really lousy demo this time. It will have you weeping from the pain of watching it. As payment for all this assistance, I'm expecting you to produce fully optimized NM 100S demos of all 36 maps (which I can claim as my own), you understand? 0 Share this post Link to post
Joe Todd Posted September 5, 2002 Thanks!! I'll leave the E2M4 one for me to find!! Don't tell me how!! 0 Share this post Link to post
Grazza Posted September 5, 2002 myk said:DEMO PACK REQUIRED!!! Yeah, my plan is to do a good UV -fast speed demo for each map in episodes 2-4. It's just kinda taking me a while. 2003 release maybe? Or do you really want to see "2002 ADO Done Slow"? 0 Share this post Link to post
Joe Todd Posted September 5, 2002 Of course, Grazza, I might still ask about alot of other puzzles. But not getting to that secret level. Just wanted you to know. If you really can't find it, in ZDoom, go IDCLEV51. It works. Now you can see it. It's neat, I must say, and be warned: It's BLUE!! So there. Have fun!! 0 Share this post Link to post
Woolie Wool Posted September 5, 2002 Ultimate DooMer said:AFAIK that's true, new monsters can only replace existing ones, as there are projectiles/shots to deal with, and all the frames for them as well. Plus the speed, damage etc. of the shots, so it's not possible to add new monsters. (otherwise I would have revenants in my Ultimate DooM episode...) Actually, the creator of DSV added the blue shotgun guy as a new monster by inserting the DSV* sprites into the WAD and using code pointers to make it behave like the regular black one, which was also in DSV, and could be seen on a couple occaisons in the same immediate area as his blue buddies. 0 Share this post Link to post
Naked Snake Posted September 5, 2002 In EDGE you can easily add new monsters to Doom II or Ultimate Doom. You could simply make a wad for Ultimate Doom to put in all the Doom 2 monsters and more, as well as tons of new weapons ;) 0 Share this post Link to post
Joe Todd Posted September 6, 2002 Grazza said:Probably because this is an Ultimate Doom megawad, so there are no SS guys. BTW, if you remember your Wolf-3D, this will help you find some of the secrets in E4M9. I don't recognize any part of E4M9 from Wolfenstein 3-D. 0 Share this post Link to post
The Ultimate DooMer Posted September 6, 2002 Joe Todd said:I don't recognize any part of E4M9 from Wolfenstein 3-D. The spider mastermind arena is based on E1L8. There's also some of the early bits that are based on E1L1. 0 Share this post Link to post